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Average User Score: 5.9Jun 12, 2014I was trying hard to like this game, or at least trying to actually play it to see what it is. But that task is just impossible, because thisI was trying hard to like this game, or at least trying to actually play it to see what it is. But that task is just impossible, because this game is an horrible technical mess!
First you have to spent an hour just to familiarize yourself with the clunky controls and the horrible mouse sensibility. After that you think your problems are gone, but they're not... you found a lot of things you can do with your collected objects, but very soon you realize they don't make any sense, so you start to search and try every bizarre combination to try to solve simple puzzles and this take long, much more long than your patience.
The worst is... every new room i entered i got struggle with a buggy blinking environment lights that makes me literally close my eyes to not being blind. Sometimes it stop in a few seconds, sometimes don't, and i found me running or shaking the mouse trying to stop the madness. Sometimes i had to go to options and click every button, then it stops.
It is really a shame that game being published this way, because i really like the mystery mood, but it's really impossible to play. In the Steam forums you see any decent answer either by Dreampainters or Kalypso Media. You just don't get any support, unless a false statement that is a Unity problem. You buy a broken game and it's your own problem, they'll not fix it.
Also, you have to make a Kalypso account and login in a launcher every time you start the game, even with no online resources. This publisher is one of the worst i ever seen, they don't have any respect or care with customers. I'll skip any title under their label forever.… Expand
Average User Score: 8.0Jun 12, 2014You are a game developer, working on your garage in the early years of gaming, developing from the old Commodore 64 to Ouya or XBox One. InYou are a game developer, working on your garage in the early years of gaming, developing from the old Commodore 64 to Ouya or XBox One. In the next 30-40 years you will grow side by side with the gaming industry, researching technology, design, marketing, and trying to make history.
Game Dev Tycoon is an addictive casual game, and although not so deep in the simulation aspect, provides a wide range of resources to manage, and to master this management you'll have to play it more than once, since the tips about how the market reacts to combinations of topic/genre/platform and time spent on each level of developing, still unlocked to the next playthrough.
What kind of game the market wants now? Which technology is better to use? May i spent more time on level design or artificial intelligence? May i have to create a new engine or research new topics? It's better to make it alone or it's time to move on to another work space and hire employees? Shall i spent more time creating games or studying? How about to have a boot at this year convention? Self-publishing or using a publisher? May i need to sue pirates, give away old engines or let the fans to make related games? That's some of the questions you'll face while playing.
About the flaws, the game have some, mostly because it needed more work to put together all this resources without compromising the gameplay. But facing it like a casual, cheap game, and learning how the game works, these flaws doesn't matter that much at the point of being big problems.… Expand
Average User Score: 7.7Jun 12, 2014Hexcells Plus is an atmospheric puzzle game with really logic levels on which you never have to guess, but cross-analyse clues to make theHexcells Plus is an atmospheric puzzle game with really logic levels on which you never have to guess, but cross-analyse clues to make the right decision.
Sometimes you can almost swear you reach the point in a level there are no clues on what to do next, and you'll have to play a dice, but it's just the result of a very well done bunch of intricate puzzles, despite their clean and simple presentation.
You have some different kind of clues and it's variations to deal with, which can be hard and confusing, but the game provides you marker features to help you with it.
It felts a bit short to me, despite more than 20 hours spent to get perfect on all levels, and i still wanting more. So that's no doubt an awesome game to me and those who also enjoy this style.
For those who know the old Minesweeper, the mechanics of Hexcells Plus are similar, without bombs.… Expand
Average User Score: 5.9Jun 12, 2014Cart Life is focused on story, and the everyday life of simple workers trying to survive in the real world. You'll see yourself engaged inCart Life is focused on story, and the everyday life of simple workers trying to survive in the real world. You'll see yourself engaged in their hard and time-consuming tasks like paying the rent, bills, take care of a son or a cat, eating, addictions, dealing with people and their own problems.
You'll be challenged everyday to manage their time at work, travel, and common tasks. Earning money is a constant concern, and it will be very hard. Meantime (a very scarce time) you have to know your new city, what you can get at local stores, for how much, and what you can get to improve your business. To get a life, to be happy and healthy, not just to survive, and you will be concerned by your character in a sad, depressive way.
Cart Life is not an easy game on any aspect.
It takes me 10hs just to have a relatively good ending with a single of the three characters.
Although the description like "a retail simulator" is true, don't expect so much depth about it. The mechanics are very simple - sometimes dull - and most of the time you'll struggle with them. It's not a game design issue, but a perceived and mostly well-done attempt to reproduce the boring and mechanical aspects of a simple work.
I had some difficulty to put the game to work, and the single author doesn't give us any support or patches. I still getting very rare crashes (like 2 or 3 in 10 hours).
But some things i saw people complaining doesn't seem like bugs to me, like the cash register refusing to open sometimes, or realizing you have no change, and you'll lose your customer. I saw these things perfectly fitting the game purpose, and i think most people will see them like bugs because of the random aspect of the game, or the absence of a good AI. So, every time you open your cash register this random aspect will define how much money it have inside, and you can see the same customer many times on a single day.
The art style is fabulous for those who had an MSX or similar by the 80's, and although we had not mouses at this time, the gameplay is very closer, sometimes dull like i said before. The soundtrack are really good and old school too, and the music will stay in your head for a long time after playing.… Expand
Average User Score: 7.1Mar 8, 2014Samorost 2 have good visuals, sounds and music, both very closer to Machinarium.
But i can't recommend it because this game have too manySamorost 2 have good visuals, sounds and music, both very closer to Machinarium.
But i can't recommend it because this game have too many negative points... a lot of them.
The first thing you notice is that you can't change resolution - you have to play it on a very tinny window. Being a Flash game, you can zoom in the image - and it's good - but you have to do it at every single new clip loaded. No Steam working layer, also.
The puzzles doesn't make much sense, so you have to pixel-hunt on your tinny screen, or bother yourself zooming every new screen. You'll fight to find the point to click many times, mostly places you need to enter or walking by, because they're not so visible, and considering the puzzles doesn't make much sense, it's always a waste of time and patience.
The game is very, very short. Not even 2 hours.
And part of this time you'll just watch your character slowly walking from a place to another, and since sometimes you have to do the same things more than once, it's very annoying. Also, you have not a save system, any of them. Instead, you receive codes every new level, and you can enter these codes if you want to play it later. If you don't realize the purpose of these codes to memorize them or take note, you'll have to play again from beginning, and considering what i said about slowly walking, you know what does it mean.
Finally, you don't have any real support from Amanita Design (developer). They're not present at Steam forums, and never patch their games to fix, improve or adapt them to continue to sell them. Although the asked price is low, it's not worth unless because of the art style.… Expand
Average User Score: 6.4Mar 8, 2014One of the funniest games i play recently.
If you think the actual DLC-madness is ridiculous, and doesn't understand people who buy them,One of the funniest games i play recently.
If you think the actual DLC-madness is ridiculous, and doesn't understand people who buy them, you'll find some funny too. But if you are a DLC-maniac, don't buy that game, you can be angry about the jokes. :D
Some people tell that game is too short. It takes me an hour to "beat" it unless 2 achievements. Actually is not about beating, cause there's no real difficult to finish him. But i think that kind of game can't be long, it'll starting to be boring after 2hs or so.
That's a critic to the gaming industry, and i have to say that's clever and truth. I'll play it again, no doubts, to grab all achievements and to making funny screenshots.… Expand
Average User Score: 5.0Mar 8, 2014I ended up enjoying it, but i can't recommend Thirty Flights of Loving, unless you carefully read about it and knows exactly what you'll getI ended up enjoying it, but i can't recommend Thirty Flights of Loving, unless you carefully read about it and knows exactly what you'll get or experience. Then you can find it cool, just after you understand what it is.
My first experience was disappointing.
Being someone who usually enjoy art games or interactive experiences, i start it thinking about a cool, deep story-driven game, but i found me just watching disordered short scenes of a shallow and confusing story, instead of really playing something. It ended really fast, abruptly and letting me with a "wtf?!" in mind. The graphics, lights, colors and music are really cool, but it was not enough to make me enjoy.
Then i try it again a few days later.
Knowing what to expect, the experience was far better, and i used to enjoy it and understand it. Using the commentaries feature, i found it was a developer experience, something really personal using his experiences on gaming design and pieces he previously wanted to use in other ways.
I don't read all the comments yet, and i still having to play better the Gravity Bone bonus, who seems to have more gameplay elements, but if you're ok with all that i said before, i can recommend this experience to you, it worth your time. But i'll not recommend to everybody, mostly without that explanation about what i feel in my first contact with it.… Expand
Average User Score: 5.6Mar 8, 2014After the first 10 or 20 minutes of frustration, i feel strangely relaxing, and decided to just enjoy it. And then i found me discoveringAfter the first 10 or 20 minutes of frustration, i feel strangely relaxing, and decided to just enjoy it. And then i found me discovering little things like interactions with sounds through environments, that leads me to finally understand the different and curious gameplay.
I wanted to tell you about it, but you have to experience for yourself. I found me smiling for nothing not rarely, with a mixed up feeling of excitement and joy. And it have a meaning - very simple and easy to guess - that you may discover till the end. I'll certainly replay it.
Not recommended for those who don't like to experience new things, or those who like gameplay, controls and interactions complexity.… Expand
Average User Score: 5.9Mar 8, 2014Nothing special, but a lot of mindless fun, at least to me, all very simple. It's casual, but have a grinding component that keeps me playing,Nothing special, but a lot of mindless fun, at least to me, all very simple. It's casual, but have a grinding component that keeps me playing, although the rewards are too sparse.
The worst part is the annoying AI. The AI opponents are not dumb, but they will forget the race just to crash on you. Sometimes you even start and they bang on, one by one, leaving you trying to recover the race. They are experts on doing that, it's like developers wanted to troll us. The scenery have some glitches you may learn.
It's exactly what you get on mostly 10 dollar game. Something fun, you feel that lacks some polish, not much depth or resources. But still enjoyable, funny and a little addictive, but the AI doesn't let you play a lot of time without losing patience, may be a good thing.… Expand
Average User Score: 6.5Mar 8, 2014This is an amazing and surprising game, forgetting the endless discussion about definitions on what a game is. It's not conventional, it haveThis is an amazing and surprising game, forgetting the endless discussion about definitions on what a game is. It's not conventional, it have few gameplay elements, it's story-driven - an intriguing, mysterious and very beautiful story, by the way.
It starts very boring and confusing. You have to spend some time, wandering around the island - with beautiful graphics - to catch fragments of this story, which are randomly narrated, and may reveal something to you through the journey. But this story will finish with some gaps, leading you to want to play again to catch more fragments and then, possibly understand the full story of Esther and the protagonist, although that story have a lot of metaphoric interpretations too. The journey is full of small well placed elements you can see and add to your interpretation.
It lasts three hours to me, and after two more hours i'm still thinking about Dear Esther story, my head full of the images, the thoughts, and the music of this really wonderful game.… Expand