Average User Score: 8.6Apr 16, 2015This expansion brings the long-awaited Necromancer class and two races: the Frostling and Tigrans. Also with it, three new specialisationsThis expansion brings the long-awaited Necromancer class and two races: the Frostling and Tigrans. Also with it, three new specialisations which contribute greatly to game play differentiation, one new victory condition that emphasis your relation to the races in your empire and one minor race. Oh, and also a random event system that not only affect your game play but also beautifully reflected in the game visuals!
Triumph had delivered a great game in Age of Wonders III and this expansion raises the bar further! I love to play the Tigrans and build my strategy on their mobility and special abilities, such as Tigran's support unit, the Mystics that can shapeshift into Dire Panther, providing them with physical attacks and Pounce ability, unlike any other support units.
All in all, I am extremely happy with this expansion and waiting for the next one while spending my time with the new races and class!… Expand
Average User Score: 8.5Sep 27, 2014Golden Realm is an excellent expansion. It adds a new race, Halfling, which is very fun to play because of its unique Luck mechanic and a WildGolden Realm is an excellent expansion. It adds a new race, Halfling, which is very fun to play because of its unique Luck mechanic and a Wild Magic specialisation (well, two specialisations of Adept and Master) that very interesting to play.
It also addresses the problem of "blandness" in cities by introducing buildings that only can be built with certain world improvements. That Vault of Knowledge is very useful now, since players can build a Focus Chamber in cities with Vault of Knowledge, and any archery units produced in the city will have increased power. Well, hello, deadly High Elven Mounted Archers!
It would be a perfect 10 if GR also introduces a new class, but Triumph had declared that they will introduce Necromancer class in the next expansion.… Expand
Average User Score: 7.8Apr 1, 2014Age of Wonders III is a fantasy strategy game finally done right. It has great gameplay, great graphic, and great replaybility. I love howAge of Wonders III is a fantasy strategy game finally done right. It has great gameplay, great graphic, and great replaybility. I love how Triumph allow players to totally customize everything. In my first game, I chose to start at metropolis city, with units ready to war. I set the game with plenty independent cities and dwellings, but I can not build city. This provide me with a whole new experience, very much unlike "regular" AoW experience with city spams etc.
One thing that I feel lacking is: diversity among racial units. Tier 1 and Tier 2 units are lacking uniqueness in my opinion. On the contrary, support units are quite different one from the other (High Elves' Storm Sisters are totally different than Goblin Blight Doctors), so do Tier 3 units or class units. I do hope that Triumph will release a patch that address this issue.… Expand
Average User Score: 7.3Oct 27, 2012The graphic is good. The lore is fantastic. The factions are unique, and the game presents very high replay value. It is definitely a greatThe graphic is good. The lore is fantastic. The factions are unique, and the game presents very high replay value. It is definitely a great game! What I do like about this game is because I can design almost everything! I can create a custom faction, a custom leader, and even custom units! These customization not only for my current game, but can be used on other game. Once I customize something, it stays. And AI will use them too!… Expand