Average User Score: 8.2Oct 11, 2012Really 8.5 but as there are no half marks, I gave it a 9. Perfect MMO? No. Innovative MMO? Hell yes. In truth this is like a breath of fresh air in the stagnant world of MMOs, most of whom aspire to be WoW-but-looks-a-bit-different. The Secret World actually *is* different. Moreover Funcom are reactive to major bugs, the Devs actually comment in threads on the official forum and I have never had better customer service in any game from in-game GMs when I file a petition for some reason. That last point alone is probably worth 2 points on the score! The freedom this game offers from the cookie cutter 'Trinity' and 'One Best Build for Task' is very refreshing indeed. The story lines are uncompromisingly adult and the puzzles are bloody hard (the game has a modern setting and an in-game browser so you can google things!). So if you like a game to molly coddle you and not force you to think, then this is *not* the game for you. Likewise you actually have to move in this game because position matters, so if you prefer games that are essentially your min-max spreadsheet against his min-max spreadsheet, again this game might not be your cup of tea. Otherwise, I cannot recommend it highly enough. Oh and if you are a fan of the HP Lovecraft genre of horror, you will be hit in the face by all the references like a rubbery Shoggoth tentacle. Simply splendid.… Expand
Average User Score: 5.8Feb 13, 2012This is a mixed review but ultimately a positive one. First what I don't like - this is an ugly game. Some people like the 'toony' style but I certainly do not. Compared to Rift or even the older Age of Conan, the character graphics and gear are pixelated, misshapen, ugly and uninspiring. The animations are adequate at best and goofy at worst, reusing some from Bioware Turkey-of-the-Year Dragon Age 2 (which I loathed). Also many aspects of the game are rough (the UI is only just fit for purpose) but then as the game is so new it is perhaps churlish to complain too loudly as there is every indication they intend to greatly improve the UI and most bugs tend to get patched quickly. Some sound related design decisions are very questionable indeed: I am walking around the Imperial Fleet Station's inner ring and I get bombarded with absurd honky-tonk cantina music that is grotesquely out of kilter with the 'Grrrrr. feel the dark side, we are the bad guys' feeling that should be pervasive on the Imperial Fleet! And I would pay Bioware real money to make that accursed intensely annoying and not in the slightest bit amusing robot on my ship just SHUT UP! Ideally I would like to smash him to pieces and throw him out the airlock.
More neutrally... this game breaks very little new ground. It is a very conventional MMO that anyone who has played a mainstream MMO will have no problem understanding almost immediately. Whether or not that is a good or bad thing is a matter of opinion.
What rocks... the story lines are very good for the most part and the voice acting is absolutely stellar: my very posh female Sith Inquisitor scares me sometimes with her intelligently psychotic one liners! Most importantly game play and team synergy, whilst not perfect, is very much on the right side of acceptable. They have done a good job capturing the 'feel' of the Star Wars Universe and so over all... 8/10… Expand
Average User Score: 8.4Nov 16, 2011This is a good game and in some ways, a great game: sweeping vistas, epic music and sound-scape, coherent storyline and the scope of the game, the sheer immersion and *size* of it all, is truly staggering. Items that are eye candy clutter in other games... cooking pots, whetstones, mills, smelters, furnaces, are actually functional in Skyrim! This represents a significant advance over other Bethesda games like the earlier Eldar Scrolls series or ever the sprawling Fallout 3 and Fallout New Vegas. Kudos for that.......
...The gameplay is very good. Not great, but I can live with very good. Combat in The Witcher 2, for example, is far more sophisticated and visceral whereas Skyrim's combat mechanics are a bit ordinary. Not bad, just ordinary......
...However there is one aspect which is a major step back: companions in Skyrim are characterless cyphers. little more that cannon fodder for carrying your stuff around, whose names you will have difficulty remembering. Unlike Fallout 3 or New Vegas, there are no real character quests, nothing more that generic personality and, most inexplicable, more clunky controls than the character wheel used by Bethesda in Fallout New Vegas. Oh the the AI is *horrible*... they run in front of you when you take a bow shot, they are hard to push out of the way when they trap you in a corner or block a doorway and the accursed dog 'companion' pushes against you constantly and nudged me off a cliff once. I am sure mod makes will make *vastly* better companions than the vanilla ones but in such a detailed, immersion intensive game, this trivialisation of NPC companions is a strange design decision.......
...So I like this game and, yes, it *is* buggy, but with anything this big that is inevitable. Bethesda will fix it eventually and compared to Fallout 3/NV, it seems a bit less bug riddled. That said, I suddenly CTD with no error message at least once an hour. Oh well.......
...7/10... would be 8/10 is companions were not so completely uninteresting.… Expand
Average User Score: 8.4Sep 18, 2011To sum up in two words: absolutely magnificent. Not perfect of course, but then what is? The graphics are excellent, the story line is compelling, the animation range between good and simply great (Bioware's animators for Dragon Age 2 should hang their heads in shame when they see this game)...the characters believable and you can practically smell the filth in the town streets when you walk down them. This is an adult game, for sure, with salty dialogue and all the better for the uncompromising way the writing reflects that.
This is, in my view, simply the best RPG yet made for the video game medium. Outstanding.… Expand
Average User Score: 7.4Sep 14, 2011Very console style even on the PC with rather ugly controls... the game play is uneven, wobbling between simply splendid and idiotic (the final boss fight is simply ridiculous)... but the graphics are wonderful and very lore friendly, as is the very decent voice acting and fairly well written dialogue... the weapons feel and sound 'meaty' and the story line is not bad at all. 6.5... which rounds up to 7… Expand
Average User Score: 8.4Aug 29, 2011This game is, in a word, magnificent. Not perfect of course (I find the cover mechanics a bit clunky, why the hell can't I stash stuff in my apartment rather than carry it all around and I wish I had a constant third person option)...
... but the story is intelligent and well realised, dialogue options are generally very sensible, the voice acting is good and you can practically smell the street side food in China.
It is true to the original in oh so many ways and is thus a very worth prequel. HIGHLY recommended.… Expand
Average User Score: 4.3Aug 26, 2011Huge disappointment. Combat was speeded up absurdly so it it felt like a cheesy arcade fighter game. Animations were corny, characters were uninteresting and contrived. DA:O was not a perfect game but DA2 failed everywhere that DA:O succeeded.
Bioware said they made Dragon Age 2 more 'accessible" and that is true... is worth remembering that "accessible" is an industry code word for two things: "aimed at a younger, less thoughtful demographic" and "not a role playing game". If you are looking for an RPG and a dev says their game is "accessible", keep your credit card in your pocket and look elsewhere.… Expand