Average User Score: 5.4Mar 24, 2012Setting aside the ending (which has been covered to death), there are too many flaws in this game to give it anything higher than a 6. TheSetting aside the ending (which has been covered to death), there are too many flaws in this game to give it anything higher than a 6. The journal, for example, which defaults to the middle or bottom every time you open it, rather than the latest quest you've received; the dozens of "find my long lost doohicky on some random planet" quests which amount to simply scanning a planet to resolve; and ultimately the fact that most of your efforts to save the galaxy boil down to adding 50 points to some vague number which you're trying to get as high as possible before the final battle. And this arbitrary number results in minor little changes to the cutscene you watch at the end -- and none of it really matters. It feels incredibly empty -- wow, sure glad I saved that guy back in ME1 so I could end up with a higher Military Readiness number at the end of ME3 so I could... um what exactly did it change? Oh yeah, Big Ben didn't get vaporized in the cutscene at the end! Yay! That and the fact that every decision you made didn't really matter: let the big bug queen live in ME1? Great! She's back and happy to help you! Killed her? Great! A cyborg version of her is back and happy to help you (or not... but does it really matter?).
None of this would matter all that much if Bioware promoted ME3 as Gears of War in Space, but they piled on the hype about every one of your decisions meaning something BIG, about all your questions being answered in the end, etc.… Expand
Average User Score: 6.8Sep 8, 2011Way too much motion blur and head bobbing for me. The developers were clearly going for an immersive, first-person experience here, but everyWay too much motion blur and head bobbing for me. The developers were clearly going for an immersive, first-person experience here, but every little thing you do, whether it's looting a container, opening a door or attacking a zombie has the screen shaking all over the place and every little twitch causes huge motion blur. Add to that the usual "raspberry jam" overlay effect every time you're injured and it just makes the screen a colluded mess. Perhaps this is fine for console gamers sitting on their couches 10 feet from the screen, but when you're staring at your PC monitor 1.5 feet away from your nose, I found it to be too much.
There's other console elements like button mashing mini-game annoyances to do various things (kick open a jammed door, push a zombie off of you). I was hoping for more of an RPG feel, but got more of an action/adventure console port.
It's also not that open world. Sure, there's various buildings around the island but you can't enter them. Sure, there's an ocean out there but you can't swim in it ("Turn back! You're leaving the play area!"). Do I even need to mention the abundance of tribal, barbed-wire tattoos and piercings on everyone and the D-grade rap music? Eh, teenage boys rejoice I guess.… Expand