Average User Score: 8.2Feb 23, 2015Gta series never get the console progression.They should be stayed in 16 bits.Gta was a bad game but this V couldn't get out of itsGta series never get the console progression.They should be stayed in 16 bits.Gta was a bad game but this V couldn't get out of its decay.Boring,overhyped,pathetic not interesting mental characters,greedy microtransactions.
I only giving this game 2 because the graphics but this game is not fun but as it's characters a pathetic way to waste time.Rockstar give us a favor and don't make another GTA again. Your mafia cliche bad jokes and tard attitude are already wasted.Let the ip die with dignity, would you?… Expand
Average User Score: 8.5Feb 10, 2015I can't remember a game so onoxious and annoying since theprince of persia the cell shaded one,but unfortunately this is even worse.The soI can't remember a game so onoxious and annoying since theprince of persia the cell shaded one,but unfortunately this is even worse.The so cliched teen girl who want to find his purpouse in life plus she is in her days... for christ sake SaquareEnix, I wanna puck!
I was expecting a telltalegame plus Square Enix games weren't all bad until now. Even the not much recognized Murder Soul Suspect wasn't as horrendous as this one. Are SE so desperate in grabbing new audiences that now are aiming for the young female flower power sutff. My arse...
Excuse me but now I have an abdominal pain cause Im in my days,thing is I am a man and not a teen,WHAAAAAAAAAAAHHHHHH.x(… Expand
Average User Score: 6.6Dec 11, 2014Ubisoft have turned in EA's evil twin.They need to screw it one way or another in all their games. I'm sick of this s***. Do yourself a favorUbisoft have turned in EA's evil twin.They need to screw it one way or another in all their games. I'm sick of this s***. Do yourself a favor and avoid this piece of upseting toxic excuse for a game and get something else. And ,again avoid EA crap too.… Expand
Average User Score: 8.3Nov 2, 2013So the main question is: Is Rocksmith 2014 better that the first release and would really benefit us, we medium and advanced levels alike toSo the main question is: Is Rocksmith 2014 better that the first release and would really benefit us, we medium and advanced levels alike to improve in playing our guitars? Certainly ,in some ways BUT [and I have to make emphasis on this], you have to know that come with some news flaws too. In fact there are: The good ,the bad and the ugly stuff in Rocksmith 2014.
Let me list the pros and cons that I found and then, I will try to explain them the best I can.
- Audio delay latency have greatly decreased.
- Loading times have greatly decreased too.
- No more constantly tuning like every time you practice a riff, just once for the type of tuning required for a specific song.
- Much more playing techniques.
- You can choose and adjust difficult level and speed right on the beginning without restrictions.
- You can choose a segment of the song and ad more right next to it at your own convenience.
- You have a level of error tolerance when practicing that can be adjust from 3 levels.
- Unlimited times for practicing a section of a song.
- You can jam with a virtual band that plays accordingly [or just try to] to the way you play scales and you can even set tempo.[feature is on the con side too, read next]
- You can export songs and dlc from the first Rocksmith, but only for your respective port, have to mention.
And like in all hero movies, here comes the bad and the ugly thugs.
- Absolutely beginners and newcomers are completely left aside. Just remembering first release, Ubisoft was trying to take them into consideration. Only medium/advanced levels are really taken into account. Bye, bye little puppies.:(
- No more replay of your effort after playing a complete song (really angry).
- Mini games are horrible ,stupid, a waste of time and contrary of Rocksmith mini games; completely useless to improve your techniques.
- No more scores after playing a complete song, only percents.
- List of song are less interesting that first Rocksmith and this feels more pronounced if, like me you had a considerable amount of dlc in the previous one.
- Your virtual band sounds pretty bad in general and after a few times of playing, you loss completely interest in it. Good idea, poor execution. Would be a better idea if it can be managed via through samples, not dumbly trying to follow you trough; scales? This mechanics limit you somehow too, what about playing a solo? Meanwhile fun of it lasts as much as chewing bubble gum.
- Albums size previews decreased at a complete overlooking size.
- More and most advanced guitar playing techniques means longer and more frustrating stepping curve.
- After the end of practicing every section/s of a song, comes a horrible and annoying rewind effect. This is one of the things I hate most of this RS14.
-After dominating a section of a song and getting a very discrete: You nailed it! message; your riff repeater keeps going, and going, and going, and... until you pause the game and select exit. Add this to the rewind effect and got a double very hating feature.
- If you think tuning in Rocksmith wasn't challenging enough like your guitar getting out of tune everyday from E standard to drop D, here, in RS2014 you will face more variety of options. Like tuning E standard A447 that is slightly sharp or slightly flat from E [according to RS14 explanation...whatever!]. Or E 444 or E minor to drop D minor I think and so on. Just thinking about it makes me a little dizzy I'm still learning you now!
- Importing stuff from the first Rocksmith like songs or DLC have a fee.
-Slowest setting for riff repeater isn't as slowest as was on Rocksmith, that's too bad. Other way would be very helpful in very difficult solos/riffs.(beginners who?) -No more virtual live performing.[or so it looks like] -Delay latency still present, probably you have to do some adjusts like me. -When in the first Rocksmith practicing a riff, if you missed several notes in a round, it automatically detected that, and reset right away from the beginning of that section. This feature was so useful. How many times haven't you missed playing right from the beginning of a riff. Just doing something else or in a moment of distraction. It happens to every musicians including singers up to real pros in real bands and after that everybody stops playing. Needless to say its pretty common and that's the reason of why everybody needs practice. But guess what, this feature is completely removed from this new release and you have to listen all riff until the end no matter if you stopped playing completely. Even your stupid virtual band stops playing after you stopped playing first! (grumbling) So here is my analysis of all pros and cons: The whole experience for me feels quite odd. Is like changing your music teacher after quite sometime, who you feel pretty comfortable. And your new teacher have virtues and defects that couldn't be overlooked just like that. Or getting a new girlfriend after breaking up with a previous one who you used to get well for quite a while. Only to notice that aren't you quite happy as you used to be with the previous one, adding the fact that you was expecting more from her just by recommendation. Perhaps the audio latency decreasing is quite a pro feature in relation of the first Rocksmith, but I'm still not completely sure about the rest in this new release. And before I forgot, beginners and newcomers should stay away from this learning elec guitar method. For example; diversity and grade of difficulty of several techniques have a long stepping curve and could be very daunting for them. Diversity of tuning types can be bothering so. And so on. So I would recommend another more friendly method alternative for their level. I also have to say that first release of Rocksmith was more focused on the beginning type, not quite but maybe a little bit. Even with its merciless no single error of tolerance and the latency noticeable issues. On other topic, one of the things I hate most from this new Rocksmith 2014 are the minigames. In the previous release I was really benefited from games like Dawn of the chordead and Big swim baseball. Dawn of the chordead really help me out improving the way to hold correctly chords. In fact I will keep playing these games until I found them unnecessary for my level. Meanwhile the replacement for the chordead in RS2014, is just a silly way for wasting your time and just an excuse of a mini game, worst that the f2p average found in mobile stores nowadays. And for the rest have nothing better to say, the only that I found not so harmful was Ninja slides or something but I lost so quickly in comparison to Superslider that at the end the result is just the same. I really doubt that I going to check out one of that games ever again. I have to question Ubisoft about this. Was really necessary to develop guitar technique minigames more focused in gameplay that actually learning and improving your guitar skills? Just a dumb move. People who really want to learn and improve don't need that. If we wanted to buy a videogame just for fun, we surely chose Rayman, or COD or something else. And doesn't matter if there are still some dummies that call or were expecting Rocksmith 2014 as a usual game like Rockband, DJ hero, Guitar Hero and all that unworthy stuff with their crap toy complements; this is still: A real guitar learning and improving method only and, we who are serious about learning, only care about that. About the list of features that were completely removed from the first release ,I simply cannot say what I hate to miss the most. From the replay of performing a complete song to the exit from mastering a riff and the relief/achievement sound as a well done signal of success, to the riff resetting after stopping playing in riff repeater or the score after playing a complete song besides the percent achieved. Scoring was somehow motivating because overtime you noticed your own improvement and having a score was like a indirectly way to encourage you to keep going. And not to forget, the absence of live perform option. This is another thing that I hate the most too, well in this new RS14 I can't find it anywhere. Probably is missing. Was cool to have it in Rocksmith. I remember of the first times I was trying it. It was like you were actually performing live. Audience somehow resembled a real living one. Strangely enough I swear that I received a message saying that I earned a new venue in this RS14 but most probably that this is a bogus or anyway could be a greatly downgraded deal in the graphic department, because after trying non stop playing option, I just saw a barely distinguishable shadow supposing to be a crowd, meh. The only thing of the cons that I can overlook are the album minimized previews. I liked to watch albums covers from the older ones like the Rolling Stones to the most recent bands. It's a fact that most cover albums aren't that great but was something cool to have and I miss them somehow. I can even understand the reason why they do that. For decreasing loading times probably, related to the picture size but at the end it's just disappointing. And the other thing I hate most beside the stupid mini games: The rewind effect. Right after the end of a section, in riff repeater, automatically rewinds with sound and visual stuff. Every time I hear that, I'm gonna puke. Don't get at all the intention of it. At first I thought that was having an backmasking intention. For the complete ignorant about the matter backmasking is a way to put subliminal/secret messages in music principally, that can be heard while playing backwards a song. Was very common at the long plays era. Apparently rewinding sound is the same in every section of a song. Don't know if Ubisoft was trying to create a backmasking of their own and what would be the purpose. I can't even tell if this was created accidentally or intentionally. This is one of the main reasons I dislike RS14 in relation of the first one which worked just fine without it. In conclusion Rocksmith 2014 is the most recent method of learning guitar from Ubisoft. It was greatly improved in the audio delay latency issues and greatly reduce the loading times over its predecessor but at the same time there are very annoying flaws like the riff repeater rewind effect, horrible and completely useless minigames and missing features that made the first Rocksmith so great. I would dare to say that in the process of creating this new Rocksmith 2014, they did two steps forward and 2 steps and a half backward. I only recommend it for the enthusiastics who haven't tried the first one yet, who like very brilliant and colored interfaces on screen, like videogames and have some level of guitar experience. And have to say too, that this method isn't the one and the only to take in consideration. Would be better for you if you have the chance to check it out first, and see if it really works for you. But at the end if you are on a medium/advanced level then you learned by other methods, whatever if was the first Rocksmith or other alternative like online courses, the classic tabs and so on. So why are you needing this course in the first place? Only if you really, really into a song or songs that came with it and you are having trouble to play with what seems pretty improbable. Me in particular would have prefer a Rocksmith adon that try to improve the audio delay latency issues and ad the error tolerance option plus a pack of new songs for half the price. That for me, would be the best guitar method ever created.… Expand
Average User Score: 6.8Sep 30, 2013MMORPGs are dead.You play the same thing as WoW but almost a decade later just with cooler graphics, and this genre got absolutelyMMORPGs are dead.You play the same thing as WoW but almost a decade later just with cooler graphics, and this genre got absolutely drained,looks like pretty graphics can't save this game from boredom,so linear quests,too much grinding. This is what's going on in FF XIV. And if this wasn't enough to discourage you of getting this game,you'll be lucky enough to log onto servers.I can only suspect that FFXIV is right now on a endless loop.They are waiting for more customers to buy more servers but meanwhile there are more frustrated players saying CRAP! 0 rated,then the more they wait for money the more 0s they get.The more you wait until you get a stupid error,the more you say garbage,online garbage,cannot enter,more garbage...endless loop. What is worst ,looks like every darn company is following the same stupid formula to go for our money,lack of support ,error something that prevents you from logging until only god knows when.My patience and my belief is done with all overhyped MMOs stuff.
You saw the same with Diablo,Sim City,etc and when you can finally play them you realize how disappointing they are,and they still want to charge you 15 bucks per m? Oh no sir,I have already learned my lesson,at the sucky way, but you wouln't got me again for graphics or by viral marketing,never again. If you wan to play a MMO go for a F2P at least you aren't charged and probably have more fun that this err final disappointing experience,well at least for me.… Expand
Average User Score: 7.9Sep 23, 2013A good puzzle game but it's so specifically tailor-made for young teen girls that if you are not ,then you'll get very uncomfortable at someA good puzzle game but it's so specifically tailor-made for young teen girls that if you are not ,then you'll get very uncomfortable at some point. *Sigh* even my review is laughable.:( Sweet Fuse: At your side depicts the history of a young girl and six stud male guys: A young boys band singer, an escort [See what I'm trying to say in my description?] a journalist, a fortune teller, a cop and a unemployed guy addicted to videogames. [Better for me take descriptions more seriously next time] Her Uncle is about to open an amusement park. Then suddenly an act of sabotage and hostage situation is at hand by Count Hogstein's. An evil pig whose laugh is not even worst than his person itself.
Count Hogstein's desing a living game with puzzle guessing with setup bombs to detonate at failure.
Then our female character and her future boyfriends are volunteers to Hogstein's evil game risking their lives and hoping for victory.
I'm so into puzzle games that I can't overlook at this game knowing about it. The game is about guessing some written puzzles with 3 options of several more and if you don't know the answer, or the logic of it, with a little of luck you can even got them by fluke. Since the beginning you'll notice the so girly type of game, even though the script boxes are in purple color. Well not much of a issue, but later when you are deeper into the game things begin to get more uncomfy. This videogame remembers me like Dead or Alive Xtreme but in a more simplified and scarce formula. Plus meanwhile DOA Xtreme was intended for male audiences, this game by the other hand is specifically intended for young teen girls like already mentioned before. Even at some point your female character get a heart icon, just like DOAX, by dating or choosing from a couple of options for certain male character. The videogame is good indeed, is like some graphic novel humor soup opera teen girl stuff with very little graphic detail have to mention. But the videogame it's so specifically aimed for the way like a young female thinks, reacts and develops that actually a male gamer could be soo embarrassed to say that actually played the game. Is like saying that you have bought a Hello Kitty makeup by accident and suddenly noticed that, saying to yourself: What tha heck was I thinking? In fact this is a disappointment, the game would have a wider audience if were intended for a male or general audience, and considering that the PSP is almost dead then this supposed to be more like a social experiment than a profitable deal. Certainly have to say that videogames and all entertainment media are created for certain specific groups and mainstream popular stuff is definitively a myth.
Well...errr ...Actually this is what I was been told from a friend of a friend of this videogame,...actually I didn't even tried it!
Seriously!...Oh gosh! So embarrassing.*Sigh*… Expand
Average User Score: 7.4Sep 6, 2013Disappointed. A mutated Saints Row The Third, with bizarre main character twists. I was thinking in a 7 score but I have mixed feelings, moreDisappointed. A mutated Saints Row The Third, with bizarre main character twists. I was thinking in a 7 score but I have mixed feelings, more turning to bad, and for the yellow bar a 6 would be more fitting. Jeez I think I would stop believing in videogame sites reviews, they simply are more benevolent in some games just because the name lately than usual. Further more, very good games are underrated, buy I would prefer not to mention names. I'm disappointed with this one. I have to mention that I haven't played the first ones, only the third and I liked it, very. I have heard that the third was a mimic from the others. I cant tell haven't checked that just yet, but I will base my review on the Third. This game is actually the Third but mutated as mentioned before. And is not the classic GTA style, just morphed into a Prototype so I've heard maybe a Infamous one, a little bit. The city is actually the same, all is actually the same with very little modifications to worst. it's like imagine an ad from the third now imagine the ad with an ugly face. Bad. I don't know if this going to change further ahead in the game but the result is the same. Your character is more like a superhero that a successful gang leader or so. So like a superhero, you don't need more the use of a car and so on. This is not like isn't fun but; for the ones who liked the first releases, this is a complete letdown. In fact this 4th installment was released soo early. In fact feels more like an ad-on, that a new release. Maybe that was the first goal, and Volition just change of company or I heard so, that the result is bad. Well to be sincere, is not like is a bad game but neither a good one, just an average, what is lame for a successful franchise(or, it was?) This reminds me that there's a phrase to mention for the hyperactive people who always want to improve what doesn't need to be improved: If isn't broken, Don't fix it!
But what is broken? Saints Row just need better graphics, a little more of everything like a working subway a completely new big and different city, even the most simple solution like, only just imaging(is not like I have seen this before...) if they like variety why don't they just release a new Saint Row with a 50-60s atmosphere? All that with the crazy humor and everything so peculiar of the Saints. I would certainly cheer and like that, meanwhile look like the Saints are on the road to hell like Tomb Raider, Hitman ,Resident Evil and the list goes on ,I hope that Volition reconsider it for them and or us for he next gen of videogames PS4,Xbox One, PC and retake the path, and don't see another weird mutation next time.… Expand
Average User Score: 8.8May 8, 2013The game is good with selectable choices but it's SAD,very SAD; with CAPS and that's not cool.
A zombie videogame of point and clickThe game is good with selectable choices but it's SAD,very SAD; with CAPS and that's not cool.
A zombie videogame of point and click gameplay, adaptative history telling and dramatic cutscenes i got to admit just very entertaining.Long time no see games with that structure the graphics are ok without being outstanding but enough to keep you interested is more of a comic book style.
But like I already mention the whole game,with all chapters complete is SAAAAD very!.The history is designed to whatever choice you make,but no matter what's your choices are, is going to end in tragedy and that's simply dissapointing.Never wrote a review based on history but nowadays seems to be a factor.The game is so sad that remembered me that 80's B-movies tragedy-drama type that you would like to simply forget. Looks like history is going to be decisive in videogames nowadays another examples of unlikely history are,Max Payne 3 and Mass Effect 3.Jeez a good game is just ruined by the complete history.Lame.… Expand
Average User Score: 7.9Apr 19, 2013I think this videogame defines the term "snack videogame".Or in another words not the main meal.At first glance who wouldn't give a chance toI think this videogame defines the term "snack videogame".Or in another words not the main meal.At first glance who wouldn't give a chance to play with their favorite childhood DC characters like Superman ,Batman,Green Latern,The Joker and so on.But the price is sometimes to high to bear with:Could Night Wing beat up Superman????Or futhermore Doomsday?????[for the ones who're not familiar with DC universe, Doomsday killed Superman] now replace Nightwing with Aquaman,WTF????
If this situation wasn't obnoxious enough,I can't say how much I hate the Minerva suit,like the people so much hated the one from the movie that was never released.Gameplay is exactly like Mortal Kombat and somethimes feels like deja vu ,you know because doesn't have fatalities,that in any case would be more absurd to imagine,more than is nowadays,fortunately enough they removed Mortal Kombat characters that made things very absurd before.The stages are cool but I can't say the same about the graphics.
Those who already played,Batman Arkham Asylum and Arkahm City know what I mean.
But oh well those two were a pair of aces meanwhile this game could be as near as a single seven.The history is just very cliche but what you can expect from a snack videogame?
And finally I can say that Fighting games don't have a high replay value but this injustice is even less, which is the exact term for a "snack videogame",and like the snacks between meals, just leave you waiting for the real thing,that could be the most anticipated games of the year or in a distant future: Mortal Kombat 2 maybe?Or a new Batman Rocksteady videogame?Or street fighter vs Capcom?Well only get it if you have the money to spare,rent it first and if you doubt just wait for a real meal.… Expand
Average User Score: 8.2Apr 15, 2013Almost but not quite.I just hope my review will give some piece of advice.First of all this is not way the best puzzle game around likeAlmost but not quite.I just hope my review will give some piece of advice.First of all this is not way the best puzzle game around like mentioned among reviewers before. Portal 2 is superior and why is that, isn't just about Glados [and from my point of view,Portal 2 is just beaten up by Arkahm City: the most ingenious puzzle complement in a videogame around nowadays],is maybe because a major publisher behind and maybe, isn't fair to compare better graphics and having a interesting history, but because this game suffers from the lacking of two main elements:History and environments, is badly flawed.This game just doesn't deliver or at least hasn't delivered to me just yet.
This lack of ingredients really affects the game itself.After several hours of playing and quitting to return always feel like I have been playing nothing, there's an empty feeling and feels also like unrewarding, totally the opposite of Portal 2 or even the actual champion Batman's Arkham city, both which outstand for rewarding the player in the game itself. And comparing Antichamber with those heavy weight champs could be unfair somehow but, what about Limbo? I liked Limbo a lot and maybe does not have exactly a history but more of a piece of art,symbolic and reflective but always got that feeling that something that makes you return for more. So Antichamber doesn't have that, and even the dumbest monologue/dialogue, not clear ,simplistic piece of script to excuse a history would have helped a lot. Just to be more apreciated by the gamer indeed; have to tell that isn't much at all, trolls post never count. About scenarios,oh well for indy devs could be very difficult to create masterpieces in the graphs department but I was wondering if even cheap art or a kids drawings would make a huge difference,besides of not having history sometimes this game feels as empty as the blank rooms you visit quite often.
Another point to analyse and bothers me a lot was the criptically rude map.You don't know if in some point you have already solved the area posibilities or if are you missing something. In fact, all puzzle levels are connected one with another. Different to another puzzles games that have individual levels
and you have to go from point A to point B ,in this game all levels are connected and that makes all confusing,then add the criptic map and you have a puzzle game of pure confussion.
I love puzzles games and was expecting the same from this one but the level of difficult the confusing ingredient, the lacking of rewards feeling and the blank enviromnent makes me think that this game is only aimed to the nerdy audience,not even the average like Portal games or above average like Arkahm City.So I'm actually questioning the green bars,mhmm...well I never check for solutions in puzzle games so I'm still wondering about,smells fishy...
Oh well whatever,returning to the review,Antichamber dev/s have potential and have to be exploited,so if they really mean for videogames they would really take the points already mentioned for consideration.… Expand