Average User Score: 7.9Jul 1, 2013I normally hate games that have unforgiving learning curves and an element of randomness to them, but this game, for some reason, has been incredibly addictive to me. I will play it for an hour or two, then give up, feeling sick of it, only to come back after an hour for another round. It's hard, but it's fair, and once you learn what does and does not work for you, it gets much better. You learn how to play each class, which classes you prefer, what equipment loadouts work best for you with each class, and when you should avoid certain rooms and when you should go for it.
The random traits can be fun, and you also learn which ones are good, which ones are minor annoyances, and which ones you have to avoid. And the best part about that those three will vary from player to player. I personally can't handle the Colorblind trait, but some of my best playthroughs have come with the Vertigo trait, because it forced me to slow down and think.
For all the randomness, though, it's got little touches that keep it from getting out of hand. The castle's floor plan can be locked in, the areas are almost always located in the same general orientation (though I've had 2 runs where they were not correct), and there are little touches that prevent you from getting blindsided by damage, if you pay attention.
Only two real problems occur: there are a couple traits and runes that are far better then others (lots of areas only accesible by those with dwarfism, P.A.D. can make challenging rooms a joke, O.C.D. is always good, while siphon and vampirism runes will be your go to runes) and there are still some minor bugs ('Invulnerable' enemies die without seeming to take damage).
Overall, a very fun Metroidvania game. Don't be scared away by the roguelite aspect; the game handles it in a way that changes it from source of annoyance to fun way to break up tedium.… Expand
Average User Score: 9.1Jun 14, 2013If you are coming into this game expecting to be blown away by a complete game, you're going to be disappointed. Nothing revolutionary, gameplay wise, but nothing misplaced, either. Just tried and true elements that feel comfortable, though you can debate whether that's a good thing in a game that's relying on you being drawn in. If this was a TV Show, it'd definitely be worthy of a higher score. The story is definitely quite good. The problem is that its about as interactive as a painting. They went with the 'Open Barn" design philosophy of multiple paths all leading to the same set pieces. This can be a fine choice, but when characters react as though you'd been in a running gun battle in the set piece, when you literally did not make a sound, it really breaks the immersion. This type of game is award fodder, because it's easy to call good because it has a good story, and does a bunch of stuff we're familiar with, but at the end of the day, it feels like they played it too safe, and it could've been even better if they'd been willing to reach.… Expand
Average User Score: 6.9May 9, 2013This game just doesn't work. It tries to marry RTS with 4X aspects, and comes off as too complicated in RTS micromanaging aspects, and yet too simple to enjoy the 4X aspects due to the need for a short tech tree and reliance on AI control in order to maintain output. Reminds me of MOO3, in how it tries to do something new, but that something just doesn't work.… Expand