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Average User Score: 8.0May 17, 2016This is the best 4x space strategy sim since MOO2, but that undersells whats great about it. Paradox calls their 4x games 'Grand Strategy'This is the best 4x space strategy sim since MOO2, but that undersells whats great about it. Paradox calls their 4x games 'Grand Strategy' games, but the more appropriate moniker for this particular game would be 'space opera simulator'.
-The quest storylines are engaging
-Randomized races and rare techs offer replayability
-Mod friendly, allowing for customization to the way you want to play.
-Middle game is clearly not complete, with Paradox admitting as much.
-Game doesn't properly explain some features and late game options that require early game planning, leading to a somewhat long learning curve (don't mix the venerable racial trait with military despotism, for example).
-Still some bugs that can completely derail your game many hours in.
This game is about 90% finished, and it's still the best 4x game in more than a decade. Paradox has acknowledged the problems and stated how they plan to fix them. When they do, this game will easily be a 10/10 to 4x fans. If you are the type of person who can lose entire weekends to a single game of Civ, this is the space 4x you have been waiting for.… Expand
Average User Score: 6.8Oct 31, 2015As someone who's a huge fan of the Tales series, this game was a very big 'swing and a miss' for me: It's not bad, but it's definitely notAs someone who's a huge fan of the Tales series, this game was a very big 'swing and a miss' for me: It's not bad, but it's definitely not good. Everything that feels alright about the game is the tried and true tales formula, and everything that feels off is stuff thats new to this game. Summing up
-Combat is artifically complicated: They attempted to fix the old 'attack with the right element till they fall down' style of the old games, but created a bizarre system where sometimes attacking with the wrong elements is good, and sometimes stopping your attack blitz is good, but the combat is too frentic to really get a feel for when you want to do what.
-The no-load combat is a mixed blessing: Istead of loading to a battle field, you simply fight on a restricted part of the overworld map. This means minimal load times and creates an immersive field, but for the first time, camera angles in combat become an issue, especially around walls.
-The equipment system is lunacy: Items have semi-randomized properties, and you want to align the right stats to get bonuses. There's also the old equipment improvement smithing stuff, but now it involves combining equipment using rules about what properties will carry over. Equipment shops now have limited inventory, so the game expects you to farm weapons from enemies for the properties you want. They do give you a mechanism to help with this, but this is raw grinding.
-Areas are huge and empty: The area maps are enormous, but have little to nothing in them. You eventually get annoyed at running through them, They do have a save point teleport system, but that just underscored how most of the time you wanted to skip the area maps.
-Localization and/or the writing are bad: No way to sugar coat this. This is the worst VA'd tales game I have ever played. While the quality is average overall, and every VA does have their moments, a lot of the dialogue is flat. The vignettes are often stilted, and the after combat dialogue is not up to previous games.
-The plot is incoherent: This may be one of those times when the central ideas are 'too japanese' to make sense to westerners, but the message of the game seems garbled. At several points, the characters glossed over things that needed to be explained, or made inexplicable leaps of logic.
In conclusion, I can't really recommend this one. It's a decent game, but that is not what I expect from this series. Tales games are all about the execution and storytelling, and this one just falls flat on those fronts. I'm glad they tried some new stuff, but a lot of it needs to be further refined if they plan on using it again.
TL;DR Below what you expect from a tales game, merely average. Lot of experimental stuff that just didn't work. Bad localization, confusing plot.… Expand
Average User Score: 3.2Jul 16, 2014They advertised it as having deckbuilding. It does have deckbuilding. From a very limited pool of cards. And without cornerstone commonThey advertised it as having deckbuilding. It does have deckbuilding. From a very limited pool of cards. And without cornerstone common cards, like fetch lands, Rampant Growth, Negate or Fireball. Those cards are in the game, but are restricted to inaccessible computer decks. It is likely they'll sell those as the DLC for this version.
The UI has gotten worse. Clunky as hell, and clearly optimized for touch screens.
On the plus side, the premium cards are almost exclusively cards you don't care about, so you won't feel any compulsion to actually buy them. The Store Locator feature is a nice touch, as it reminds you why they'd make such a bad version of Magic: to avoid angering their licensed sellers.
Bottom Line: At one point, I realized I'd rather be playing Hearthstone. And I hate Hearthstone.… Expand
Average User Score: 7.9Jul 1, 2013I normally hate games that have unforgiving learning curves and an element of randomness to them, but this game, for some reason, has beenI normally hate games that have unforgiving learning curves and an element of randomness to them, but this game, for some reason, has been incredibly addictive to me. I will play it for an hour or two, then give up, feeling sick of it, only to come back after an hour for another round. It's hard, but it's fair, and once you learn what does and does not work for you, it gets much better. You learn how to play each class, which classes you prefer, what equipment loadouts work best for you with each class, and when you should avoid certain rooms and when you should go for it.
The random traits can be fun, and you also learn which ones are good, which ones are minor annoyances, and which ones you have to avoid. And the best part about that those three will vary from player to player. I personally can't handle the Colorblind trait, but some of my best playthroughs have come with the Vertigo trait, because it forced me to slow down and think.
For all the randomness, though, it's got little touches that keep it from getting out of hand. The castle's floor plan can be locked in, the areas are almost always located in the same general orientation (though I've had 2 runs where they were not correct), and there are little touches that prevent you from getting blindsided by damage, if you pay attention.
Only two real problems occur: there are a couple traits and runes that are far better then others (lots of areas only accesible by those with dwarfism, P.A.D. can make challenging rooms a joke, O.C.D. is always good, while siphon and vampirism runes will be your go to runes) and there are still some minor bugs ('Invulnerable' enemies die without seeming to take damage).
Overall, a very fun Metroidvania game. Don't be scared away by the roguelite aspect; the game handles it in a way that changes it from source of annoyance to fun way to break up tedium.… Expand
Average User Score: 9.2Jun 14, 2013If you are coming into this game expecting to be blown away by a complete game, you're going to be disappointed. Nothing revolutionary,If you are coming into this game expecting to be blown away by a complete game, you're going to be disappointed. Nothing revolutionary, gameplay wise, but nothing misplaced, either. Just tried and true elements that feel comfortable, though you can debate whether that's a good thing in a game that's relying on you being drawn in. If this was a TV Show, it'd definitely be worthy of a higher score. The story is definitely quite good. The problem is that its about as interactive as a painting. They went with the 'Open Barn" design philosophy of multiple paths all leading to the same set pieces. This can be a fine choice, but when characters react as though you'd been in a running gun battle in the set piece, when you literally did not make a sound, it really breaks the immersion. This type of game is award fodder, because it's easy to call good because it has a good story, and does a bunch of stuff we're familiar with, but at the end of the day, it feels like they played it too safe, and it could've been even better if they'd been willing to reach.… Expand
Average User Score: 6.8May 9, 2013This game just doesn't work. It tries to marry RTS with 4X aspects, and comes off as too complicated in RTS micromanaging aspects, and yetThis game just doesn't work. It tries to marry RTS with 4X aspects, and comes off as too complicated in RTS micromanaging aspects, and yet too simple to enjoy the 4X aspects due to the need for a short tech tree and reliance on AI control in order to maintain output. Reminds me of MOO3, in how it tries to do something new, but that something just doesn't work.… Expand