Average User Score: 5.8Dec 29, 2014Not being a big fan of previous games made by Bioware and having never played a Dragon Age game, I wasn't really sure what I would get out ofNot being a big fan of previous games made by Bioware and having never played a Dragon Age game, I wasn't really sure what I would get out of Inquisition.
However it is now right up there with the best games of the year, even with its flaws.
Straight away the graphics are very impressive, playing at high resolution (1440p) and on ultra, this game looks better than almost anything I have played before. The environments you will explore are vast, detailed, varied and believable.
On the technical side of things, this is a complete and finished game. It does not feel like it was rushed at the last minute to meet deadlines and has very few bugs considering the scope of the game.
The game appears to be very well optimized with a wide variety of graphical options and has no major performance concerns, however you should be aware that this does not mean it will be well suited to low end systems - good optimization is meant in the context of the game being graphically impressive and performing well with suitably powerful hardware.
On the gameplay side of things. you take a party of 4 that can be chosen from a pool of several characters you meet throughout the game, it is almost an exact copy of the mechanics used previously in the Mass Effect games. Combat uses a standard mmo type hotbar system for abilities and spells and of course weapon, armor and abilities can all be changed around and upgraded.
The bulk of the content aside from the slightly disjointed and confusing (but enjoyable) story revolves around traditional mmo style sidequests and main mission structures - do one mission and find another along the way that leads to somewhere else. It is nothing that has not been done before and combat is not particularly deep. Luckily variety, locations and story keep things interesting throughout the extensive length of the game.
No element on it's own is groundbreaking, but everything is put together as a cohesive package and is well polished to ensure that the overall experience is one you will want to keep playing until the end.
Despite the above, there are some aspects of the game design that I feel could have been done better.
Character and equipment management is slow, fiddly and unintuitive, especially when it comes to managing multiple party members and trying to make an optimum build as there is no easy way to compare who has what stats and equipment across your entire range of selectable characters.
Some aspects of gameplay are not well explained and can cause confusion early on in the game such as the power and perks systems, equipment/armor upgrade systems and the way you send scouts out.
I also found the mouse and keyboard controls took some getting used to - they are similar in style to a standard 3rd person mmo but for the first few hours of gameplay I had issues trying to move the camera efficiently during combat. It would often spin around to face me away from enemies or have targeting issues, however after rebinding a few controls (specifically reversing the look/attack mouse buttons, and ensuring the camera follows the terrain elevation) it gradually became a non-issue but I did reach a point about an hour in where I was almost ready to quit in anger.
Overall: Technically proficient, beautiful graphics, decent story, enjoyable combat, poor character management.… Expand
Average User Score: 5.3Dec 7, 2014The idea behind this game is good but it is not always executed well.
The large and open map is the most impressive thing about this game andThe idea behind this game is good but it is not always executed well.
The large and open map is the most impressive thing about this game and despite comments of others, the graphics can look very nice in places - storm clouds over city skylines in the distance look very atmospheric and there is good variety of scenery over a very large area.
Performance is also impressive, I get 60fps at 4k with all on maximum (excluding txaa) using 2 gtx 970's and I have not come across anything in the way of game breaking bugs.
Gameplay however can be hit and miss, the format is fairly standard for an open world racer with various points on the map having events of different types to compete in and when starting an event you can select coop and the game will attempt to find another player in the area to join with you, however the game does a poor job of explaining some of the gameplay mechanics as it throws information at you too fast and in a confusing manner.
For a game called 'the crew' I do think the interactions with other players could have been expanded greatly - often the world can feel empty and the need for another player to join you unnecessary although if you have a large group of friends to play with it could potentially be a lot more fun
More disappointments come from the car handling, which is universally bad - they have gone for a very arcade like feel and the end result is that cornering and handling is unsatisfying and the vehicles lack weight - you won't be pulling off powerslides and tight cornering here.
Following on from this the AI is fairly poor, often a mission can seem impossibly hard and you beat it with luck as opposed to skill and the police are not enjoyable to escape from.
It is not by any means unplayable but it could have been a lot better, it is a shame such a nicely made world is let down by the driving aspects. But if you need something to fill the gap left by lack of a need for speed game this year, you could do a lot worse.… Expand
Average User Score: 5.8Nov 14, 2014This is a puzzle game very similar to the old Lemmings games with a few changes to the way things work.
This time the challenge is moreThis is a puzzle game very similar to the old Lemmings games with a few changes to the way things work.
This time the challenge is more focused on navigating the level with moving objects, switches and devices that change gravity among the obstacles you will encounter and these add an extra level to the puzzles beyond just getting from one end of a level to the other.
Unlike Lemmings there is no way to issue commands whilst paused so you have to make sure you time everything right - timing plays a big role in the puzzles in Flockers, release your sheep a little too early and watch all your carefully constructed plan fall apart as your entire army of sheep gets wiped out in a splatter of blood by a swinging saw blade.
Apart from reaching the exit, there are extra items to collect in each level that go towards getting a higher score so the levels do have replay value (there are online leaderboards and a star rating similar to what you would find in something like angry birds) but although it seems there is really only 1 correct way to complete a level you will find yourself wanting to go back and get that high score and collect all the extra bits or do it in a faster time.
You have a very limited set of abilities available to you and this is one area I would have liked to see a bit more variety along with additional ways of completing levels.
Flockers does not do anything particularly new, if you have played Lemmings before then you will have a good idea of what to expect but I can't really find anything particularly wrong with the game.
Don't take it too seriously and don't expect the next evolution of puzzle platformer and you will find this to be an unremarkable but perfectly enjoyable game with a great art style that will be familiar to anybody who has played worms before.… Expand
Average User Score: 8.2Oct 7, 2014This review contains spoilers, click expand to view. The Vanishing Of Ethan Carter is one of the most interesting and unusual games I have played this year, it was a genuine surprise.
The first thing you will notice when playing is that the graphics are amazing, some of the best I have ever seen in fact.
The recreation of the forest and valley that the game takes place in has been made with such fine detail that it becomes easy to believe it is an actual place you are walking through. This, along with a beautifully atmospheric soundtrack gives an air of authenticity that you rarely find in a video game.
It is driven by a story that is open to a lot of interpretation, right up to the ending and it will leave you in though for some time after the end credits.
Gameplay takes the form of various environment-based puzzles that usually involve recreating a series of events, finding all the required components of the event and then organizing it in chronological order to reveal story but there is variety as not everything sticks to this one formula. The fun part for me was that the game leaves it up to the player to figure out that this is what you need to do - you can easily spend the first couple of hours playing the game without realizing what exactly the game mechanics are, yet it never becomes frustrating - it feels more like you are discovering something when you finally figure it out.
On a technical level the game is of good quality, there are no performance concerns and graphical options are plentiful - including an FoV slider. 60fps was achievable easily at 1440p on a single GTX 780 and an i5 2500k without the need to lower any settings other than anti-aliasing, which gave 15+ fps dips at 4x and above.
I do have several gameplay concerns however.
The first of which becomes apparent very early on - there are invisible walls everywhere that funnel you in a specific direction and break the immersion of an otherwise perfectly recreated landscape. This contributes directly to the second issue, game length. You are free to explore the entire area at your leisure and it is a pleasure to do so for the entire time, however you are clearly intended to take one specific and quite short path through the game, the whole thing is over just as it starts to get going. I feel a more open environment that focused a little more on exploration would have made a huge improvement to both gameplay and game length. I would have loved to be able to search out additional information on the valley and the people who lived there, although doing so may not have been consistent with how the game ends.
The final issue I have that contributes a lot to me not giving the game a much higher score relates to the puzzles themselves. They are simply too few in number, literally just 6 or 7 of them in the whole game - the mechanics used are solid but hugely under-utilized. After a great start, only giving you vague hints of what you need to do, some of the later puzzles are overly simple. I feel they could have expanded on this area a lot more to produce a more well rounded game.
However, do not let the faults put you off as this is still an experienced not to be missed, if not to everybody's tastes.… Expand
Average User Score: 8.1Mar 2, 2014The most fun I have had with a game in a long time, it's a perfect follow up to Hard Reset.
But where Hard Reset was over a little tooThe most fun I have had with a game in a long time, it's a perfect follow up to Hard Reset.
But where Hard Reset was over a little too quickly, this game has a lot more length to it with some really nice looking levels in a range of varied locations. The mix of sword and guns also works better than expected, with the sword being especially satisfying to use, although some of the weapons can feel a little weak sometimes and it would have been nice to have a little more enemy variety.
But if you prefer your FPS games the old way then you will love this game, levels actually require exploring as opposed to walking from point A to B and the action is constant - no cut scenes every 2 minutes pulling you out of the action but at the same time you get some of the more modern conveniences like weapon upgrades and skill points to spend.… Expand
Average User Score: 3.2Nov 21, 2013Broken game, avoid it. Extremely poor console port.
The actual graphics are nice as it uses the new Frostbite 3 engine and the driving isBroken game, avoid it. Extremely poor console port.
The actual graphics are nice as it uses the new Frostbite 3 engine and the driving is solid but for absolutely no reason at all (well they did give a reason but it does not even make sense) they have decided to limit the frame rate to 30 which for any pc gamer this should be and is completely unacceptable both from a visual and a gameplay perspective. Reports are that this is hard coded so the possibility of any fix being made available is a gamble
I can only recommend that you buy this on PC if your system would never have been able to play at over 30fps to begin with as underneath it appears there is a good game, for everybody else I suggest you take advantage of Origin's new refund policy.… Expand