Average User Score: 7.6Apr 10, 2013I can give aoe2 tc a 100, but aoe2 hd gets a 0. Too lazy. Nothing that was added works at all. They even took away from things that worked.I can give aoe2 tc a 100, but aoe2 hd gets a 0. Too lazy. Nothing that was added works at all. They even took away from things that worked.
New art is bad (water is ok), other users already have put (much) better texture packs thanks to workshop which shoul dhave been used more.
Changed the order of display of the resources on the screen, bad decision since it doesn't give any benefit.
The game would probably need a source code release to fix completely.
Did they update for modern systems? Five or four days before release their game only ran out of the box on win7 32bits, all the others had problems, win8 had a white screen if 32bit, black screen if 64, or something like that. They along with win7 64bits had to do some trickery to get their game to launch. Poor XP users couldn't launch at all because the game was not compiled for their system, Hidden Path managed to get the game to run on XP right before the official launch, but XP users couldn't benefit from the early release for pre-purchases that HP had offered.
Not like that would have mattered much, players that could play complained then and still wait for a patch that will fix the "awful lag issue" where the fps of the game will drop like a brick if the game has any minimal amount of units running around (the sure fix is to play 1v1 with only 100 units), so upping the maximum unit count to 500, or even 1000 isn't of much practical use (also, the AI won't use over 200 units even if the game is set to 500, and according to HP it is expected behavior). There are desynchs too, with no fix. Saving and restoring a game doesn't work.
Achievements are broken and random.
Matchmaking is region-locked (some regions are empty), you must have players on your steam friend list or change your steam region settings. Friend or private only lobbies are in fact, public. So ready yourself to start kicking people left and right.
The ladder system includes ALL game modes in the same ladder. RM, DM, you name it, despite some modes being able to complete games at a much faster rate. The ladder system is not very intuitive at best or broken at worst, win 15 games and get awarded 20, win three games and have a 3/2 record. The stats include any and all games played, so if you load a game with a friend for fooling around or test something, it will count too. The matchmaking is not very good on top so you have to first have people on your region, then get lucky the player doesn't rage quit early, then get lucky the game doesn't desynch, get lucky the player, whom didn't quit, was actually good at the game, meaning 30 minutes in they should have gone past dark age already!
HP REMOVED the ping display, so you can't tell who is lagging in a game.
The AI is the dumb AI, and will forfeit the game unless its played on anything but standard mode.
Trebuchets will unpack one step before reaching their attack range, so they'll unpack and not fire at all.
Hotkey changes don't load properly, you must, once in the game, load the hotkey menu for the hotkeys to load.
Save game defaults to F12 but also Take screenshot.
The mouse is not locked to the game screen so if you happen to move your mouse too much to the side you'll have problems with multiple monitors. HP claims this behavior was chosen by design.
To change resolution you must change your Windows resolution (no ingame menu).
Parts of the game load links on your default browser, others on Internet Explorer.
"Portuguese, Chinese & Russian translation is very wrong"
If your Steam name is too long the game will crash, you must shorten it.
On the scenario editor when choosing exit to main menu, it will ask to save or not, if you choose no, it goes back and you are stuck in a loop. You need to save or force quit.
Does not have version check, players with different patch versions can play a game, only for it to crash of course. Steam allows practically infinite patches.
When playing "competitively", the game doesn't seem to care about workshop changes.
A developer has stated the "beta testing" the community has done so far is easily worth 100k$ when hiring private entities.
The developers are lucky they are getting 70s.… Expand