Average User Score: 5.2Sep 20, 2013MechWarrior Online is the skeletal shadow of the good game it might have been, lacking almost every promised feature over a year after openMechWarrior Online is the skeletal shadow of the good game it might have been, lacking almost every promised feature over a year after open beta, over which time period almost no progress has been made. DirectX 11 support, lobbies, hit registration and netcode fixes, mech scaling problems, even the much-played-up Community Warfare and UI 2.0 updates are nowhere to be found, and are now a year overdue. And in this state, Piranha Games has chosen to say the game is now "launched" instead of "beta".
Currently, MWO is a 12v12 deathmatch with two flavors of capturing squares thrown in. In Assault you can capture the other base by sitting in the square, and in Conquest you can capture various squares around the map. And this is after explicit promises that base capturing would not just be sitting in squares, but rather would involve disabling defenses and systems in an actual base. All you can do is queue to be thrown into 12v12 deathmatches. The game has been in this state for over a year.
In fact, in some ways the game has gotten worse. Graphics have been scaled back in an attempt to make the game more accessible to low-end hardware, but performance has not actually improved. Instead all the pretty features on weapons effects and textures have been removed, and a film grain has been added to cover it up.
The weapons balancing has been a bewildering and incompetently managed mess. Fixes are slow to come, even many months after they are obvious issues, and what fixes are made demonstrate a complete misunderstanding of their own mechanics, and often create new problems. Flamers for the longest time did more heat to YOUR mech than to your target a problem that would only take a simple database tweak to fix, and which did not happen for over half a year. Now, the flamers are merely useless, rather than suicidal, as they still do not do much more heat to the target than to yourself. In response to a meta dominated by long-range weapons, PGI misinterpreted the problem as being about boating (using many of the same weapon), and introduced a nebulous undocumented feature called Ghost Heat, which adds extra heat when too many of the same weapon are fired within a short period. There is no way for a new player to know about this in the game it is nowhere mentioned or explained. So instead of directly rebalancing long-ranged weapons, PGI introduced complex and hamfisted "solutions" that didn't actually solve the problem. This kind of behavior has consistently been PGI's pattern. They are not competent.
Piranha Games has not merely failed to implement most of what would make this a finished game they have instead implemented features that are entirely against what the playerbase wants and what the early supporters paid for. Despite promises that this game would be first-person-only, they broke that promise by then saying there would be 3PV, but with separate queues so you would not be forced to play with people using 3PV to peek from behind cover. Then they broke THAT promise by having no separate queues. The same went for promises that there would be no consumable coolant items, which provide a distinct in-game advantage to those who use them by reducing the heat that limits your firing rate.
The promised features that would make MWO a good game are all in the future as they have been for over a year, after deadline after deadline has come and gone, and we have now reached launch with none of these features (Community Warfare, UI 2.0, lobbies, etc.) being in sight. The game as it stands today is barely worth of being called a beta demo, and as a launched game it completely fails to deliver. Playing this deathmatch arena can be fun for a while, but it does not have the features required to make it last, and PGI's history is strong evidence that those promised features will not be coming anytime soon.
Mechwarrior is a great franchise. It's so sad what Piranha Games has done to it.… Expand
Average User Score: 7.6Sep 17, 2013Magicka is a fun game with an innovative magic system and hectic action. It can get *too* hectic with several players in co-op, to the pointMagicka is a fun game with an innovative magic system and hectic action. It can get *too* hectic with several players in co-op, to the point where you're killed inadvertently by your friends more often that you're killed by enemies, but that's half the fun, and frequent use of the revive spell is needed. The game has almost Monty Python-esque humor that works well with the style of fun in the gameplay.
In the magic system, various elements can be added to a charge and then used in one of various ways, meaning you can make hundreds of custom spells on the fly. On top of this there are unique spells that require specific sequences to activate with special effects that must be found in books before they can be used. Using beam attacks feels amazing, and the mines send enemies flying in a very satisfying way.
This game is not for people that get frustrated by exploding in inexplicable, almost cartoonish ways, but rather for high-energy low-seriousness fun, alone or with one or two friends.… Expand
Average User Score: 8.4Sep 17, 2013I recently finished one playthrough of this game, and it was was on my best recent gaming experiences. Gunpoint combines simple butI recently finished one playthrough of this game, and it was was on my best recent gaming experiences. Gunpoint combines simple but innovative 2D stealth mechanics and puzzles into a game where you really feel like a cross of James Bond and Spiderman. The jumping mechanics are fun and fit into the general tongue-in-cheek humor of the pre-mission dialogues, while keeping the game compelling by making failure a very real thing one shot and you're dead. Even something as simple as punching guards is far more fun than it has any right to be. Multiple play styles are supported and rewarded as well, such as super-stealth runs, nonviolent runs, and speedrunning.
Add in its cheap selling price, and Gunpoint is a joy and steal. Check it out if you have any interest in this kind of game at all you won't regret it.… Expand