Average User Score: 8.3Jun 15, 2014Gameplay is top notch. The ability to take different paths through levels makes for interesting capabilities and plenty of replay value. IGameplay is top notch. The ability to take different paths through levels makes for interesting capabilities and plenty of replay value. I recommend playing the game at least twice, once killing everyone and one killing nobody (particularly to compare the differences in the end-game).
It's actually easier to play the game when killing is allowed, as if you make a mistake on a stealthy attack, you can expect nearby hostiles to notice you, and there's very few non-lethal ways to take out enemies (which is kind of disappointing). For example, the tallboys cannot be taken out in a non-lethal way at all. Similarly, most weapons and traps are lethal.
One major complaint I have is how light is not very useful. The main problem is that with the exception of candles, you cannot take out light sources.
The AI is typically fairly believable. One thing in particular that I liked was how the guards would notice if there should have been other guards in an area. However, you'll occasionally hear guards muttering about "knowing you're there" when they haven't seen you or any evidence of you. Guards also suck at vertical vision. You just need a little height advantage and you're as good as invisible.
The story is somewhat weak. It's fairly predictable and cliched. The environments, however, are top notch in terms of detail and immersion. I could do with the game being a little longer (my non-lethal, all collectables playthrough took approximately 15 hours), but with the replay value, Dishonored is a solid title for approximately 30 hours of play.… Expand
Average User Score: 8.3Nov 13, 2011While I admit, the menus are a sorry console port, the game itself is breathtaking and amazing. Shame on the trolls who rated the game a zero.While I admit, the menus are a sorry console port, the game itself is breathtaking and amazing. Shame on the trolls who rated the game a zero. The graphics are amazing, the engine is far stabler (heck, the "~" console in oblivion didn't even work for me), and the gameplay is smoother. Some people complain that the game has been "dumbed down", but I must disagree. Fast travel is a major boon, not a curse, especially with the massive size of the game world (I won't kid you, I haven't experienced 1/10 of it yet, it's so large). I, for one, would not want to spend half an hour getting from city to city just for "shop hopping", for example. As well, the "finishing blows" concept was a pleasant surprise to me. Does it make battles easier? Oh sure, but they're random with powerful strikes, and I've still managed to die a few times (half being falls from tall places - go figure), so I'd hardly say battles are suddenly too easy. I'm sure as soon as I have a run-in with a dragon, I'll invent some new curse words.
I wish there was a way to assign hotkeys to equipment instead of just using the favorite list (as in oblivion), but do like how versatile the favorite list is, as well as how spells and weapons can be given a hand.
The game plays amazingly smooth on my computer. Where Dragon Age II had some points where it stuttered, I've yet to encounter any lag even on the "high" settings that the game defaulted for me.
Is the game an improvement? Most definitely. Ignore the trolls who are rating 0s just because they're unhappy with a single change. The game is most definitely worth it, and then some.… Expand