Average User Score: 8.9Jul 17, 2012The paint brush controls, implemented with motion control, were for me at the time I picked this game up for dirt-cheap the best new thing I'dThe paint brush controls, implemented with motion control, were for me at the time I picked this game up for dirt-cheap the best new thing I'd played in awhile. Probably the best experience I had with motion control games and I'd had a little bit of fun on both the Wii and Kinect. Oddly this game wasn't even made for the Wii originally but the new twist was welcome. It would be nice to see a follow-up to this game but even if there isn't one Okami will have a fond place in my gaming memory for a long time to come.… Expand
Average User Score: 3.3Jul 17, 2012It would be easy to skip the campaign and just assume the Russians were up to no good again... So I did skip it. It would also be easy to skipIt would be easy to skip the campaign and just assume the Russians were up to no good again... So I did skip it. It would also be easy to skip learning the new weapons attributes and go with the perennial favorite of hardcore and casual gamers alike, the UMP45 again... So I did (most of the time). It would also be easy to be able to ingore the very minor improvement in graphics and messy killstreaks setup and just play MW2 or BlackOps some more... So I do. The only reason to play this instead of the last two CoD releases is that there is a certain portion of fellow CoD gamers that have moved on to this release and you want to keep playing with those gamers, learning new maps and slightly different builds just to keep things fresh. However, I recommend trying different types of games altogether if you think mastering MW3 is as fun, if even worth your time, compared to playing MW2 or BlackOps some more. CoD has just become a foregone conclusion to me. Every year we will see some new twist on it that keeps the revenue train rolling but like a girlfriend you've grown tired of over time, it doesn't matter how many different positions or costumes they try on, things get stale and depressing until both parties move on with their lives. I see all the other mediocre user reviews as symbology of a bitter end to what used to be a grand love affair. It makes me sad to see you go CoD but I just can't stand to be in the same room with you anymore. Maybe I'll call you in a month or two when I get really desperate but for now let's just try to make this a clean separation.… Expand
Average User Score: 8.2Jul 17, 2012This game could be a 10 if the quest log didn't get so gunked up with pointless busy-work that was only there for the sake of going back overThis game could be a 10 if the quest log didn't get so gunked up with pointless busy-work that was only there for the sake of going back over the same terrain a few more times to level up. There are times you have to traverse the same area 4, if not 5, times just to be done with a quest-tree and keep moving. That said, the game is fun to play. I like looting and shooting and looting some more just as much as the next guy. If I could make one recommendation it would be for there to be some way to upgrade a weapon you already have and like. Also, why not make the cars upgradable too? More room for character customization would also have been nice. This game amounts to being an arcade shooter with platformer-scape and a very fun time sink but at times gets repetitive as you endlessly drop unworthy foes or pick off the more formidable opponents one at a time in a slow process of fire-then-retreat. It can be beaten with as much or as little care as you'd like to take and you'll probably have the same success rate as the next guy as long as you keep an eye out for rare weapons with different colored titles. The odd thing about a game like this is, depending on the loot you acquire, the final boss can be easier than the first boss--as was the case in my experience. The game just needed a little bit of refinement and it could've been a 9 or better.… Expand
Average User Score: 8.4Jul 17, 2012After playing countless hours of online shooters and starting to become jaded and bored of gaming, this game could not have come at a betterAfter playing countless hours of online shooters and starting to become jaded and bored of gaming, this game could not have come at a better time for me. I was hooked from the barebones, albeit challenging, opening tutorial on. In a video game reality where even learning the basics could be challenging yet fun I knew I was in for some much needed gaming satisfaction with this one. The problem I'd started to get into with prior gaming experiences was that campaigns would constantly flow between being way too easy to being too difficult and I just lost interest. The beauty of Dark Souls, simply as an experience in and of itself, is that it manages to stay challenging the entire first playthrough but not in a way that if you've already beaten it, or figured out how to conquer a part of the game already, you will still find it challenging. That's what I enjoy most about this game is once you figure something out, you can use that knowledge to make what amounts to be a very challenging game, a lot less challenging over time. I enjoyed my time playing Skyrim as well but I actually prefer the style of Dark Souls graphics and the combat system a lot more. Combat in Dark Souls includes the ability to parry blows, block with shield or weapon depending on what you have equipped, deal critical "back-stab" hits if the character is positioned right, and slug away with both strong and standard damage attacks that vary greatly in implementation and usefulness depending on weapon type. There are a lot of different weapon types too but not so many that it gets overly confusing and you want to stick to one or two standby weapons all the time. I like the bleed effect that sharp katana bladed weapons have, so even if you have a low attack rating on a katana, if you hit a fleshy enemy enough times you can deal anywhere from 25%-50% of their health in damage. Playing this way enables you to explore different class builds and strategies. It should also be noted that the "load" system is well thought-out too, with players using bulky weapons and armor having less mobility but not paralyzingly less mobility. Magic and ranged weapons have their ability to dominate in the game as well so you aren't limited to always needing a strong melee weapon on hand. Various character building strategies can be implemented so as to keep the game fresh and play through multiple times. I should not that I've beaten the game a total of 5 times. The first time it was often agonizingly slow to progress but still satisfying to play after 70 hours. The second time it took me roughly 30 hours and I savored it this time around. The third time I beat it in about 20, knowing which smaller areas could be skipped while still managing to progress through to the end of the game. The last time I beat it I did so with practically no leveling up for extra stats to help. That in itself shows off what kind of game this is. One that can be beaten with sheer knowledge and skill alone (not exploits) is one-of-a-kind. It's too easy in other RPGs like Skyrim to just level up smithing or whatever have you and build super strong weapons or magic, etc. and rally to the end that way. In fact, in Skyrim grinding is absolutely necessary at times. In Dark Souls is ill-advised. So decide what you'd rather be doing for hours on end, learning to master a game as a player or learning to master it as your character.
Moving on, the plot is virtually non-existant aside from being a premise and a justification for why you encounter bosses at certain points throughout the game. That said though the plot is bare it leaves a lot of mystery to other aspects of the game so it helps with the already lonely, desolate feel of it all.
I recommend this game to anyone that wants a unique gaming experience they can savor for awhile and feel satisfied, maybe even proud, for having done so.… Expand