Average User Score: 5.4May 12, 2013Gears of War: Judgement will be a waste of money to all but serious gears fans. First off, it is not even worth the money compared to what youGears of War: Judgement will be a waste of money to all but serious gears fans. First off, it is not even worth the money compared to what you would get in gears 3. There are less than 10 unlock-able characters, less than 10 unlock-able weapon skins, and you have to buy the other like 20 skins that are only un-lockable via Microsoft points. Also the multiplay is really watered down comapred to past Gears games and lacking in terms of maps and game modes. Two of the game modes are just carbon copies of eachother (survival is overrun but with bots). The campaign is short and consists of mostly a flashback telling the story. Each section is its own level and is scored like some sort of mini-horde wave with some objectives. The campaign doesn't feel like a big story like most every other shooter. There is little characterization on a team of soldiers that is just begging for tons of characterization. A former athlete gone soldier, an old UIR soldier (the UIR and COG were enemies), Baird, and an Onyx Guard cadet. All of there lives were thrown upside down by the locust invasion but this is barely touched on in the campaign. Another thing that was not given enough attention is the locust themselves. The locust are a fearsome race of sub-terainian monsters that launch a genocidal attack on humanity for seemingly no reason. The people of Serra would have been scared out of their mind and the armies of the COG don't know how to fight this new fight to every last man woman and child over surface control. And the game takes place 14 days after they first appear. The GOC thinks they are just mindless monsters but as the war progresses they realize that the locust are actually intelligent beings. All of these details about the locust are lucky if they even get one line of dialogue mentioning them in campaign. The locust are just some guys that are just in your way. Not only is the campaign short, choppy, and lacking sustenance; but it is repetitive. Each level starts with you exiting a door to the last. There is a bloody skull icon, "crimson omen," that lets you "declassify" or add challenges to the mission. You kill some locust because they are in your way then come to an open area and fortify that area for a couple locust attack waves, just like a mini-horde mode. Rinse and repeat--that is all there is to the campaign. Speaking of horde mode where is it? You get a taste of how freakin' awesome it could be with some of the new turret placement mechanics and class based play in over run, but there is no horde. Not even just a copy of horde 2.0 fro Gears 3. Horde has set gears aside as a unique shooter since Gears 2 but they failed to include it. Horde isn't the only long-time tradition to go though... Down-but-not-out has been really changed, the three weapon carry has been reduced to two, grenades are now tap to throw rather than the unique targeted throwing, and the control scheme has been made more like COD/BF3.
Buy-n-large Gears of War Judgement is full of missed opportunities, and things watered down to match COD/BF3. EPIC games could have put so much into this game and made it probably one of the best Gears of War games yet. But instead they failed to draw on what makes Gears unique among a market saturated bad shooters, and instead added another bad, forgettable shooter into the mix. I hope the DLC redeems this game of EPIC makes another Gears game next console generation because this is a pathetic end to one of the Best shooters ever made. 3/10.… Expand