Average User Score: 8.5Dec 25, 2012So, I finally got the game and I finished it in three days, last night playing up to half past four with christmas before and all. So let's see, what's there to like:
- Graphics are beautifully low-fi (which is what I liked best about). Sure, it's a little too polished maybe, but I still got the feeling I was watching a comic book being read out to me as a video that someone actually made with any kind of emotion to it while drawing. You all know this "Oh, it looks mindblowingly great", but you still don't feel anything besides that? It's different with this one. You take what you see for real, because a little human touch is still within all those textures and pixels.
- The writing: I really don't know what's there to complain about as I have read in some mixed or negative reviews. I got the season-pass via steam and i paid well below twenty euros in some kind of christmas-special and I really can't think about any movie I have seen in the last five years that even came close to "the walking dead" in terms of emotion, story and character-development (which is a word I normally hate). Get yourself any fresh blue-ray ("Prometheus" for example) and tell me you got the same value out of the script. Should that be the case: I don't believe you. Period. I immediately had a feeling for the characters, sided with them in seconds or thought "Yeah, all right, whatever you say, pal". And you might not believe it, throughout the story, I sometimes really had to bother to change my mind about some of them. And guess what, changing my mind cost me some energy to really pull through with it.
- "Freedom": That's why I compared it to movies in the first place. Sure, I have only one playthrough, sure, sometimes I felt like "Why in God's holy name did that character just die, I tried everything to not make that happen", but nonetheless I never felt angry about it, it literally broke my heart. Well not literally, but I guess you catch my drift, it's just the feeling it carried along of all of it to have been in vain. And isn't this what would happen in a world full of zombies and only thin rays of hope fading in and out? Maybe, as some other reviewers mentioned, the choices I made didn't have the huge effect that was prominently advertised before every episode, but I never cared. For almost every response I wanted to give to any character in the game, there was a dialogue option that was to choose, my favorite being "Are you **** nuts" when this was all I could think of to "say". And yes, I felt like I was actually saying it and that's what I call freedom instead of some fifteen million different endings. When you're able to build up a situation to the point, where 99 percent of the people have the choice they want to choose, then that's all right with me in terms of freedom. After all, people are just people and maybe I'm a bit simple or something, but I'll manage.
- Addictiveness: It's there, believe me. I had to think about it like half a minute every time I was to select "Exit" from the menu, even though I was running late for some family-meal already.
Now to what's caused the game to lose it's 10 out of 10:
- Invisible walls: C'mon, man, just put a solid barrier in front of where you don't want me to go. That shouldn't be too hard in terms of level design. (Although I like invisible walls better than areas you can go to that have absolutely nothing in it four you to do and you have to walk back empty handed)
- Quicktime-Events: Q and E alone? Klicking some bubbles with your mouse? How about giving me a challenge at times, please. But let's be honest, all these action-scenes are probably only in there so you could lable it as a video-game, which it barely is (which is not a bad thing to begin with). But as I said, a little more challenge and I'd have been even more involved.
- Dialogue choices are sometimes missleading. At one or two times I thought I was going to calm things down, but instead I was screaming at someone. Also they sometimes involve dialogue forced unto me that had nothing to do with what I intended to say (For made-up example: I wanted to say "I went to the carneval without you", instead of directly saying I slept with someone else there, which I wanted to reveal with my next answer, but the talked to character asked "Why?", and I said, "It's not important" without me having a chance to do anything about it any more, thus not coming clean).
- WASD to move around isn't the best option considering that "The Walking Dead" isn't an FPS most of the time.
- I really don't like being told that there is a dialogue-option when it's going to cause me to hear a non-skipable, non-ineractive, "Hey, you all right"-"Yes,-"See you later then"-cutsceen.
But all in all, 9 out of 10 it is.… Expand