Average User Score: 7.6Apr 7, 2013Max Payne 3 is a very tough game to review, at times it's blundering, overly cinematic and linear, at others its brilliantly violent, dynamic and clever. I have yet to play a game with this many ups and downs in my opinion on it. However, I finished the game with a huge smile on my face and an eagerness to go through it again.
The first thing you will notice is of course the change in setting, Max Payne 3 switches the grimy streets of New York for Sao Paolo brazil. Max Payne is no longer a sharp wisecracking detective but an aging, incompetent drunk. The sequences of him drinking and popping painkillers and talking about how much he hates himself get old really quickly, however within this overused cliche Rockstar develops a strange relationship between the character and the player. Much of Max Payne 3 is spent watching Max act in extremely stupid ways (in one scene he busts into a hostage situation, outnumbered 10 to one and just says "drop the guns", in another, he wanders down the streets of brazil in a Hawaiian shirt asking people for directions before inevitably getting robbed.) and you, the player, having to bail him out of his situations withy our superior shooting skills. You, the player, will come to hate Max as much as he hates himself, whether it is intentional or not it was a clever way of getting the idea across.
The game is made up of cinematic sequences (QTE style set pieces), escort missions, vehicle levels, occasional "boss battles" with heavily armed enemies, and open ended shootouts with multiple enemies. It is when Max is alone, outnumbered and has to shoot his way out that the game really shines. The gunplay is generally brilliant on a level not even achieved by MP1 or 2. Environments are almost fully destructible, the rag-doll physics are really well done, and shoot-dodging has a whole different feeling to it. Max now interacts with his environment. if you shoot dodge into a wall, max will hit his head and land on his face, having to correct himself before being able to get a clear shot at anything, this means shoot dodgning is no longer an easy answer to everything, it can go horribly wrong and you actually have to plan your moves. It is in this mechanic that the game truly shines, each gunfight plays out differently depending on your actions, and is generally a joy to play through. The other sequences on the other hand, can be god awful. Vehicle sequences drag on and seem ridiculous, escort missions missions get obnoxious as the game plays a cutscene of your buddy dying if you fail to meet certain perameters which the game is not clear to you about. This can be extremely frustrating. In one sequence I managed to outsmart a sniper by hidning behind the wall he was sniping from, the game then played a cutscene of max wandering out into the open (despite the fact that i was taking cover) and getting shot, meaning i had to restart the sequence. The game does this a lot, requiring you to do EXACTLY as the game intended, even if there are other solutions, and punishing you by playing a cutscene of Max or one of his friends getting killed and a "Mission Failed" screen. This is not OK in my book, the game can be disgustingly linear during these sequences. Luckily near the end of the game, Max goes it alone and these sequences become less plentiful. The last 4 or so levels of the game are brilliant, featuring almost exclusively brilliantly sculpted shootout.
Like the gameplay, Max Payne 3 doesn't know exactly what it wants to be storywise. The first 6 or so hours feel like a michael bay movie, with cheesy dialogue and really stupid cutscenes. Eventually things take a turn for the darker, max payne is left with no one to talk to but himself as he must unravel an intricate plot in neo-noir fashion, and a lot of people die. The game sort of finds itself and resolves beautifully, despite its many misteps.
The story took me about 12 hours, at the end there is both the option to play through each chapter of the story, even allowing you to load individual checkpoints to skip all the crappy levels, or Arcade mode. Arcade mode allows you to play through the levels with a score counter, trying to beat the high score, you can also choose your player skin (including old school max payne, which is hilarious) and other paramters. I had a lot of fun doing this, the replay value on this game is very high for a story based shooter.
A lot of people here are saying that you can't skip cutscenes, that is not quite true. You have to watch cutscenes while the game is loading, however once its done loading you can skip them, most of the mandatory pre game sequences which you have to watch after you die last 5 seconds at most, so its really not that bad. One big complaint is that on the PC version you cannot alt tab, this is a big problem.
Overal max payne 3 had me cheering at bits and screaming and cursing at others, its a flawed game, but the brilliant gunplay makes it worth it.… Expand
Average User Score: 6.2Aug 2, 2012Vietcong 2 was bogged down by performance problems on launch. Most people with even high quality rigs could not play it. It is 2012 now, anyone with a laptop can now run it. So one might wonder what they were missing if they could not afford a rig to play this game. The Answer? not much at all. The Original VietCong was a flawed but very rewarding game. A squad based shooter released in 2003, it brought a certain element of intensity to shooters that was not really there in games like Call of Duty and Medal of Honor. It was a flawed game, with many bugs, bad dialogue and AI behavior, but very rewarding at times. The shootouts actually felt like battles between two opposing sides as opposed to shooting galleries. If you havent played it yet, I suggest checking it out. All it really needed was a bug fix, some better graphics and better squad command and it would have been a stellar game. So Vietcong 2 obviously fixed that right? right? right? wrong. Vietcong 2 makes it obvious from the beginning that instead of continuing the work they started with the first game, Pterodon instead decided to cash in on the widespread popularity of the Call of Duty series. The first thing you will notice is the movement, your character skitters about like a waterbug, kind of like in Left 4 Dead, it really takes away from the "war" environment. The thing that made the first Vietcong so rewarding is that the missions felt very believable. You felt as if you were undergoing the things a real soldier in Vietnam would have gone through: Investigating villages, recovering airplane crash sites, and destroying weapon caches. You felt like a soldier, not a superhero. This really added an element of immersion to the game. All this goes out the window in VC2. The game starts out with you attending a party, sipping a glass of wine, when a Vietcong attack occurs. You face literally endless ways of enemies, mowing them down in twitch shooter gameplay before escaping in a pink Cadillac which goes off a jump and flips over, then you make your way to a base where you face MORE endless waves of enemies which you mow down with an M60 while trucks and helicopters explode around you. This is not war, its James Bond in a Vietnam setting, and theres really nothing exciting about it. Its the same old action shooter BS we've seen over and over again. You spend most of the game clearing small corridors of faceless enemies and following predetermined pathways. Many times your path will be blocked by something like a sniper or a tank. The solution to these problems is almsot always the same: wait for the marines. What? seriously? in the first game taking out snipers required you to think on your feet and solve the problem yourself. Now all you do is follow a boring predetermined path. The one thing that this game has going for it is weapons. There are a LOT of them. You will wield everything from the standard M16s and AKs to WWII leftovers such as mosin nagants, Kar 98Ks, a Nagant Silenced Revolver and even a Blunderbuss. These weapons provide little more than aesthetic variety however, as the AK-47 is pretty much the only gun youll ever need. Overall this game has very little going for it. Its not good looking, its not interesting, its not intense, its cliche, unpleasant and boring. All the problems from the first game are present in this one, and all of the things that made the first game good are gone.… Expand
Average User Score: 4.3Apr 11, 2012This game is so amazing! i mean who could ask for a better game from bioware! the game centers around a character named Hawke, he has a pointed beard that points out on both sides! thats so badass! thats what more RPGs need, badass things like that! I love badassery in video games. I love the blood splatters on the cover, it shows that its a dark and mature game, for mature gamers such as myself. Gone are the diverse dungeons and cityscapes of Dragon Age: oregins. Now you will be spending the entire game in Kirkwood! i bet thats a reference to captain kirk! im glad bioware are such Nreds like i am *squee**Glomp* nreds are so cool!. The Dungeons are copied and pasted like they should be! people who want variety are just entitled! The graphics are a step backward from the original dragon age, which is a good thing! those shiny new graphics just hurt my eyes!. The game deals with many real world issues, like killing, violence, and homosex. It deals with the latter in a very mature manner, there are multiple option for homosex in Dragon Age II, some of them can be initiated after a few positive lines of Dialogue! this is exactly what homosexes are like in real life, i walked to the hardware store today and recieved at least 3 or 4 homosexual encounters after asking for directions, its a very accurate and non patronizing portrayal of homosexes. Drag Age II is game of the year, its the best game of the decade and is amazing and good and great in every way. If you dont like it you are a homophone and a nazi.… Expand
Average User Score: 8.1Apr 11, 2012Its really really bad, the movement lags, you cant move forward perpetually, just one tile at a time. what is this **** chess? most of the game is just puzzles, yea screw that, i came to PLAY, not think, the combat looks turned based but its not you cant even see your weapon and the enemies look like mushrooms get skyrim instead its a much better game this game doesnt even have a story how can you play a game without careactors that you care about, why do you think they are called CAREacters anyway? play skyrim, play mass effect 3, but dont play this game
just kidding, Legends of Grimrock is freaking awesome. If you are on the fence you should play Dungeon Master first, its a free game originally made in 1987, there are plenty of reskins and remakes that run on pretty much every platform. If you enjoy Dungeon Master, you will LOVE Grimrock! If you enjoyed Dungeon Master but found it a bit too challenging, then you will still love Grimrock. Legends of Grimrock brings the old school first person dungeon crawler style into the 21st century, because the graphics are up to date, you will find yourself getting lost a lot less as you wont be mistaking one area for another, there is also an automap and a tutorial to help newer players, but overall, this is a classic dungeon crawler. Those "fake" criticisms i laid out are true, the movement is tile based, the combat is real time, and you cannot see your weapon. However this gives the game a certain feel that you either love or hate, combat will involve you sidestepping your enemies and using the mazelike environment to attack them off guard, taking advantage of the fact that if they are not facing you, they have to take the time to turn toward you before attacking, it may not be "realistic" but it lends itself to a certain playstyle that you will have to get used to. Like I said earlier, there is not a huge focus on story here, you are prisoners who must fight through grimrock to be pardoned, thats about it, no whining party members, no loyalty quests, just the creaking sound of the dungeon and the soft cackling of a torch, just how I like it. You can create your own party or select a premade party. Creating a party is the best way to go as you can select from a number of races and skills and 3 classes. I chose an entirely nonhuman party, Insectoids, Lizards and a Minotaur, not enough games let you play as monsters. Once in the dungeon you are on your own, you are given no starting weapons or items and must forage for everything yourself. This gives the game the "survival" element of classic dungeon crawlers. Unlike Dungeon Master, torches are much more abundant and last longer, darkness is not entirely crippling (partially due to the updated graphics) this gives the player much less of a ticking clock when trying to figure out the games many puzzles, some more hardcore guys might think that makes things too easy, i for one welcome it. Oh yes, and the puzzles, they are really challenging and you will spend much of the game solving them. Of course this is not 1987, you can go online for walkthroughs if you get stuck, but I do feel challenged by this game, and Im loving it. I probably would give this game around an 8.5, it brings an abandoned genre of role playing into the 21st century with amazing success in my opinion, its smooth, challenging, and a joy to play. I was hoping for a dungeon editor, I dont think it would be too hard to make as it is a tile based game, but i heard that they may be working on something like that, so one can only hope. Again, I reccommend you play Dungeon Master before you buy this game, but if you are looking for that type of thing, its well worth the money.… Expand
Average User Score: 7.8Nov 26, 2011It bugs me to no end how Activision can release the exact same game year after year and get striaght 9/10s across the board, meanwhile indie devs trying to do something different rarely break mediocre reviews. All the innovation in this generation has come from games like Minecraft, Mount and Blade, and Arma II. But since these guys cant pay off the big game reviewers, the mainstream generally shrugs them off. Rant aside, this game is great! you play as a team of 4 robbers in a co-op effort against waves of police officers in an effort to complete successful heists. The game manages to pull off a cinematic quality that ive yet to see in a multiplayer game. When you first walk into a bank you notice a sense of tranquility about to be shattered. It reminds me of the first moments of the Airport mission from Modern Warfare 2. This game succeeds in making you feel like the bad guy, but a pretty badass one at that. Once you start to do battle with the bank guards and the bullets start flying, its complete pandemonium. Bullets shatter glass, computers, statues and...glass. lots of it. Civillians scream and run as you scream at them to GET THE F*** ON THE GROUND! and handcuff them to prevent escape attempts. Killing them is a no-no, you will need them to bargain with the police if they arrest any of your cohorts and will lose money if you kill one. Waves of increasingly difficult enemy types will swarm the building, trying to rescue hostages and kill you and your buddies. This game gets hard, trust me on that, but if you have good buddies to play with it is an absolute blast. Graphically the game is decent, but nothing breathtaking. It looks like a game from 2007, but a nice looking one. Considering what Skyrim was able to get away with, theres nothing graphically wrong with it. The music in the game is dark and energetic, but pretty repetitive. The Guns sound weak and weightless, and feel that way too. Reminds me of Left 4 Dead in that respect. Also there are not enough weapons. Beyond the basic shotgun, pistol, machine gun, assault rifle, sniper rifle etc. there is not much varation, which is a shame. I would love to test out some more weapons on the cops, who act like the brainless zombies in Left 4 Dead. Also, a versus mode where one team played as law enforcement would be nice. If you are looking for a game with nicely balanced weapons, competitive play and sharp graphics, this is not the game for you. If you want a game that tries to reenact the stylish gunplay and tense moments of movies like Resivior Dogs in a multiplayer setting, then there is no better way to spend 20 dollars (i spent 10 dollars on it, for a steam sale) I would normally give this game an 8.5 because of some of the flaws, but im just going to round it up because im looking forward to further output from this studio.… Expand