Average User Score: 7.9Aug 28, 2012The next evolution in MMO gaming. It may not be revolutionary as an entire package, though there are some revolutionary ideas like theThe next evolution in MMO gaming. It may not be revolutionary as an entire package, though there are some revolutionary ideas like the Overflow servers. GW2 will easily become the next touchstone for all MMO games to follow as WoW was before it. GW2 takes the same approach WoW took when it revolutionized the MMORPG genre - take what works, make it better, throw out what doesn't work and do something better. PvE via Dynamic Events, structured PvP, World vs. World and a host of other game elements like crafting, exploration, and community friendly open world interaction make this MMO a gem the likes of which we haven't seen in ages.
GW2 brings back that sense of wanderlust and adventure and just plain FUN many of us MMO veterans have felt the genre has been lacking for far too long.
Best of all, there is no subscription fee and despite a few launch hiccups Anet has delivered a AAA quality title at a F2P price point. If you are a fan of RPGs and/or MMORPG's you need to buy GW2. Period.… Expand
Average User Score: 6.9Aug 3, 2012The graphics are impressive, if not in poor taste. The gameplay is laughably bad. Their idea of "action combat" is so rudimentary andThe graphics are impressive, if not in poor taste. The gameplay is laughably bad. Their idea of "action combat" is so rudimentary and simplistic, calling it "true action combat" is more than just a joke - it's borderline criminal false advertising.
You have two choices for leveling up - grind big mobs in a party (BAMs) or grind little mobs over and over (quests.) This wouldn't be so terrible if not for how bad the combat in this game really is. Look elsewhere. I wouldn't even recommend TERA if it were F2P - which it is destined to be.… Expand
Average User Score: 5.4Aug 3, 2012Leveling 1-60 once again was a bit of fun seeing the new content and zones, but entirely a single-player experience. Thankfully, it is a quickLeveling 1-60 once again was a bit of fun seeing the new content and zones, but entirely a single-player experience. Thankfully, it is a quick journey. After that though, you realize how bad the questing is in the Burning Crusade zones and trudge through (or do nothing but dungeons) until you hit the Lick King content.
Once you hit end game, it's the same WoW you've always known. Grind for gear, grind for rep, grind for some more gear, and then grind some more. Is it fun? Not for me anymore, but WoW still remains the most "solid" and polished MMO experience to date - though the impressiveness of that feat is diminished by the fact they've had 8 years now to work on it.
Mists of Panderia will be the first WoW expansion I do not purchase, and not only because of how much Cataclysm changed the game (for worse) but because the Everquest model of grind levels to then grind gear is just not enough to hold my interest anymore.… Expand
Average User Score: 5.8Aug 3, 2012The experience is polished. However, that experience is the same type of grind-heavy content we've seen in every MMO since 2004. PvP is tackedThe experience is polished. However, that experience is the same type of grind-heavy content we've seen in every MMO since 2004. PvP is tacked on, companion-focused PvE is a chore, crafting is tacked-on and useless as well. The stories range from OK to awful with no feeling of impact on the game or your character. Choices in the story feel more like selecting a quest reward in WoW than they do like a compelling story choice from Bioware's other games. All that being said, now that it's going F2P it's worth a free download if you are a Star Wars and Bioware fan - but don't expect to stick around long after you finish your story - if you can stomach it that long.… Expand
Average User Score: 8.2Aug 3, 2012Though the setting is new, the aesthetics are great, and there are SOME interesting ideas like the Skill Wheel - as usual for Funcom theThough the setting is new, the aesthetics are great, and there are SOME interesting ideas like the Skill Wheel - as usual for Funcom the execution doesn't live up to the expectations. Investigation Missions aren't enough to save this game from clunky combat and animations, tacked-on gear-based PvP, repetitive content, and the same "end-game" model of instanced PvP and dungeons we've seen since 2004.… Expand