Average User Score: 8.5Dec 1, 2013Violence and gore pays off. Crystal Dynamics seem to have learned that because Tomb Raider used to be a game that could be played by everyone,Violence and gore pays off. Crystal Dynamics seem to have learned that because Tomb Raider used to be a game that could be played by everyone, especially children. With the insane amount of blood, point blank execution finishers and explicit depictions of Lara's body parts being pierced and cut off by various environmental hazards this game is the first Tomb Raider that clearly deserves a "Mature" (18+) ESRB rating. Even with the acknowledgment that the game's sole purpose is to explain Lara's transformation from an innocent, young and inexperienced girl to someone who could actually pull a trigger on another human being there is no justification for turning her into a blood-thirsty killing machine. So, what should we expect in the game's sequel? Tactical nuclear strikes and kill streaks?
That being said Tomb Raider is a rather enjoyable game. The environments are simply amazing especially on higher graphics settings which have a tendency of making the player stop for a moment and simply enjoy the view. Its clearly visible that game designers spent a lot of time polishing small details which add up to the immersion factor. The audio component is sadly a mixed bag. While some of the voice actors did a really god job the extremely forced accent of Lara Croft (played by Camilla Luddington) is simply annoying. Compared to Judith Gibbins and Keeley Hawes, which voice-acted Croft before, Luddington simply sounds forced and unnatural. The soundtrack also leaves much to desire because compared to, lets say, masterpieces from the "Underworld" OST like "Thor's Room" or themes played during Thailand levels the new Tomb Raider soundtrack sounds simply bland and uninspiring clearly trying only to promote the new main theme. Controls feel okay but there are times when they are clearly too vivid and unpredictable resulting in a lot of unintentional deaths. Combined with the fact that Lara now does a lot of things by herself like crouching (there is no dedicated control for crouch) and reducing her speed when traversing stuff like narrow passages and tombs (there is no dedicated control for sprint)... Well it can be pretty annoying to say the least.
Now we come to the most problematic stuff about the game cinematics and QTE (quick time events). This game is choke full of both! There can hardly pass more than a minute or two in the game without being forced to watch a cinematic or bash the controls like crazy to finish a QTE. At one time I even managed to count FOUR successive cinematics which followed each other! QTEs are a tale for themselves. It really boggles my mind how could anyone ever come to the conclusion that they would be a good way of immersing players into the gameplay. Having a ton of split-second QTEs is probably not a problem on consoles where every button has a specific color so its easier to follow them but when you get less than a second to read stuff like "Press RMOUSE LMOUSE repeatedly" on a PC then that's a real problem.
There is also something to be said about the very anti-climatic ending but venturing onto that ground would probably mean divulging a lot of spoilers so I'll just leave it be. Tomb Raider is a very good game which could have been a lot better if some of the mainstream gaming elements were left out. I just hope that for the inevitable sequel developers decide to tone down those elements and simply get more in touch with the spirit of the previous games by expanding on adventure and exploring. From me personally Tomb Raider gets an 8/10 with a note of letting a lot of things simply slide.… Expand
Average User Score: 7.4Sep 15, 2013Making a lengthy comment about what exactly sucks in this game would be a pure waste of time so I will make it short. Battlefield 3 is allMaking a lengthy comment about what exactly sucks in this game would be a pure waste of time so I will make it short. Battlefield 3 is all about visuals and forgetting the most important thing in an FPS game netcode and hit detection. Sure, other online FPS games have their share of problems when it comes to hit detection but never in my twenty five years of gaming have I seen such poor implementation of it. You will get one-shotted by a shotgun from 100+ meters away which is a huge stretch even for buck ammo and loose a chest to chest fire fight with an MG against a 9mm gun. You will also experience sudden deaths even a second or two after you've reached safe cover because the client-side hit detection system does a poor job of synchronizing what happens on both players sides the one that is shooting and the one that takes cover. How can anyone expect to play a fast action game like an FPS when what I am seeing is not what the other guy sees?
If it wasn't for this huge problem Battlefield 3 would probably get a score around 8/10 or even 9/10 but when you screw up such an important thing like hit detection in a game that is primarily meant to be played in multiplayer... Well.. 3/10 for me.… Expand
Average User Score: 7.4Sep 10, 2013Aside from few small glitches I haven't noticed anything that I would call a serious bug. That is in SP at least since I have't playedAside from few small glitches I haven't noticed anything that I would call a serious bug. That is in SP at least since I have't played multiplayer yet.
Now as for the game itself as a really big Splinter Cell fan I have to say that as far as content and presentation are concerned I dare say that this is perhaps the best Splinter Cell to date. Yes even better than Chaos Theory in some aspects. Its lengthy and the Perfectionist difficulty (the only true way for every Splinter Cell fan to play this game) is ruthless (sometimes even too much). There is a huge number of main and side missions which you can repeat as many times as you like in order to get specific play-style bonuses and achievements. What I like best about the game is Fisher himself. For the first time we get to see him in some very specific situations where he can't rely on his gizmos. Additionally I thought that the absence of Michael Ironside might prove to be a huge minus however I was surprised to see how well the new actor fits the role of a more natural Fisher. He is not that much expressive which is a downer sometimes but still Fisher's voice acting surprised me in a positive way. Don't know if I could go back to listening Ironside again :)
Now the bad part. The controls are ridiculously laggy with key bindings which will sometimes force players into despair. Especially on Perfectionist difficulty where its extremely important to react fast. It will happen all too often to wait for a guard to pass a door in order to knock him down but then watch something shocking happen when you press E like closing a door right in front of the guard or flipping a light switch on which just happened to be right next to the doors. There is also a problem with picking up knocked down enemies from the floor because in almost 95% of the situations when you press E above the body you will be picking up the enemy's weapon instead of his body. Then you have to press E again to get back your silenced weapon and hover over the body of the lying enemy just to find a spot where the game registers a body picking action. Sam also buffers too much control commands. I.e. you accidentally pressed E twice to close an open door Sam will refuse to ignore the second keypress and open the door after the first animation has finished. Then there are a tons of unpredictable and long animations which will make life harder on Perfectionist difficulty.
If it wasn't for the horrible controls I would rate the game 10/10 without ANY hesitation. Huge amount of quality content, lengthy and very challenging missions, excellent voice acting and a very good usage of Sam's character to progress the story (for the fist time since Splinter Cell exists I'd say). All the reasons to praise this game. An excellent return to the roots of what made Splinter Cell an excellent and very specific game. But the horrible experience with the controls has to be taken into account which is why I give this game a well deserved 9/10. For anyone who likes Splinter Cell buying this game is not a question of buying it or not just a question when to buy it … Expand
Average User Score: 7.3Sep 8, 2013What people need to understand about this game is that its a port of a two years old game which means a lot of technical peculiarities fromWhat people need to understand about this game is that its a port of a two years old game which means a lot of technical peculiarities from the original platforms had to be retained in the PC version. You can't simply add a free camera to a title which was originally designed on consoles. Porting a game doesn't mean writing the game from scratch just adjusting it for the target platform (adding better textures, small fixes etc.)
As far as the game is concerned I have to say that in my opinion this is one of the best and most polished console ports I've seen. The graphics are really well redone in order to provide better and sharper textures which will at some points leave room for doubts that this game is a console port. Cinematics are directly reused but that's a) understandable for a console port and b) really not a big problem since the 720p quality doesn't degrade too much on 1080p displays. Sound design and music are hard to explain in this game. You have to hear the sheer epicness of some of the themes to believe it.
One thing that really shines with this title are the puzzles. They might not be everybody's favorite but solving them in my opinion provides a bit of diversity compared to simply bashing the enemies all over again. Also some of the boos fighting mechanics are very well done the last boss was really well done. Game's lengths is also commendable at least 20+ hours of playtime for an average player.… Expand
Average User Score: 5.8Feb 24, 2012As generic as an FPS can be. The only thing that this game has in common with its famous predecessor is violence. If you have nothing againstAs generic as an FPS can be. The only thing that this game has in common with its famous predecessor is violence. If you have nothing against repetitive point blank execution scenes where innocent civilians are treated as pure target practice than by all means go for it. I mean the original Syndicate was bloody that's for sure but here its presented in such a distasteful way that it hearts the stomach.
There are also too many scripted quick event driven sequences which simply ruin the whole experience. Breaching can be fun sometimes but its essentially completely unnecessary because in most situations all you need to do is run into a room full of enemies with your guns blazing and leave none alive. In the end I will not rate it 4 for not being a decent sequel to the original game but for being a pretty generic, repetitive and essentially boring FPS.… Expand
Average User Score: 8.4Feb 20, 2012The original Call of Duty changed it all, Call of Duty Modern Warfare changed it all once again. The single player campaign is extremely wellThe original Call of Duty changed it all, Call of Duty Modern Warfare changed it all once again. The single player campaign is extremely well designed and unlike MW2/MW3/BO well paced. The levels are not just about mindless running and gunning but though if you prefer finishing them like that you are free to do so. The multiplayer is actually the place where COD brings out all of its shine. Its extremely immersive and full of exciting well designed levels with lots of guns and customization options. The most important thing about this game is that unlike its younger brothers (MW2/MW3/BO) it has support for dedicated servers which is the reason why this game has thousands of active servers even after so much time.
Does this game deserve to be rated with score 10? Probably not because there are certainly flaws which are not that obvious at first sight. However, if I don't rate it that way I will most probably be sorry for not doing that in a couple of years when all traces of decent games are erased in favor of pure money-grinding publishing politics (I fear that time has already come). That means that realistically this game deserves a strong 9 however by the power invested in my current voting rights I will give it a full 10.… Expand