Average User Score: 5.2Oct 3, 2013First of all, I would like to ask all those who like this game to please respect others' opinions instead of just brushing them off asFirst of all, I would like to ask all those who like this game to please respect others' opinions instead of just brushing them off as butthurt fans who didn't get what they wanted and now punish this game with low scores. Do you honestly believe those Silent Hill fans have never played and enjoyed anything else than Silent Hill? Personally, I think I know what I like and what not. For instance, this game, I like not. I was actually looking forward to it despite not being your classical survival horror game and accepted it as a spin-off with a different approach. Also, it's not like we Vita players can be all that picky nowadays. Sadly, I was very disappointed. The game looks good and it makes very well use of the established Silent Hill monsters if that in itself is a good thing or not, is a different question, I didn't mind. Other than that, from gameplay to level design, from loot to story, practically everything else is, in my eyes, garbage. The game's hardly fun to play, there's little to no motivation. It appears to be heavily designed around online play but that doesn't work well, if at all, most of the time.… Expand
Average User Score: 7.9Oct 3, 2013Sadly, rain doesn't make anything out of it's interesting wet vs. dry concepts, instead let's you walk through an extremely linear gameworldSadly, rain doesn't make anything out of it's interesting wet vs. dry concepts, instead let's you walk through an extremely linear gameworld and do the same, simple, boring and uninspired stuff you've done in too many similar games before. Push a box here to climb up there. Pull a lever here, jump there. The graphics, while pretty, are technically surprisingly weak and the story is exactly what you'd expect. The solutions to each area are obvious but the game still holds your hand throughout the game and tells you what to do before you even get to try anything. It's not that you can't have good moments with this game, it's just that it's so forgettable and uninspired.… Expand
Average User Score: 8.0Aug 30, 2012You probably already know what the game is about, namely a serious problem named alcoholism and domestic violence. (This is not a spoilerYou probably already know what the game is about, namely a serious problem named alcoholism and domestic violence. (This is not a spoiler because that's what you learn right at the beginning of the game.) Now add the fact it's not only theoretical, but based on the personal childhood experiences of the developer. Thus, the game is very touching and the issue is brought across very well, but let's get to the more basic stuff first. The game looks and sounds very good and on top of it, both music and design are both unique and creative as far as games are concerned. Gameplay is simplistic but there's still a lot of variety in the mechanics and how they are being used in each area. Overall, the game is very calm and relaxing with a dreamlike atmosphere. The thing that stands out is the monster, but when you play the game, it turns out it's not THAT important to the gameplay. You will need to get it through a lot of areas, but not always is it the key to solve the puzzles, the environment is usually being used much more often. Now the most important aspect storywise IS the monster and here is, I think, were the game struggles. You never get to build a relationship with it and it never feels like it cares for you much one way or the other. It's but a mere gameplay aspect, a pet or pawn you lead around the levels when it's in "nice mode". In "rage mode", it's not really dangerous or fear inducing, it's just annoying. Sometimes, you even MUST get it into "rage mode" in order to proceed. Overall, this felt counterproductive to what at least I thought should've been an important aspect of the game, namely giving you insight into how it is to both fear and love someone. But even the scenes when dream and reality collide and you get to directly see the real meaning behind the symbolic dreamworld fail to give you any feeling or emotion towards that person. In the end, it's "just another" sad boy's sad backstory - not that there's anything wrong with it and it's touching, sure, but it's a lot of wasted potential. That aside, the game is really good, even if you're not that much into emotional, artsy stuff. The only real downside I could think of would be that the game is much too easy. The puzzles are mostly obvious and can be solved by simply exploring the areas. I'm undecided between 8 and 9 out of 10, but I'll give it the 9 regardless. Just feels right for the experience I had with it. I see technical issues being mentioned a lot, but I cannot confirm that. Other than one trophy not unlocking when it should have but only on the second attempt, I had no problems with this.… Expand
Average User Score: 7.7Aug 30, 2012The problem I have with "musically themed" games like this is that they usually have little to do with music to begin with but instead you getThe problem I have with "musically themed" games like this is that they usually have little to do with music to begin with but instead you get a normal platformer or whatever other genre the try to press into it and listen to an unusual soundtrack while playing it. So I had high hopes for Sound Shapes, but unfortunately, it pretty much falls into the same category. While the soundtrack is (mostly) pretty good and interesting, the only way it is linked to the gameplay is that you collect coins in the levels that will then add something to the music. A few times, what goes on on the screen is in "the rhythm" of the music, that's about it. So, at least for me, the game more or less fails to bring anything new or interesting to the table. The levels themselves are, with a few exceptional parts, extremely easy to get through and even getting every coin in every level is ridiculously easy. They didn't even try to make it hard to either find or reach them, they're just ... there. I got them all on my first time through the levels with little to effort. So the platforming is somewhat ... pointless, too. It's still fun to play, though, and with the ... thing you control sticking to certain surfaces, it does have a nice little, unique twist to it, but honestly, nothing special otherwise, so I was tempted to give this 6 out of 10, especially if you think about how shockingly short this game is as well, at least the campaign. However, there's the editor and for that, I added another point, because this could breed a lot of interesting levels, even though you're pretty much stuck with the sounds and items provided by the game's artists. Downside: of course you can only access new levels when having a decent internet connection ready, which is not a given for a handheld game and not everyone has WLAN at home. If you purchase this game, you get the PS3 version for free, though, so you can always get new levels there. If user generated content has proven one thing so far, it'd be to never underestimate the creativity of a passionate community. Other than that, this this game pretty much only lives on its artistic value which is definitely there with the music and designs. 7 out 10. 6 or even less if you don't care for user generated/-ing content.… Expand
Average User Score: 7.4Jun 12, 2012The three best words to describe Warhammer 40000 Space Marine would probably be nugatory, generic and mediocre. Now I have no idea about thisThe three best words to describe Warhammer 40000 Space Marine would probably be nugatory, generic and mediocre. Now I have no idea about this whole Warhammer thing other than that it's a tabletop strategy game, so I cannot judge upon whether the game portrays that franchise well or not, but it certainly didn't do anything to bring me any closer to it.
The story could just as well have been non-existent. You play as a â… Expand
Average User Score: 7.8May 18, 2012In theory, I really like this game. It gives you beautiful 2D playgrounds remotely resembling gardens with a very stylized look and hypnotic,In theory, I really like this game. It gives you beautiful 2D playgrounds remotely resembling gardens with a very stylized look and hypnotic, if repetitive, electronic music where your task is to collect pollen. They float around in bigger pollen balls which, if you or your thread on which you swing through the levels touch them, burst open and release said pollen, slowly descending to the ground. You then will have to touch those yourself or with your thread to make them fly to waiting blossoms which will, when filled with enough pollen, start to bloom and add more surfaces to hold on to to the level, allowing you to jump and swing higher in order to reach more blossoms to fill. The ultimate goal are the "spectra" more or less hidden in the levels, those you want to collect because, well, that's the goal and they make blossoms in the "main menu" - navigated just like playing the levels - bloom that allow you to reach new levels.
So far, so simple? Well, not exactly, because there are a few things to it that make the game quite challenging. Most obvious would be the time limit you have to reach a spectra. You can refill it by collecting certain "bubbles" or "cells" placed throughout the levels and can make some appear by collecting a lot of pollen in a short time, but it always remains a threat which is, on its own, a good thing.
Another hurdle are the controls, because, while not bad by any means, require an extreme precision from the player, especially since one bad move or a jump timed a bit too early or late can result in falling back to the ground or at least a very large part of the level, wasting a lot of precious time.
That still isn't too bad, honestly, and would, at least for me, mean the perfect balance between relaxing and challenging, but there's one more aspect that pretty much ruins this game for me.
What were they thinking? These go far beyond adding challenge, they're an outright annoyance. First of all, what happens when you meet enemies? They don't kill you or anything, but when they touch your thread, they cut it and you fall helplessly. When they touch you, you lose your thread AND for a short time the ability to stick to surfaces, also resulting in a helpless cropper. It is worth noticing at this point, that you cannot shoot another thread while in midair, you must wait until you stick to another surface.
And this only when they float around, they can, in addition directly approach and attack you. It is only for a very, very short moment after an actual attack that they're vulnerable and can be defeated, but even that's harder to pull off than it sounds - to make things worse, they respawn very soon, so you pretty much just wasted your precious time. Some of them also have long distance attacks and the worst thing is they actively follow you around the level and are not slow.
In short: they're a complete pain in the behind. I have no idea how they could think them to be a good idea. I mean, even if not that tough, they would, at least for me, be bothersome and distracting from the actually fun gameplay, but the way they are, they just suck. (Defenders might say I just suck at the game, granted, but I really think that aspect fits to the game in general. I have nothing against challenging, but I don't like being harassed and annoyed.)
Another aspect I consider a little weak is the way they force you to replay parts of the levels. Each level contains several spectra, but you're not allowed to collect them all right away. No, first time you play, you can collect one spectra, then the level ends and you must restart it to gather two spectra this time before the level ends, then restart, get three spectra and so on until you got all of them. That's a very cheap way of stretching the game's length.
Since the levels also play all pretty much the same and just get harder, there's a lot of repetition anyways, though you won't mind it if you like the gameplay. Overall, I cannot give this game anything more than 6/10, so a bit better than your average game. Could've been a decent 9 or even 10, if not for the enemies.… Expand
Average User Score: 5.7May 9, 2012This game, in theory, sounded like it would be perfect for me. Myst gameplay with an artsy, surreal approach and for the Move controller,This game, in theory, sounded like it would be perfect for me. Myst gameplay with an artsy, surreal approach and for the Move controller, which everyone who owns it is feeling a severe lack of content for. Sadly, it turned out to be a sad disappointment. First of all, yes, it's true, the game is super short. First playthrough took me an hour even though I was stuck at one gate because I foolishly thought it was a puzzle Ã… Expand
Average User Score: 6.2Apr 29, 2012Graphics: There is no excuse why a game in 2012 on the PS3 should look like that, overall extremely yesterday and then there's some sort ofGraphics: There is no excuse why a game in 2012 on the PS3 should look like that, overall extremely yesterday and then there's some sort of filter over the screen where you can guess what it's trying to do, but it just looks bad. The way the game keeps a short draw distance looks amateurish as well, but the fact it has a short draw distance works in favour of it, both because the game would probably look even more ugly could you see further and because it helps set a certain mood.
The actual design of the game is mostly kind of good, but pretty much what you'd expect from the setting. Despite the poor graphics, the visuals create an oppressing, intimidating atmosphere.
The sound isn't too good. There could've been more background noises and the music suffers a bit from being linked to the stamina: it becomes more and more stressful the more you lose stamina, which is interesting at first but loses impact very soon when you hear the same tune start over and over again everytime you run a bit or climb around.
Good: Combat. You'll fear every encounter. Some claim it's always the same, but even though, of course, the general strategy you want to follow doesn't change, you still need to apply it correctly. You must observe within seconds who's the main threat, who has the guns, who's wearing armour. How to deal with the enemies, in which order and by which means so that you will use as least resources as possible. This creates a lot of tension and in some areas, it's as scary as it gets without being a horror game.
Good: Stamina. Keeping an eye on the protagonist's breath is a source of tension, too, and will keep you on the edge during the climbing sections.
Good: Scarce ammunition and, to a degree, health items. This will force you to think during combat and you'll try to defeat the enemies with little to no shots being fired.
Okay: Climbing. The stamina bar makes it tense, but other than that, the climbing sections are very generic, uninspired and mostly very linear.
Okay: Helping victims. First of all, I hated that you couldn't get back to a lot of them even though it should've been possible, but the game wouldn't let you, insisting on going to your next objective instead. This kills the little open world feeling there was left in the game. Also, all the work is pretty much for nothing.
Bad: The whole â… Expand
Average User Score: 6.9Apr 29, 2012Technically, this game is a failure. Very poor performance with framerate dropping, hickups, freezes and stuttering - the latter PERMANENTLY,Technically, this game is a failure. Very poor performance with framerate dropping, hickups, freezes and stuttering - the latter PERMANENTLY, not only when there's much going on on screen. There are also a few known bugs. Considering that the game also has only average graphics, one must wonder why it runs so badly.
Story: Actually a really good story, but I hated how almost everything is told in flashbacks when you reach certain parts of the game. That's extremely lazy storytelling. And I also hate how the ending of the game influences what has happened before the game starts. (To keep it spoilerfree, there are various possibilities to what was going on before and then the final flashback will reveal one of them to be true according to how you played the game.) The characters are a mixed bag â… Expand