Average User Score: 8.4Sep 20, 2013Truly one of the best psychological horror games ever made.
Storyline: Scary as it may be, I was quite confused with the story. The storyTruly one of the best psychological horror games ever made.
Storyline: Scary as it may be, I was quite confused with the story. The story produced so many possibilities that I did not know what I'm up against until the last quarter of the game. But all-in-all, the story was still good. All it needs is a little effort to understand.
Quality/Appearance: Perfectly detailed to give a realistic and a horrifying atmosphere. There are two specific things that I would like to praise from Outlast. First, if something gets cut-offed, it remains cut-offed for the rest of the game. Second, unlike most FPS games, you can actually see your lower body if you look down! The great thing about Outlast is that it pays attention to the small details. Don't understand what I'm saying? Good because I don't like spoiling. Although I might have, just a little bit.
Music/Sounds: Orchestrated to effectively induce shivers and suspense. Like most horror games, if the music suddenly rises in tune or changes its mood, you would know that it's your cue to run. And you will definitely run.
Gameplay: Outstanding. Outlast is genuinely realistic to the point that the gameplay reminds you that the character you're playing is just a simple human being who happens to be caught in a horrible situation and just wants to escape. How? You're weak and you don't have the ability to fight mutilated mad men so you just hide and run. That's the most normal reaction you can get from a frightened person.
Horror score: A truck-full of WTFs, OMGs, and an encyclopedia of curses.. And 9 pairs of pants that has sh*t.
Conclusion: Kudos to the developers. Outlast is definitely one of the best games of 2013 and you'll definitely miss out if you don't play it.… Expand
Average User Score: 5.8Sep 17, 2013Storyline: AMFP's story is morbidly excellent just like its predecessor. Not your typical horror story.
Quality/Appearance: For those whoStoryline: AMFP's story is morbidly excellent just like its predecessor. Not your typical horror story.
Quality/Appearance: For those who played Dark Descent, it's pretty obvious for us that it improved. And for those who haven't, it's roughly good. Although, I have observed some recycled skins and objects while playing so I'll just assume that somebody got lazy.
Music/Sounds: What I loved about this game is the BGM. Especially the drama-enhancing opera BGM that plays on certain scenes. Shivers are sure to be sent down thy spines while thou art listening. Don't know what I'm talking about? Play the game.
Gameplay: Now this is where AMFP fell behind. I have seen a lot of angry questions thrown at the game, and I would like to analyze and comment on each of those questions that i saw.
1.) WHERE THE HELL IS THE SANITY METER?
- I too asked this myself. Why would they remove the sanity meter? Is our protagonist just too uber-manly to be scared? Or is it because parental love overshadow fear? I would like to believe with the latter idea. However, it is a bad move for AMFP to remove this game mechanic because it was the one that was actually inducing fear to the players. It was the one who was ordering the players to be scared.
2.) WHERE THE HELL IS MY INVENTORY?
- I kept on pressing tab until I realized that it was all for naught. Apparently, our protagonist doesn't like to carry anything at all. Unlike Daniel (Dark Descent), our protagonist for AMFP can't lift non-important things such as vases, jars, hammers, etc. This one wasn't exactly the case because there are still instances when you're required to put this there and combine this with that. But if I was the one who was scouring a dark and blood-spattered hallway? I would like to hold on to something just in case I need to throw something on something. Something-ception.
3.) WHY CAN'T I HOLD ANYTHING?
-See number 2. tl;dr? Daniel lifts and this one doesn't.
4.) WHY IS MY LANTERN NOT RUNNING OUT OF OIL?!
- One word. Batteries. LOLjk. This took out the challenge though. It took out the "you-are-surviving-so-you-should-save-supplies-so-you-could-die-another-day" idea.
5.) WHERE ARE THE TINDERBOXES AND LAUDANUM?
- Yes! You can't light candles and chandeliers anymore. Yes! You don't need a drugged herbal elixir to cure your injuries anymore. Apparently, you got Wolverine's regeneration ability and you're injuries just close up in just a matter of seconds. And who needs candles when you got a battery-powered lantern?
Horror Factors: Expect jumpscares, panic-inducing moments, and of course, the dark and gruesome surroundings.
Conclusion: Although AMFP lacked challenge, its story was well-written and it can still give you nightmares. However, Amnesia: The Dark Descent was hands down, better.
Final Score: 8/10… Expand