Average User Score: 8.2May 8, 2014Metro Last Light was is what you get when you take a polished top quality shooter, knock it to the ground and choke the ever-loving joy out ofMetro Last Light was is what you get when you take a polished top quality shooter, knock it to the ground and choke the ever-loving joy out of it. I struggled through it and was relieved when it was finished.
The story line was convoluted, difficult to follow and -- at times -- absolutely ridiculous, minimising much more interesting human characters and focusing on a strange supernatural plot that had be groaning throughout the last third of the campaign.
The gameplay ranged from way too easy (particularly the stealth components) to way too hard (the extremely difficult mutant battles). I ended up sticking with the same arsenal for most of the campaign which felt dull and monotonous but with little other viable choices available. The focus on equipment management (namely gas mask filters and battery charging) detracts from the gameplay considerably rather than adding additional layers to the experience.
Ammunition is either a famine or a feast, and instead of adding adrenaline and a sense of desperation, it just left me with a sense of frustration and a feeling of being ripped off. Killing a boss with a knife because there is not a single damage-inflicting item in your kit feels like a wasted experience.
Whilst the graphics are pretty and some of the flourishes are pretty cool (for example, wiping blood off the gas mask), the overall environment is just.... depressing. Not only bleak in tone, but small, miserly and particularly linear.
Overall, this game was a real struggle to complete... not just working past the more difficult action sequences, but coming up with the will to find out what happens to characters that I just didn't care about in a world that I never want to see again.… Expand