Average User Score: 6.7Feb 4, 2013It's definitely DMC game play the level designs are fantastic, the story is paced very well and while not a top notch example of writing, it's still a decent story on par (or possibly better) than some of the stuff that passes for a summer action movie in recent years. My primary drawback was that this game was written for teenagers. It's like someone said "Let's show them some strippers and demons and angels while rehashing Dante's genesis with some super-human action thrown in the hack and slash mix to make them feel like they're doing something." If you can keep your opinion from hinging heavily on subject matter the presentation is great. I do have to say though who thought Dante's new look should be white-trash douche in an overcoat? Bad move totally cost this game a lot of cool points. Not that I prefer the original look, I just don't really think they did any better.… Expand
Average User Score: 6.3Dec 28, 2012Though they increased the visuals and control, it feels as though they have taken a step backwards with not only the story but the overall interest that made the original popular. The protagonist is in no way of the same caliber as Alex Mercer in Prototype 1 and you tend to get tired of his "man-pain" very quickly. If story and continuity are not something you think contribute to the overall greatness of a game, then you will probably love this game - but if you want more than just GTA on steroids ... look elsewhere.… Expand
Average User Score: 3.9Dec 25, 2012When you look at a trilogy of games and think to yourself, "The first one was better than this." you have to stop and really start to think. I played Diablo 3 for about 250 hours with a single character and around 30 hours on every other character. The vast majority of that was begrudging game play. Mind you all but the last 48 hours of play was before the implementation of the RMAH ... and in the last 6 months - maybe 10 hours if i'm (extremely) generous with the estimation. I was willing to accept that this was a new era in RPGs and though some of the core elements were the same - this was going to be a glorified hack and slash when compared to it's predecessors. But wait, weren't D1 and D2 just hack and slash games by that standard? Well, yes and no - did you do a lot of hacking and slashing? yup! did you get penalized for changing up your strategy when you hit an overpowered group of mobs? nope! I mean, they talk about the skill systems versatility, but penalize you for changing skill sets per encounter ... which is very counter-intuitive for the type of game that it is. What about the areas? Well, they're really pretty - but rather than side quest tunnels and pits being a sizable sprawl of enemies they're way too succinct. Going through them seems like an interruption to the linear quest rail rather than an exploration mechanism. It might feel better if you went into a side area and actually found a unique or rare monster, and even better if you would get something good (or at least valuable in gold) - but there's obviously a major disparity between good items and useful items. The sound is great! The cinematics are beautiful! The story was filled with horrible cliched characters and poor story telling (including but not limited to plot holes, continuity problems, incorrect lore, and a heavy reliance on technology over substance). The game's engine is solid but the multiplayer is almost enough to make me want to quit playing any other game online! As a whole it is definitely not greater than the sum of it's parts ... very much the opposite unfortunately. Other games released this year have done much better in capturing the essence of Diablo's game play and story telling.… Expand
Average User Score: 1.7Dec 24, 2012A few days ago the lead developer put up a post in the forums asking everyone to go to Metacritic and give their reviews. the vast majority of the forum goers have come here to tell everyone what a horrible game The War Z has become ... not how it started horribly.
In all fairness, the first 15 days of development were the most promising ... after that it was very slow going and none of their road map goals in development were met on time. After the Steam fiasco many people (who were lied to) came here as well to give their obligatory 0's as the game they bought was nothing like the game which was advertised - a fair review considering what they got vs. what they were promised.
This game HAD potential to be a great first step in the realm of Zombie MMOs but has since declined into a state of patching minor aspects only to unpatch them and call them optimizations, nullify implemented mechanics (pay2res or wait on a 4 hour respawn - an obvious cash-grab) and essentially try to cover a PR disaster of apocalyptic proportions. On top of the fact the lead developer was served with a trademark suspension a month before releasing the game to Steam for sale, there now seems to be a lot of speculation of whether or not they will simply change the name or completely cease and desist. I had such high hopes, but the development team is less competent than disaster relief in America. Hammerpoint Interactive and Sergey Titov should be legally bound to stop making video games.… Expand