Average User Score: 7.6Jun 2, 2012It's hard to spoil that kind of game - the recipe is simple and all one needs to do for a successful sequel is to follow it to the letter -It's hard to spoil that kind of game - the recipe is simple and all one needs to do for a successful sequel is to follow it to the letter - but Rockstar managed to screw it up just fine. Boring story, boring gameplay, boring dialogue, and no graphic novels. Oh, and shaky camera. How novel! Yawn.
The first thing that comes out it you is a lengthy cinematic. It keeps going, and going, and going... eh? yes, still going. No, you can't skip it. For extra fun, you can't even quit the damn game while it's playing, either - the only button you have is to pause it (thanks for that! no, seriously, after the first 2 minutes of that intro I went and made some tea so I could have something to do while watching the rest of it).
While we're at it, the camera just drives me nuts. I understand that all the shaking and the occasional visual glitch effect is intended to convey the perma-drunken state of the player character, but WTF? I GOT IT ALREADY, NOW STOP IT, MY HEAD HURTS!
Dialogue... they tried real hard to copy the gritty wittiness of the original Max Payne, and failed just as hard. Max goes for irony in every second line he speaks, but it's all pretty stale and shallow, and gets boring very quick. The rest of his talk is mostly bitter complaining about how bad things are and how much worse they're going to be. Again, very repetitive, pointless and annoying. Practically no real essence in those lines, overall.
Whew, now that the cinematic is over, I can haz some slo-mo pistol headshots and stuff? Yup... for about one minute. Then it's another two-minute unskippable cinematic. Then another minute of action... and so it goes. What's worse yet, the whole purpose of those periods of no control seems to place Max in precisely the point where he (you!) will have the hardest time dealing with oncoming waves of enemies. Like, say, kicking the door into the room chock full of bad guys, and running to the most wimpy piece of furniture that can still be used for cover - standing in precisely such a location that enemies running in through any door will get a convenient shot should Max peek out. For extra fun, regardless of which gun you were using when the cinematic started, by the end of it Max will always be holding the pistol, even if it ends with a bunch of guns with shotguns barging into the room right ahead of him. Have fun practicing those pistol headshots, you'll have about a second before they unload...
As a result, unlike the original game, where judicious use of bullet time and careful approaches made it possible to progress through the game without being hurt at all, here you're guaranteed to soak damage - it's impossible to avoid being shot when you're stuck in "cover" where all you can do is peek out left or right, and there are five guys with submachine guns and shotguns all shooting at you when you do that. Hope you can get to the next batch of painkillers fast enough. Oh, but not to worry - when you reload from checkpoint, your damage is conveniently reset to zero (on "average" difficulty, at least). So in practice the sole purpose of painkillers is to get you from checkpoint to checkpoint - except that you don't know where the checkpoints are, since there's no indication that you're at one (though any cinematic is guaranteed to have one at the end).
Overall, given that most of the charm of the original game was in the well-executed noir graphic novel style, which seems to be mostly abandoned here (and the remaining elements, poorly done), I don't see much point - the gameplay alone is certainly not enticing.… Expand
Average User Score: 4.9Nov 9, 2010Single player in this game is truly horrible. The storyline looks like it was written by someone who was consuming LSD in large quantities bySingle player in this game is truly horrible. The storyline looks like it was written by someone who was consuming LSD in large quantities by watching Rambo 3, Red Heat, and other similar trash action movies. Maps are badly designed, and railroaded even worse than they were in MW2. Graphics is dated even on highest settings. Overall gameplay is like MW2, except even more repetitive and boring.
Don't even get me started on a handheld (!) minigun (!!) in a Soviet labor camp (!!!); flamethrower-wielding Viet Kong; and M4 carbine and ACOG sights in the hands of US troops in Nam. At least the previous installations tried to maintain some semblance of sanity... Oh, and guys? Can you please hire a couple Russians to do the voice-over next time? Whoever did it for this game, it sounds like the worst moments of Red Heat. For starters, It's VorkutA, not VorkUta, and the rest of it is way worse than that.… Expand