Average User Score: 8.4Oct 9, 2014They got the Alien's movement wrong. This ruined the game completely for me. The alien isn't authentic to the movies where it was a STEALTHYThey got the Alien's movement wrong. This ruined the game completely for me. The alien isn't authentic to the movies where it was a STEALTHY predator that slithered around the walls/ceiling/vents to kill its prey - mainly by ambushing. Instead it walks/runs upright and never on all fours. The alien emits LOUD stomping noises when it moves (think elephant stampeding). You can hear it coming a mile away.. it completely breaks the immersion of the game.… Expand
Average User Score: 2.0Sep 11, 2013This game in it's current state is horrendous and god awful. The only way to correct it is through extensive modding which unfortunatelyThis game in it's current state is horrendous and god awful. The only way to correct it is through extensive modding which unfortunately doesn't seem likely. Sega has announced a recent statement that it does not support modding for it's game and thus killed all expectations of improving company of heroes 2. No map editor and no official mod tools. This game is as good as it gets in it's current form, which is downright appalling compared to the first.
I will never give Sega or Relic another penny.… Expand
Average User Score: 5.8Sep 11, 2013Amnesia: A Machine for Pigs is a regressed, disgraceful, version of The Dark Descent and should be avoided by anyone expecting the sameAmnesia: A Machine for Pigs is a regressed, disgraceful, version of The Dark Descent and should be avoided by anyone expecting the same quality and experience of the previous title.
Most of the game's functionality has been stripped and removed completely, such as:
- Inventory and Item management
- Sanity (Replaced with scripted 'Insanity' effects during events that last only a few seconds)
-- No Sanity potion
- Item pick-ups such:
-- Oil (Your lantern can stay on indefinitely)
-- Tinderboxes (Light as many candles as you want)
-- Laudanum (Health regenerates quickly now, no need for potions)
-- Puzzle pieces (You have to carry the items by holding them and walking)
- Most objects in the game are static and non-interactable. The only items that are interactable are puzzle-related pieces.
The puzzles in the game are non-challenging and provoke no intellectual problem-solving. Anytime there is a "puzzle" you receive a flurry of journals indicating what exactly you must do with very little effort on the developer's behalf to deceive the message. No challenge whatsoever.
No voice-overs for the journals or documents.
The lighting in the game is practically useless. I understand by keeping the game dark it creates fear and suspense in the player, but this is ridiculous. A typical light, such as a desk light, will illuminate an area of about three feat in diameter. There is no ambient lighting or bounce lighting. You could light 20 desk lights (which probably have at least a 40watt bulb) and still have a majority of a room pitch black.
The post-process effects are awful. They coat the screen in a thick green or blue colored filter that washes out all other colors and tints everything green or blue, even your lantern spotlight.
The AI pigs aren't scary. Not in the slightest.
The level design is built with linearity in mind. In The Dark Descent there were times where you would have to backtrack to a certain areas to ultimately be able to progress; that has been removed.… Expand