Average User Score: 7.3Aug 30, 2013Killer is Dead is more than the sum of its parts. 1 part absurd story telling and 1 part fast paced action game. From the opening scene to theKiller is Dead is more than the sum of its parts. 1 part absurd story telling and 1 part fast paced action game. From the opening scene to the vignettes that are each episode, Killer is Dead will leave you with more questions than answers. But that's the point, it gives you just enough to make an educated guess as to how everything ties together. In the end you realize the game is set in a universe where you have to accept that anything is possible. The real fun in the story is theorizing how everything works much in the same way that people theorized the Zelda timeline before the release of the Hyrule Historia. Set pieces and over the top characters make every moment memorable.
American critics have taken to bashing the game over the head in an attempt to not seem misogynist or out of line with other reviewers. The truth is there is nothing objectionable in the game, not a single nipple is shown in the game. Even the gigolo missions are a satire that is far more tasteful than its source material, James Bond. For one thing you can't sleep with any of the girls until the second date. The gigolo I felt to be very charming, as you have to build up guts in order to make a move to woo your current infatuation. Contrast this with any Hollywood spy movie star who can bed a woman with a snap of his fingers, no romance, no call the morning after. Go too long without see one of the girls, and they'll call you and remind you to spend some time with them, they aren't just some throw away fling. Mondo Zappa, if anything is human with human needs and human weaknesses.
Combat is fast and furious. If Devil May Cry(1,3, & 4 not DmC) and Bayonetta are the Forza and Gran Turismo of Beat 'em Up's then Killer is Dead is Burnout. Put simply it's a distillation of those winning formulas with a few twists thrown in. You wield a katana in combocentric gameplay, enemies block and you can use a guard break or flank the enemy or move onto to another target. The key to mowing down enemies is to build up massive combos, after reaching as the combometer soars to 10, 20, 50, 100 hit you become a backflipping sword spinning trail of destruction as mondo attacks faster and harder, building up more hits accelerating at an exponential rate. One of the quickest ways to build up a combo is to perform a just dodge which allows you a few seconds to hammer on the x button to score a dozen hits. While similar to Bayonetta's witch time, it doesn't slow down the action because it doesn't last nearly as long and takes you straight to the button mashing action. What it's missing goes a long way to defining what it is. One of the unique things of Killer is Dead is its lack of autotargeting and lock on. Combine this with an arm cannon that runs off your most valuable resource, blood, and you have a great third person shooter. You'll be tempted to take out grunts with a single head-shot and you'll unload volleys into flying enemies. Right below your health meter is your blood meter, which you get from hacking away at enemies, blood allows you to heal, use your robotic arm, and let's you perform adrenaline bursts sacrificing blood to take out a grunt in a single strike(bigger enemies just block you). Killer is dead can be hard, but the quick loading times make restarting quick and painless. The bosses are all unique and some the more memorable do things I've never seen before. Levels are clever and nothing in the game becomes frustrating because of a failure of the mechanics.
All together Killer is Dead is unique experience that everyone should enjoy. Suda51's brand of story telling is alive and well. Grasshopper Studios executed a superb action game similar and dissimilar to those that came before it.… Expand