Average User Score: 8.6Mar 19, 2014A blast from the past that comes at a discount ($40 for two games).
There are a couple minor problems though: (1) You cannot skip cut-scenes, which can easily surpass five minutes. (2) As others have stated, the lip syncing is miserable. I have to consciously make myself not stare at the characters lips while they're talking. (3) More importantly, however, are the annoyingly long loading times. Unlike the recently remastered Tales of Symphonia Chronicles - or even Square's own FFXIII Lightning Returns - there is no option to preload levels/maps to utilize PS3's hard drive. While those files were pretty massive, you could delete and reinstall them as you wish, which is fine with me if it speeds up the lag between locations.
In sum, FFX's greatness nevertheless overcomes the aforementioned problems and still deserves an 8 in my book. I do admit that I might have given it a 7 if it weren't for the nostalgia of my childhood.… Expand
Average User Score: 8.3Mar 7, 2014Sometimes, well oftentimes, graphics are overrated (e.g., Chrono Trigger). And sometimes a plot is so good you forget the game is 10 years old. I did not play Symphonia on my Gamecube, and if not for this re-release I would have definitely missed out.
Further, you get two games for less than the regular price of one.… Expand
Average User Score: 5.9Mar 7, 2014At least there was a conclusion, even if it was somewhat confusing.
I have two major qualms: (1) The ever-impending sense of being rushed for time (24 -- or is it 26 -- hours before you're 'swept' away). I enjoy playing RPGs at a leisurely pace. Put differently, I don't like running from A to B only to feel like I have pause the game as quickly as possible so I'm able to decide my next step without wasting precious seconds/minutes. (2) The lack of enemy diversity -- 40 or so -- and some were 'upgraded' versions of earlier enemies (e.g., niblet to goblot and earth eater to chocobo eater).
With that said, FFXII:LR has amazing graphics and above average plot. I enjoy it when a story actually concludes, rather than leaving unanswered questions, even if I don't particularly like the ending. Further, the new 'schemata' fighting system allows endless tinkering, which filled the void left by the lack of grinding I'm accustomed too. I just wish you actually fought more. If the best feature in the game is fighting, it should be the centerpiece and not something you try to avoid. Otherwise, the 'schemata' is just an excuse for this 29 year old boy/man to play dress up with virtual dolls.… Expand