Average User Score: 8.0Apr 16, 2013*1 SP run completed (~9 hours) & MP played (1 hour)
I thoroughly enjoyed Binary Domain. Personally, I felt that the story is adequate but no, it's not going to win any awards. The twist is foreshadowed and while it's not blatantly obvious, is not overly difficult to figure out. SEGA also published Vanquish (by Platinum Games), which I thoroughly enjoyed. Again, the story in Vanquish isn't the greatest but the gameplay was stellar and I believe SEGA learned from this for BD (both are 3rd person shooters) as navigating through the levels, environments and varying challenges is fun, kept me interested and wanting to find out what comes next.
The one thing I did enjoy and admittedly haven't investigated thoroughly is squad selection and the gameplay options that arise from them. Choosing characters A and B, at certain points in the game, allows for some things to differ than if you chose characters C and D to accompany you. That capability and overall narrative option via gameplay was pleasant and refreshing and made me want to explore the game further.
As you are the primary force in your squad, there were times when the ability to level up others in your party seemed irrelevant. As long as your gun(s), health, defense and so on were upgraded... you could take on anybody. Something I liked was that I wasn't given a million rocket launchers for each boss and the difficulty spikes are annoyingly challenging but certainly possible.
The game isn't left on a cliffhanger but a BD2 isn't out of the realm of possibility either.
All in all, fun game that does some innovative things. Challenging and worth playing. 8/10.… Expand
Average User Score: 8.7Apr 16, 2013This review contains spoilers, click expand to view. Journey, in my opinion, is a milestone in recent gaming. The introduction, navigation and how your character operates within this pseudo-open world is magnificent. While a shorter game, it works perfectly for what it presents and allows itself for multiple playthroughs.
Not being able to communicate (other than singing) with the companions that you meet is a splendid feature. The non-verbal communication reminded me of Fumito Ueda's games, and traveling through certain points felt reminiscent of Shadow of the Colossus. Having this world, prone to exploration, with a narrative open to interpretation is something I am certainly a fan of.
--- Spoilers and my experience below ---
My first playthrough consisted of me meeting a companion early on and going with them throughout the world. They seemingly didn't know how to go in certain areas and followed me everywhere... which made me feel like the "older brother guide" esque person or protector as, I had no idea where I was going myself. After spending 2 hours with this individual, they left and with the accompanying 'leaving animation'... felt saddened. A GAME MADE ME FEEL SAD! In a later playthrough, someone who had unlocked certain things was showing me around and the role reversal was another remarkable feeling. I didn't know where the unlockables were, and they did... finishing the game with them was fun and our interactions were truly something to note, on a personal level. I can't reccomend Journey enough and for only $15 (US) is a remarkable deal. 9 /10… Expand
Average User Score: 6.3Apr 16, 2013I thoroughly enjoy Fez. After the first 'introductory' period... navigating easier levels... seemingly the second half of the game's difficulty is significantly increased. The difficulty spike does feel somewhat harsh as there are puzzles that are a fair amount tougher to solve and perhaps may put some players off... so much that they don't care for completing the game.
The look, sound but overall "feel" (a subjective term, I know) of the game is one that I miss from most games today... in the world of shooters we video game players live in. Disasterpeace's soundtrack fits the game perfectly... accompanying the sense of exploration, confusion and adventure that a player feels, traveling through the world Polytron has created.
The 2D/3D shift mechanic is quite an accomplishment and actually quite lovely to figure out. An enormous game with plenty of time to enjoy it. (8.67/10 rounded up to 9)… Expand
Average User Score: 7.2Apr 16, 2013(Played the beta, single player completed on normal, all characters in multiplayer level maxed, purchased day of release, played the DLC).
Ultimately, what sets GRFS apart from other first person shooters is the tactics that are involved in all facets of the game. The heart of the game lies in it's multiplayer experience, in my opinion. The campaign does some neat and innovative things such as the 'Sync Shot' but what put me off from it, is effectively being penalized for not playing the game a certain way... the way the game wants me to play.
In the campaign, you can unlock certain things to better your guns and equipment and based off the score of each mission you can potential unlock more things. What I didn't enjoy is that if you do not complete a challenge or have a high enough mission score by playing the game the way the game wants you to play it, you can't unlock items, even if you were highly successful in your mission. I didn't want to use the guns they outlined... I wanted to play the game my way.
The story, like other military-esque games, has you in various locations and each mission does do something intriguing (like using giant mecha-robots) and those parts were enjoyable and challenges aside, the game is laid out in a tough but fair way that does make you earn mission completion.
The questions that arise in the campaign are redeemed somewhat in the multiplayer experience. Each level designed is great, in that, you are able to flank (or be flanked) in each and every position you are attacking/defending. The progression of each character is reasonable but the stratification is not significant... so a level 5 character does have the ability to challenge a level 45 character well, where skill is the deciding factor (as it should be, in my opinion). 'Conflict' mode is especially fun and my favorite though being placed in a team that is not up to par is frustrating (but that could be said for any game). This feeling seems accentuated in GRFS as the normal k/d ratio, as in other FPS', is not relevant and taking objectives is... and newcomers to the game are often lost or "camp" and until they learn that, make it slow going. It is very possible to be the MVP of a match without killing anyone... which was great to do.
Ultimately, the game... particularly the online experiences, are definitely worth the purchase, in my opinion. (8/10)… Expand
Average User Score: 7.7Apr 16, 2013Note: the review is only based on 1 playthrough of the campaign on normal difficulty.
Admittedly, this is my first SC game. I had heard great things about the series and for whatever reason, I felt as though as I was missing something throughout. I know I'm jumping mid-way through a giant story based off multiple games but all in all, my experience felt "choppy".
While it took some getting used to, I found the controls to be somewhat clunky and not as fluid as they should be for a game where diving for cover is prevalent. Perhaps it is because I have been playing more recent games and these but darting out of the line of site was tough and "full stealth" while possible seem extremely difficult to do correctly.
Later in the game, I decided to forgo stealth altogether and was able to just end up sniping/killing everyone in my path, more or less.
The story is decent, the level design is pretty good but (and perhaps this is me, as this is my first SC game), I'd like to jump in and out of the way and as ninja as possible.… Expand