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Average User Score: 7.7Jun 18, 2011Overall this game idea is quite original, the style however seems quite Defcon-like to me. There are a few things that bug me about this game,Overall this game idea is quite original, the style however seems quite Defcon-like to me. There are a few things that bug me about this game, first is the music seems to be rather repetitive, the second is the fact in single player after you get past the newbie missions the AI seems to psychically know where your guys are. Psychic AI is a bad idea, it makes AI appear to be smarter than it is, I put 1 guy in the corner on his own and didn't move him for 10 turns, instantly after the other guys were eliminated, all the enemies flocked his position, he was completely out of sight in a corner with his back to them, they didn't vet out any of the other rooms that had not been occupied. I like to play strategy games but ones that are not reliant on an active user-base (I think of Defcon again because it's pretty much a dead community now), so a decent single-player is essential. I like reactive AI instead of AI that knows where all your units are and just employs strategy to fool you into thinking it doesn't. It needs to experiment with techniques during a game and learn from it's mistakes. Sure if you give away your position with gunfire or fast movement, you could expect an enemy to know where you are, but this is just ridiculous!
6/10 for the psychic AI but 7/10 otherwise.… Expand