Average User Score: 6.0Dec 17, 2013I feel like many of these reviews are either shill accounts for other games(since many of them are telling you to go play game) WoW fanboys threatened by competition to their dying game and people that never got past lvl 10. For the record I'm a long time MMO player dating back to the original everquest (ff11,WoW,tera,rift,aion,SWTOR and most recently ff14)through which I've seen the evolution of MMOs firsthand and also experienced many of the long time issues associated with the genre. For the record I've played as only a cleric and that is my primary perspective of the game, from the start all the way through multiple complete runs of Malabogs castle(the hardest raid before the new content release)
First I'll discuss the criticism about the game since so many reviews are quick to lash out harshly toward the game(pay to win, broken abilities, no customization etc). Most of these negative reviews were written within the first week of open release and arguably hold some truth about things being broken, but nearly all of them were completely fixed within the first month and people that think the dev team is slow here should have tried some other games like ff11 if they think problems went unfixed for long.
Secondly the whole pay to win thing is arguably true but here's the kicker with that statement, yes you COULD spend a bunch of money buying real money currency and converting it into auction house currency to buy all your end game gear. The problem with that idea is that by doing that action you have basically voided the need to even play the game, since you will have skipped all nearly all the endgame content and it will be virtually pointless to even run most of the dungeons; now I don't know about some people but when I play a game I actually care if obtaining my gear was a meaningful experience and just getting BiS items for the sake of bragging is childish imo. For the record I spent 20 dollars on the cash shop to buy my ioun stone(an endgame pet which allows you to equip items and enchants on it that directly increase your own stats), this and the bags are arguably the only "pay to win" items in the shop since it is the best pet in the game for several classes(new ioun stones have been added that may be better for other classes but I'm not sure since I'm a cleric). Virtually every other item in the cash shop is either for cosmetic looks or bragging rights. Considering that I spent hundreds of dollars over years playing WoW and other games I don't consider paying 20 dollars that big a deal for a well crafted fun game.
The third criticism I'll address since I saw it on multiple reviews was a "lack of customization", I don't know where this idea came from but its totally bs and probably someone shilling out pure lies. You may not get as many hair customizations as say...an asian MMO like Tera but there are still many customization options among the potential races to look relatively unique. Another thing about customization that i infinitely appreciated was the ability to change the look of any armor to that of another armor; for instance you might find some lvl 40 armor that you thought was really cool but your best in slot epic might look kinda dumb to you, so you can change your epic armor to look like the other armor that you previously liked. There's also a dye system which allows you to change colors of all your gear to fit whatever look you find the most appealing, this was a huge plus to me as an rpg player and allowed me to create a unique look(in combination which the look changer) that nearly nobody else had while still using my BiS gear.
Now I'll get on to what I really liked about the game
The primary thing NW has going for it is its fluid and fun combat system, it provides you with a "don't stand in the fire" type circle/cone indicator which shows you where bosses attacks are going to land and avoiding them is usually critical to successfully completing an instance. Another thing I greatly appreciated was the 5 man design of all endgame content; it may just be that I'm getting older but I no longer have time to sit around waiting for 10/25 people to group up and successfully complete raids for hours on end. In NW i can quickly find 4 other random people in town with the appropriate gear and get into the hardest content in the game usually in less than 15 minutes and have it completed within an hour or 2 at most. Coming from WoW where I would sometimes stand around for an hour or more just waiting for a raid to start or people taking breaks and things in a raid that could take hours, this was a pleasant change. It also dramatically decreases the amount of competition you have for drops and makes it much easier to progress gear wise without having to run the same raid 20 times in a row to get your group geared. I could type much more but I'm running out of room here so I'll just state that in conclusion the game is solid and is definitely worth a try for MMO fans out there.… Expand
Average User Score: 8.6Nov 28, 2013Before I get into my thoughts about the game I'd like to state that this is my 2nd Paradox game after Victoria 2(V2) and my opinions will be biased based on the hundreds of hours I've spent on playing V2. I read alot of glowing reviews before buying EU4 and even more before writing this which makes me feel like they either have very little experience with gs games or they didn't play very much before writing the reviews.
The first thing I read was that a new player could pick any little nation and jump right in with the potential to become a world power; this couldn't be further from the truth. Even after extensive reading and testing(and I'd consider myself a veteran of strategy games), I found it basically impossible to play anything other than a european great power if I wanted to accomplish anything other than sitting there passively building up points for decades at a time. The "monarch points" system is a major design flaw in my eyes and seriously hurts the flow of the game; all of the points are linked to at multiple different uses and really affects your ability to experience control of your nation without giving up other aspects. What this basically means is that if you declare war alot, your navy will fall behind because its linked to diplomatic points while the same idea holds true for administrative points because you have to use it for administrative technology and "ideas" which are basically traits you can pick for your nation plus all the points are linked to different buildings forcing you to pick over another choice. When you compare this to the system in V2, all of these things are on their own point system and aren't shared with other actions meaning research points are strictly for new research and you aren't forced to use them to acquire territory or perform anything else.
One thing I noticed was that no matter who I played, unless I was playing a great power I could never seem to field more than a tiny army in comparison to some of the enormous million man armies I've fielded in V2. Even playing as spain while being the 1st great power with an enormous empire spanning most of south and north america nearly 70% through the game I had a laughably small army of maybe 120-150k men while barely breaking even and almost all of it was required simply to keep France and its allies at bay leaving little opportunity to attack anyone elsewhere or even to really defend most of my empire. In comparison to V2, I just feel like I'm almost better off not fighting anyone simply because I'm losing points for capturing territory and having different resources from territories means basically nothing since none of the units require anything specific to build. In V2 there are certain provinces that contain extremely valuable resources like rubber and coal which are required for many military units/buildings and it just doesn't feel like there's any real urgency to capture anything in EU4 in comparison.
Another major issue I have with the game is the huge amount of random events;they are pretty much just there to make your life more difficult; Some of them were just minor nuisances like a bit of lost prestige and some of them were major crippling events like losing tech points or like stability loss during early wars putting my fragile economy negative in an already gold starved game. Buildings are also mostly pointless because of the incredible cost sink and the relatively tiny gains(+0.01 gold per month in most cases) meaning it would take decades or more just for them to pay for the initial investment while random events can cost you even more gold.
While I really enjoyed the idea of having to explore the "new world" and not knowing what each colony even had to offer this too was flawed because of the goofy colonial design. Because of the way the naval distance works and the fact that you have to use technology points for the idea traits required to colonize, only portugal, spain and possibly france via north west africa(though i haven't tested it) can even attempt to colonize anything until much later in the game. The only way to really colonize is a linear path to brazil(or south into africa) via cape verde or one of 3 unclaimed west african provinces, and because of the distances and locations this either locks most european nations out of the colonial race entirely or until they have enough tech to completely cross the ocean without a bridging colony. While this may hold some historical truth it doesn't make alot of sense in a game that basically encourages you to change what happened historically.
While I've said alot negative about the game it wasn't my intention to bash the game, just to describe my griefs and it's mostly nitpicking from a strategy game autists PoV. The game is still decent and I especially enjoyed the music, it just could have been so much more given a few mechanical direction changes.… Expand