Average User Score: 2.2Mar 10, 2013On Sunday this game is STILL massively broken, and there is little hope it will EVER be fixed. The reason being, is that the problems areOn Sunday this game is STILL massively broken, and there is little hope it will EVER be fixed. The reason being, is that the problems are fundamental DESIGN decisions that broke this game and unless EA decides to go against those DESIGN decisions that massive amount of players have been rightfully criticizing for MONTHS are finally listened to and heeded, this game will be referenced as THE screwup to reference for YEARS.
The online DRM is beyond idiotic. Morons keep stating, well ALL GAMES are like this at launch like this. WRONG. Even IF it HAPPENS fairly regularly, it shows complete INCOMPETENCE to allow it to happen AT ALL. They KNOW how many preorders occur, they can tell in REAL TIME how many people are buying it and extrapolate how many servers they should need. But it goes beyond this farcical rationale of allowing the shaft up ones butt to say 'this is normal'. It's not normal, SimCity is a game that DOESN'T NEED online anything. Now, if they WANT to OFFER multiplayer, FINE. In fact it would be a PLUS to OFFER it. But NOT at the expense of forcing your customer, in a depression mind you, to put up with crap that they don't need to after paying. Single player should always be able to work OFFLINE. Period, end of story. There is NO legitimate rationale that beats this, and they made the game MORE EXPENSIVE to render it useless as such.
Additionally it makes the game MORE expensive to maintain, even MORE so then they obviously were expecting, which DOES mean that THIS game will have a short shelf life, as EA will pull the servers relatively quickly if they need 2-4-8x the amount of servers 'necessary' to play the game, even though the whole process was UNNECESSARY to begin with. A single player game should not be rendered unplayable on day 1 or year 2 or 3 because the servers are offline. Though even if they had a five year plan, does it now become 2 or 3 because they need to run all these extra servers? Given EA's track record, that's almost assuredly YES.
Now what's the 2nd most debilitating aspect of this game? THE SAVES. We've had hard drives available to us since the 1980's. There simply is NO REASON to make it a cloud only save system. It's a big middle finger to ALL of us. Already I've had THREE CITIES, including one this morning Sunday, March 10th that cannot be loaded. Oh it's registering that it was lucky enough to be saved as it's showing up in resume, this time, but it simply won't load. Again, this is ANOTHER unnecessary DESIGN decision. One they need to give up on, and one if they WANTED TO, could be done in a single day. Not hard to develop a save system. Simple as pie. Why don't they? BECAUSE THEY DON'T WANT YOU TO BE ABLE TO.
Even IF it worked, it takes AWAY your ability to take cities different directions. To try some stuff out and decide whether or not you made a mistake without having to start a brand new city. Disasters? Well hey one of the major fun times of Sim City is the ability to save something, and destroy the hell out of it with disasters, and then reload it and it's good as new. Nevermore. Because of a DESIGN decision.
So this game doesn't JUST have issues that are 'normal' for online only games, it's a single player game that has problems at launch which are completely unforgivable AND the problems overall with these design decisions won't go away with simply more servers. They neuter the game throughout the gameplay, add unnecessary reliability issues, and will shorten the games life, guaranteed.
Then I can go with the FACT that these cities are absolutely TINY. You used to be able to have 30 huge megalopolises to now 15 or so tiny neighborhoods? Quite a few features have been removed too, but I can understand some change on that front, but the size of cities is simply unforgivable. The city size is also most likely due to NETWORK ability to handle them, with perhaps some issues with power of ones PC. Don't listen to the morons who are scoring this well. They simply don't have the tools to understand the whole breadth of the situation. If they can get full on crackers and call it a meal, good for them, but it is by definition, not an all-you-can-eat. This game has MAJOR problems, and more servers will not solve them. Only a proper patch that EA must have a mea culpa on to change some of these design decisions will salvage this game. One that I do not believe EA has the balls or customer appreciation to engage in. Allow people to save their games on THEIR system and control that. Allow them to play offline so that if servers go down, either through errors or eventual discontinuance, people can still play their games. After this address the city sizes, as most likely it IS the network aspect that helped limit their sizes. So once you remove that, and realize there are plenty of people that can play larger maps, there simply is NO REASON to limit their city size in the way they have.… Expand
Average User Score: 5.3Oct 25, 2012I think the one thing EA about MoH failed at was to explain to it's purchasers what the game is. If you played the last version, well youI think the one thing EA about MoH failed at was to explain to it's purchasers what the game is. If you played the last version, well you should know. This game IS on the Frostbite 2 engine, but that doesn't mean it's going to be the same time of game as Battlefield 3 is. (just think back to all the games that utilize Unreal 3 engine)
This game is best described as EA's competition to Call of Duty. Some people think Battlefield 3 is. No way, Battlefield 3 is in no way like CoD. That's what Medal of Honor Warfighter is for. Battlefield 3 is very expansive and more like an open world battlefield (and vehicles). Whereas this game is much more along defined paths, but with a decent amount of nooks/crannies to flank opponents.
I like CoD, but I think there is room for many types of FPS/TPS. Of one type is MoH.
It's got great graphics. Not perfect, but it's also a different style of game. It's not an expansive map, it's on a smaller scale like CoD. I play the game at ultra settings, so the game looks really good. Again not perfect, but very nice. Thus like CoD it is a game where you have to traverse either fast and risk getting killed, or slowly and surely. It's alot like CoD, but also got it's own flavor. It's hard to quantify, because BF3 is such a different experience that most games default to 'more like CoD'. Because anything that's not like BF3 is more like CoD. The gunplay is good. Though I've only used a few, they seem good. I can deal with the kickback of guns, that's what they do. But also I realize that not all guns are the same, there's lots of different classes with different guns and unlocks to customize the gear that needs to be unlocked, so it's still early for even those that hate the kickback to rail on about all the guns having too much. Unlock some more guns, try different classes, as well as the attachments, and you might find more guns to your specific type of play and desire.
So when I say CoD is similar to it, it's because it is. But again it's also quite a bit different. So the people that are saying it's not CoD and those that are saying it's like CoD are both right. It is both like and unlike CoD. Doesn't seem to be quite as demanding on the gfx card. Close but not as much. (of course that's without any new nvidia drivers). But I'm easily getting 60 fps with max settings with a GTX 670 and an i7 920 @ 4ghz. So it's very playable. I'm getting the impression about the destruction elements that these are going to be reserved for later games on the Frostbite 2 engine, when more and newer/better graphics cards are out and installed in the user base. While the Nvidia 6XX and the ATI equivalent probably could handle it, most people are still using Nvidia 4xx and 5xx (and ATI equivalent) tech, so I can understand why the destruction isn't there. Plus it makes more sense in a BF series than a MoH series as people would just clear the buildings and every map would end up 'open'. Still would be nice to have some, but I can understand why it's not there. I'd expect BF4 to possibly finally do what they wanted on this note and really up the destruction.
Again having played both the beta on 360 and now the PC version, the two graphically aren't even close to each other. The PC version on ultra is vastly superior to the 360 beta. While I haven't played the PC version of CoD, the 360 version is laughably inferior compared to PC MoH on ultra settings. Huge difference.
This review is about the multiplayer, not the single player. While most people trashed the single player of CoD and BF3 for being short, it seems most are saying MoH is short as well. So things are pretty equal, except without some of the better unique moments seen in the others. You can use your 360 controller or obviously KB+M, or even a hybrid of 360 controller in place of WSAD on the keyboard and mouse for precision and quick aiming. Overall this game is fun, it's a shame people are dragging this game's score down because of
a) They somehow incredibly got the idea that this game was going to be like BF3 (how I don't know)
b) Those that thought that, generally hate CoD, and thus don't like this game
c) Bought a game known for playing multiplayer and yet hate on the barely used and cared about SP and just like it's peers, its a short campaign
d) are playing the game at lower than ultra settings and don't think it looks good
If you knew what to expect from this game, and don't have a hate fest for CoD, and don't care much for SP portions of FPS (me I NEVER play the single player campaigns of online multiplayer shooters)...then you should like this game and find it quite good. Torn between giving it an 8 or 9 (because it takes a great game to be 10), but since everyone is hating on it because they thought the game was something else when clearly it wasn't going to be BF3, I'm going with 9.… Expand
Average User Score: 5.6Oct 23, 2012Where's the players?
Not very good right now. Bought it on Saturday, but with Chivalry taking up my time, I hadn't gotten around to it.Where's the players?
Not very good right now. Bought it on Saturday, but with Chivalry taking up my time, I hadn't gotten around to it.
Basically there's no one playing. Those that ARE playing, are playing the demo version. Which means when you buy the game you'll be playing matches with/against the people playing the demo. So basically you bought the demo. Only had about 40 people playing the game with 3/4 or more of them playing demo versions. When I played it's well...decent sort of. Didn't try out the helicopter. The cars control weird. Don't know why the 360 controller doesn't use the triggers for gas/brake...but perhaps that's able to be rebinded.
Told the game to enable VSync yet it won't. That doesn't help. Overall the controls don't make much sense....nothing sprinted on the gamepad. Many of the buttons didn't seem to do anything. The graphics are OK. Nowhere near BF3. Sort of all over the places. Some aspects look good, others look dated. Can't really place it. Just reminds me of old school FPS from the 2000-2005...that's just kind of the impression I get, except obviously more advanced in many areas. Wasn't impressed with the game, but perhaps that's because of few players. Should have waited for more reviews, and wish others mentioned the dearth of players playing it. Hopefully it gets better. The setting is nice. The maps are big. But without players playing it, and needing better controls it just sort of seems to fall flat. I'll give it a 5. (which isn't on the American school grade system of 5 = F). 5 simply means very mediocre. Lots better out there. Many with much more players. They should do a free weekend for Steam, and/or lower the price. Looks like another online game bought that no one plays. Oh well. Knew it was a risk, so ultimately my fault. Guess the good fun Chivalry provided lowered my guard. Seems though this game might be one of those that only has a few months of playability before it dies out. Vehicle combat? Guess you need enough players to be around your vehicle to have those. Sadly the one I played on only had about 8 total people, and I was driving..so.… Expand
Average User Score: 7.8Oct 20, 2012Wow, epic game. The combat is really fun. It's all around you, trench warfare style, but medieval. The modes are fun. Last man standing isWow, epic game. The combat is really fun. It's all around you, trench warfare style, but medieval. The modes are fun. Last man standing is two teams fight until the death of the other team until each team wins seven rounds. Doesn't take long. You have free for all, which is obvious. There's a few others too that I haven't played yet. But my favorite so far, is the objective mode. Push a cart of diseased bodies (think like payload on TF2), or get past the defenders and destroy the catapults, or light fires to things, or break into a boarded up home and kill the heirs to the throne, or at the end of one of them you have to kill or protect the king, which is made of one of the players. There's more I think, but you get the gist. The objective modes aren't just one thing. You have 3 or 4 areas or objectives to do one by one. So while there is currently only 6 maps it's still like 18-24 areas to battle in. There's supposed to be free maps coming, as it is, there's a good amount of variety already, as I said 18-24 areas each one with an objective. The maps are very well done. With lots of different medieval style buildings and wooden outposts, and the terrain isn't flat. One map has a wooden log you have to get across as one of the ways to get to the objective, and below is a river you die if you fall in. The game looks pretty dang good too. Not BF3 quality, but very good nonetheless. This game is just downright fun. Even when you get teamkilled, it isn't that bad. It happens. Everyone is swinging swords and maces around, it'll happen. Don't get mad, just slouch it off. It doesn't happen too often. 1-2 times a match usually. But you can kill 20-30 people in a match, I've seen higher. Even in my short time, just got the game about 5 hours ago, I've already racked up 26 kills in a match. There's four classes. Man of Arms, Vanguard, Knight, and Archer. Each class has 3 different slots for weapons (or you can use one of them for a shield or throwing knife/axe/smoke bomb). There's multiple weapons per slot. So you can use a great big axe or like a big claymore/greatsword for one of the slots. I think it comes with 3 weapons per slot from the get go with a few more able to be unlocked. But yeah there's quite a few weapons available. Controls. While most people will play KB+M, I will tell you that you can at least hybrid it. You can Gamepad+Mouse it, at least with the 360 controller. You probably could play just with the 360 controller, but I haven't tried that, so can't corroborate that. As is you can rebind the keys and the 360 controller is recognized (even as a 360 controller). But yeah you are probably going to want to use the mouse for the aim, as precision is key for blocking.
Timing is important while playing, and you can fake your strike. Some classes can charge, and of course Archers can rain down hell from a distance. But there are limitations to them in the sense you have to reload the crossbow, and can only hold the arrow for so long, run out of arrows for a time period, etc. Game seems pretty balanced. Might need a tweak or two, but I see everybody killing everybody and various classes being better against others and vice versa. That's how it is. People with longer weapons have a reach advantage, people with faster weapons can strike faster, archers can get creamed when up close with the big boys. But that doesn't mean they can't do damage themselves in melee. You can even kick people in the chest which is pretty cool. Health regenerates (no health pickups or team spawn or picking your teammate up), but the health regenerates slowly so it's done right imo. One really cool thing about the game is if you spawn and your team gets an objective, rather than have to run all the way, you can hit a button an respawn at the beginning of the next section's spawn point. Also it's TELLS and ALERTS you this happened. Great addition there. The combat is rewarding. You can cut off heads. But it doesn't stop there. You can cut off arms too! Hell one time I took out a dude's leg, he was dazed, I took off his arm and head in the next shot. Yes, that feels really rewarding. It's also not just the greatswords that take off heads, while I haven't played every weapons, multiple classes and weapons can do it. A mace will easily take off a head, and it's totally possible to kill multiple people at once, even multiple heads at once! Get this game. Go slaughter some filthy villagers! Raze the fields! Kill the King and his heirs! While it isn't perfect, it's very close to being perfect. The genre doesn't have much competition or history. Basically Warband and the recently release War of the Roses (funny huh...unique genre and yet a competing product comes out and almost the same time). Don't worry though, TONS of people are playing this game. Easily 3000 or more people.
Average User Score: 7.4Aug 5, 2012There are different types of 4x games. Some are turn based. Many where you control the ships in combat. All of this is great. But haven'tThere are different types of 4x games. Some are turn based. Many where you control the ships in combat. All of this is great. But haven't you ever wanted to build your empire and ships, and watch the battles instead of feverishly clicking around with your mouse? There has to be a game that eventually comes out like that right?
Well now there has. Endless Space is a cinematic 4x empire builder. The ship customization is pretty good as you get to choose what type of weapons, defenses, etc that you earlier researched to put on your ship (classes also researched). Also fleet size can be upgraded. So you start off with small ships with a few weapons, and can end up with lots of ships and more weapons (or a ton of crappy weapons if you want to see a venerable light show). The angles of the cinematic battles is pretty good. They could of botched this badly, but they did it quite well. Could be a little better, but still does well. They could patch in more cinematic screens or make it better for a sequel. But for now, it is quite fun to watch. Needs a little more variety, but they can add on to this later.
This is a new type of 4x, and the point is, as it's patched and/or the series progresses, this new sub-genre will get better. I like variety in my 4x games. I don't want them all being clones of each other. This accomplishes that, and lays the ground work for a branch of the 4x genre.
The upgrade tree is vast. Don't grow too fast in the game empire wise. There are techs to upgrade to mitigate the 'empire expansion' disapproval factor. You don't need to colonize everything first. Get the bigger solar systems with five planets, and/or the ones with extreme resources. I think this is a great game. A fresh and needed look at the 4x genre. Seriously I've been waiting for a cinematic space battler for a looooooonnnnnggg time. Finally one is out there. Buy it and enjoy a new sub-genre. You'll have your Sins. You'll have your Galactic Civ. You'll have your other. Now you'll also have your cinematic 4x in Endless Space.… Expand
Average User Score: 7.2Jun 13, 2012Multiplayer review. Is familiar enough to the earlier G.R.A.W. games while refreshingly different and more advanced to incorporate some ofMultiplayer review. Is familiar enough to the earlier G.R.A.W. games while refreshingly different and more advanced to incorporate some of the advances other games have added the last few years. The maps are great. Many different nooks and crannies, multiple level with stuff in between (i.e. you run up and down sloping gradients within the map structure). Great evolution of the series and absolutely a needed entry back into the genre. This game like the others is much more tactical than the CoD/BF3 games. CoD obviously the least. BF3 a bit more medium, except when you play the 64 person maps in a narrow passageway/vehicles. But this multiplayer YOU have to be the man. No killstreaks. No vehicles. Sure you have some tactical toys to play with, but you can't just call in an AH-6 overwatch, and don't have to worry about BF3 air vehicles devastating the entire map's groundforces.
I disagree that you can't run and gun. The difference is, you have to be a little bit more reserved, a bit more tactical with it, and it is easier to get nailed because of it. Snipers get good views of you through obscure spots, and sensors can allow you to be shown as you are running towards people. So maybe a more accurate way to describe is jog and pause rather than run and gun. The weighting system also changes your speed and determines how fast you can get past snipers on the run and such. The game is also FAR more realistic than CoD in the sense of it doesn't take 10 shots to take someone down. One clip on a standard assault rifle can easily take out five guys. While I like CoD as it has a place, the whole 1 shot or 10 shots is really kind of lame. I wish they'd tighten that down a bit. In Future Soldier a normal clip is enough to lay waste to most of the opposing side and you can do it faster. The hit detection is good and because it doesn't take 10 hits, it allows for a more realistic aim worsening to be more realistic but not entirely hampering. It works, it's more realistic, and even adds a bit of skill and real time processing while in a medium-long range firefight. While it sucks when someone hacks your data stream, it is a cool feature and awesome when someone on your team hacks the others.
I love this game. Max Payne 3 is pretty fun. But of the two I opened on the same day, THIS is the game that has gotten my attention and the one I can't put down. (though my 360 keeps crashing with Max Payne 3 might have a bit to do with that as well...seems like all 360 Rockstar games are buggy as hell). Easy to fall in love with this multiplayer. May still grow quite attached to Max Payne 3's, but already have with TC:FS. If you liked the GRAW series, this is a no brainer. If not, the additions make this quite a different game as well. Again great blend of familiarity, yet major differences. Been a long time coming for this game and glad UBI finally got another out. 10 for multiplayer.… Expand
Average User Score: 7.8May 10, 2012Epic multiplayer experience that utilizes strategic and easy building elements, fun weapons/vehicles, great graphical style, and free mapEpic multiplayer experience that utilizes strategic and easy building elements, fun weapons/vehicles, great graphical style, and free map packs in the months/years ahead. 10 easily.
If you like multiplayer shooters with more depth than CoD (not knocking CoD, it just doesn't encompass everything a multiplayer shooters can be) than you will love this game. This game is all about the MULTIPLAYER. That's what it's predecessor was all about. That's what this is all about. It just also has added a single player and co-op mode. These are great bonuses, that some idiots seem to think drags down the game because they weren't as long as others. These are add-on bonuses to a multiplayer game. If you're happy with a steak dinner, surely an addition of a small potato and a bread roll can't detract from it right? Well when you read the idiot reviews they knock the add-ons and utilizing incorrect methodology review this game as a single player first game. These people are mindless idiots who only review based not on utilizing their heads and treating each game differently, but try to fit a square peg in a round hole. Without further adieu here are some important aspects of Warhawk you might want to know about before you buy. You can play with the Warhawk which is like a flying transformer/Robotech mech and lay carnage. You can use a tank and lay carnage. You can be in a truck and lay carnage/steal flags/capture territories. You can use the vulture which is like a harrier style jetpack and wreck shop. There's a hovercycle that can zip around maps and if you come to a stop you can use your weapons to take out targets and move on (like your rocket launcher). Even on foot you can easily take down a Warhawk. So there are so many ways to play this game with incredible balance. Each map doesn't have each vehicle, though the Warhawk is on each map, you generally either have the hovercycle and tank or the vulture jetpack and truck. Though there may be some combinations of it. Either way this provides variety as not each game will be the same.
The maps are huge, and multi-layered. What this means is, you aren't just running around a certain elevation and maybe looking up for a 2nd story. You can be shooting at people from hundred of game feet up and anywhere in between if there are rocks or structures, which there are in many areas of each map. The rocket launcher can lock onto warhawks. They can easily destroy vehicles, though they won't lock onto the others which makes for great balance. The foot soldier is still very powerful, provided you equip yourselves with the weapons, which are readily available with the build elements. The sniper rifle is fair, because you see the laser beam on you, but it can wreak shop from an extreme distance equal to probably 2-3x the distance of an entire CoD map. The strategic aspect of buildings is immense. You can protect your zones or flags with various buildings. Funneling people certain ways. Making it hard for vehicles to swoop in. You can build forward bases so you can launch your attacks quicker and hold a territorial advantage over your opponent (at least until they take it back). You have shields that can force enemies to get close before they can destroy your buildings by getting beyond the shield. Which can present a problem for vehicles since their are smaller gun style turrets and big laser turrets. The laser turrets will lock onto any vehicles and since it takes a second or two to lock on, once they start hitting you, you're also can't escape out of their zone for a couple of seconds. Communication sure helps, but it isn't always needed. It's pretty self explanatory. You need a weapons depot. You need those big laser cannons. You need walls. You need other vehicle spawns. You need to compact these as much as possible to try to fit them in under the range of a shield. Look around and if someone else has already built one, or if you see they are about to, then build something else. It really isn't hard. In a few weeks (like the beta) people will routinely understand and without voice communication will know what to do for the most part on building stuff. The game play is extremely fun. Even the discovering of the different tactics and the growth of the player in discovering these is worth the price of admission. Impatient people or those who sometimes are might need to give the game a little more time. But generally speaking you will have a blast from the get go. It's so easy to build to buildings, and you constantly accrue the energy currency to do so while be near base, and the buildings come so quickly it's amazing. Someone getting away with the flag and you have no vehicle? Spawn one and go after them and if they're not in a vehicle or in a slower one YOU CAN CATCH THEM! This is absolutely worth the price AND YOU GET FREE MAPS for the life of the game! No community dividing. A+ 10/10 5 stars A MUST BUY!… Expand
Average User Score: 6.6Feb 11, 2012Great Game. Fun. Wild. Unique.
If you like multiplayer FPS, you should love this. Yes there are matchmaking issues that effect some (andGreat Game. Fun. Wild. Unique.
If you like multiplayer FPS, you should love this. Yes there are matchmaking issues that effect some (and all). For me, while having to wait sometimes (thus the all), it really isn't hard to get into a game, and I'm level 30 right now. Is it CoD quick? No. But there aren't 10 million copies sold. They are going to tweak the matchmaking soon, some say early March, others say much sooner than that and should make things better and remove the main complaint by impatient (and/or) unlucky users. Either way I'll be having fun even with the current matchmaking. I've seen far worse. Lag? Very little. Probably one, maybe two matches out of the dozens of games I've played (level 30). Which seems to be pretty normal amount with any multiplayer game.
They will be updating the game. We'll get a free map in March. The 'pay' stuff (costumes) can be unlocked by playing. Now that the bad stuff is out of the way, let me tell you why should buy this game!
Do you like the customization of CoD?
Do you like the unique flair and ambiance, not to mention craziness of Team Fortress 2?
But just want something unique as well?
Well this is your game. Just about as many weapons and customization options as CoD. Iron sights. Silencers. Extended Mags. Through walls. And more.
Crazy Gadgets...bear traps. exploding jack in the box's. inflatable shoes. pipe bombs. ghetto superhero cape to fly around and pounce on people. (remember people these are 'impostors' so they all look certifiably ghetto) And more. My favorite so far is the default grappling hook. You can fly (well grapple) around the map fast and can grapple on pretty much everything, including the ground. There's actually two different sets of gadgets. So you can have the grappling hook and the jack in the box at the same time. You can choose your size. Big = slower = more hp's = bigger targer. Tiny = faster = less hp's = smaller target. There's 5 sizes. Default is the middle one.
You even have a psych profile that at level 30 you can choose to give you a +/- benefit. Like say....gives bonus when doing team situations and penalizes solo actions....or a different one that is vice versa. There's many MANY different psych profiles. Gotta be at about 20, maybe more.
So yes, when it comes to customization, there are tons. There are 1000 levels, and I just wouldn't be surprised if they added more stuff later, since it appears I'm getting access to lots of stuff and I'm only at level 30. So what do you unlock once you are at say level ~100 and on? I have no clue. But there's probably going to be something.
Now for actual gameplay. You have team deathmatch. You have fumigation (like control points). You have propaganda (think one netural bomb which is a battery that juices your propaganda machine). There's another mode too, but forget and haven't tried it.
People fly around, grapple around, rollerskate around, normal run around. Some people use the 'see through walls' thing to show enemies through walls for the team. Throw bear traps down around a control point. There's lots of crazy stuff. Fast paced. (especially when you know what you are doing and the opposing team does as well)
It's fast and furious. It's unique. It's similar. It's fun. Seeing a fat tub-o flying around and trying to pounce on you is pretty funny and even comes with the cartoon 'something is falling' wailing type sound as he pounces on you.
It plays great. Mouse might be a little sensitive, and right now there is no controller support. Hopefully they change this, as it should be mouse + keyboard, mouse + 360 controller, 360 controller alone capable. But for now it's just mouse + keyboard. (and since it's on the ps3 and 360, there really isn't an excuse)
The maps are pretty good, definitely has the Aura of a gotham city batman and joker type locale. Now if they could only add a payload type mode, this game would be insane. As it is now it's great. I'm very tough on scores, so this gets an 8. Which is a great game, and a blast to play. (lesser critics might give a 10). I can understand that, but this is really an 8 game. I can understand lower due to matchmaking (maybe a 6), but that should be fixed, and if everyone is complaining and I'm experiencing the same thing...then it's just impatience. But some are probably having more problems than me. Again. I haven't had to wait very much, with the occasional couple of minutes...oh no. As it stands now I'm going to overlook it in the score since I feel it's being hammered much ado about very little, and they are working on it.
But for overall fun (which isn't the score you give when rating) it's a 10. Buy this game. It's fun and unique with some familiar aspects that we've come to enjoy on other shooters.
Good luck.… Expand
Average User Score: 5.1Oct 4, 2011Broken Game. No fps competitive multiplayer. But they at least have some competitive multiplayer. Timothy Leary on acid would have a badBroken Game. No fps competitive multiplayer. But they at least have some competitive multiplayer. Timothy Leary on acid would have a bad trip watching the flicker. The #1 feature of this game, is eye strain. If you want that, buy this game.
Save your eyes. Save your money.
When textures aren't popping in turning you into an epileptic, the game looks great. Seems like it would be a fun game. Probably a bit short, though I've barely played. Supposedly the competitive multiplayer car races have been likened to Mario Kart. I wouldn't know. My eyes are strained to the max after playing the first mission. Half hour later they still hurt. It's not just flickering, there's all sorts of weird artifacts. From seems like a page of text is blinking on screen, to like a red laser sight appearing out of nowhere, yet has nothing to do with my gun or anyone else's. Weird black blocks of all sorts of sizes, and not limited to box shape popping in or out.
It's supposed to be low capped for it's frames at 60 and work around that. Well my i7 920, 6gb 1600mhz ddr3, and ATI 5850 gets about 25-35 while running around, and when still it goes back up to about 60. This is without the eye candy on (what little you can mess around with).
Even has a problem when you move around the edges load up late, even close up stuff. Also this makes me pretty lucky, since many people can't even get the game to load up, or have it crash after playing 10 minutes.
Lots of rage going on with people with uber rigs getting poor framerates as well.
It's having problems on ATI and Nvidia. I'm sure I've only described some of the problems. Will they patch it? Supposedly yes. Will it fix the problems? Who the hell knows. 60 bucks for a pc game, and not one whiff of this obvious MAJOR problem from review sites right before launch = fraud.
This turd, just like so many others this year, (here's looking to you Duke Puke'em) had glaringly obvious problems ignored by the reviewers observing fascist unamerican blackouts on reviews until after the game released. I didn't preorder months or even weeks in advance, merely 30 minutes - 3 hours before launch, and in both cases, the early 'paid' or 'special' reviews ignored all the obvious problems, if they even came out at all (i.e. pc ones delayed so you had to read the console ones first). When they showed us their gameplay video, of course none of these issues were in them.
It's just sad that no one spoke up about these turds like RAGE before they were released. This is something that should of came out weeks ago, saving lots of people money.
I waited until the last second to see some reviews or whatever to trip up. But when you don't see these things in them, you think, hey it'll be a game that works or whatever. I also hear some console players are getting some weird stuff too. But hey gotta pay off those wall street loans, and the only way the board sees it possible is to get the turd out before the other games launch, rather than actually fix the game before launch. Also probably would hurt bonuses.
Wait for a working patch. If one doesn't arrive, do not buy this game. If one does, it would be a decent game, and worthy of a 3/5 or perhaps a 7/10. That's still a decent, and fun game. But for now, my eyes still hurt, and I won't be playing this much until it gets fixed. Shame on iD. As it stands now, turn the game on, turn on some music, mix a drink, and enjoy the strobe light club experience in your own home. This broken eye straining turd gets a 3 out of 10. I would give it a 4, but physical pain knocks it down another point. If the gunplay and the graphical art design wasn't fun, it would score a lot lower.… Expand
Average User Score: 5.7Jun 14, 2011This will focus on multiplayer. It's fun. It reminds me a bit of Team Fortress 2 in the cartoonish, fast and fun action. Of course it'sThis will focus on multiplayer. It's fun. It reminds me a bit of Team Fortress 2 in the cartoonish, fast and fun action. Of course it's different than that, but has its similarities aside from not having different classes (but with all the varied weapons it is like different classes). Freeze rays, rocket launchers, lasers, shotgun, shrink ray, pistol, rail gun, etc. Although I haven't seen any 'speed' changers...you run as fast no matter the weapon. If you are worried about the older nature of the tech as it has to do with a controller, the 360 controller for pc works no problem. So no worries there.
You might need to sign in through the friends sign in thingy on steam if the multiplayer is greyed out, and make sure the steam community is enabled.
The running around small can be a plus, as it can allow you into places you normally can't get to. Sometimes to hide, other times for powerups. It does make them harder to shoot and they can still shoot back but it appears it's weaker for them? Freeze ray will freeze them for a time, and of course if you get killed before finishing them off, they will unfreeze and be fine. There are lifts, that will launch you, sort of like Halo (but not all the way across the map). As hinted, the levels can have multiple stories. Just like most modern shooters, your health will regenerate if you run away and hide. You can duck and jump, but no double jump or crawl. The unlock gear is unlocked pretty easily. It is whacky. For instance I now have a pumpkin with one thing, and another unlock gives me no eyes. Pretty cool, and while there are only 3-4 things you can change about duke, there are many different things any of those 3-4 things are, so there are many whacky It's a bit simplistic, but again it is fast and furious, multiple ways to get from point a to b, and is just plain fun. Level design is pretty cool, it is varied, and the levels aren't all the same color. If you want a non-military style online shooter experience, this can satisfy that need. I can't speak for single player as I'm not focusing on that in this review or score. The graphics are a bit dated, but with the cartoon feel it doesn't exactly matter. Again team fortress 2 style graphics ain't bad either, just don't expect dx11 motion blur. It installs dx9.0c so, it's just a few years standard stuff. The online multiplayer can vary quite a bit depending on how the game is setup. One match had basically shotgun, others had all the weapons. C4 type explosives with detonator, as well as trip mine type. Beer (damage dampener), Steroids (makes you bunch harder), and other stuff, like double weapon damage....someone said UT3 sort of stuff is also about right...but implemented with duke's style.
I haven't seen all the maps, nor used the jetpack, but I'm sure that would make it even more varied. Two hours played went by fast. dm, tdm, king of the hill, and capture the babe (flag) is what I've noticed. They have a button for dlc, so who knows what they add in the future.
Overall when you consider it isn't CoD, and tries to be what it is, it's satisfying and simple, yet varied. For multiplayer I give it an 8. (I rarely give 10's unless it's skyrim [assumed] good). So 8 for multiplayer is good. Some might see the lack of kill streak bonuses like getting an airstrike and such and give it lower, but if you know going in what it is, and notice the subtle differences it has with such and thought put into the level design there are some zany times to be had that differentiates it from most other shooters and provides a refreshing take from the great but similar military style multiplayer shooters. You can make up your own mind on whether or not it's worth full price, but there is little excuse to not pick it up when you see it on discount going forward. At $45 on steam pre-order I'm satisfied with the purchase. It should be compared more against the Team Fortress 2 types, then CoD/Battlefield/Resistance/Killzone/Halo types. There was room in the genre for one of these, and it fits that niche nicely. I wasn't one who waited for it, so i'm not a fanboi of this game. I might of played the original back in the day in high school, but don't really remember it. So I didn't come in with any past expectations nor loyalty to the brand. If you can get past that it doesn't use dx11(or 10) style graphics, and put it in its proper place, and don't judge it off one server's variation of the game, it's a fun game. Enjoy. Remember 13 years in development is a skewed number, they redid the game a couple of times, and bought it off the scrap heap a ~couple of years ago.… Expand