Average User Score: 8.4Mar 10, 2014A game made purely for south park fans and that is the best thing about it. It doesn't try to deviate from the show at all, in fact they tryA game made purely for south park fans and that is the best thing about it. It doesn't try to deviate from the show at all, in fact they try to get as many references into the show as possible! Whether it be lines in dialogue. TV's in peoples houses playing famous lines from Terrence and Phillip on the Canad Channel to items and equipment (Cheesy Poofs restore health).
The gameplay is rather simplistic. Battles can be won fairly easily although miss-timing a hit can hurt you, the ability to heal every turn and the fact that health packs are everywhere means you shouldn't have too much trouble.
All in all it's like your playing one big episode of south park and while people may get a little bored of the gameplay the story will have you hooked!… Expand
Average User Score: 7.3Mar 3, 2014Project X Zone is all round a very good game though it is not without flaw.
The pair units have their own "individual" stats. The reasonProject X Zone is all round a very good game though it is not without flaw.
The pair units have their own "individual" stats. The reason for the commas is that the stats are so near to each other with every character there isn't even a need for them. The only stat I found was used correctly was HP where there were some noticeable gaps that I needed to fill with items.
Next are the solo units and equipment. With the equipment there is very little noticeable change and with the solo units while they all had their own unique skills I never found myself wanting to experiment with combinations. I just wanted to keep characters from the same games together. They did not flesh these and so the customisation just ends up a bit gimmicky.
The story. Don't try to follow the story too closely as you will get lost. Dragging in so many characters and so many environments from each area was ambitious and I don't think anyone could have made a perfect story with all of this information.
Finally is the characters themselves. It is great to see some fan favourites in there but nobody will know everyone in depth as there are some from series that have never made it out of Japan and technically this is game number 2. The first was only released in Japan so there will be references that you simply won't understand unless you read up on it.
Having said that the combat is interesting and the writing for the game is clever in terms of the humour. The game doesn't take itself too seriously. This is very helpful as the sheer amount of information can be overwhelming so it is nice to see them take a light hearted approach. Everyone's first line after seeing Kaguya for the first time does make me chuckle and Frank always taken photos at the most inappropriate time is also funny.
The battle system is fairly easy to master; it's all about timing to ensure you don't drop the enemy mid combo. The interesting thing from a tactical point of view is the XP (not EXP) gauge. Nearly every action revolves around using it, both offensive and defensive. Your skills, defend and counters, special and multi attacks all cost XP so you have to think carefully on whether to let an attack through to go all out of whether to block and save up for next time.
The best thing about the game is the design. Visually it is great and the locations are always different thanks to them exploiting everyone’s games for maps. I love what they have done with the music. The music that plays depends on the last unit that had a turn. Each pair’s music is remastered versions of soundtracks from their individual games. The only issue I have is the voice acting. I personally prefer English. I can understand keeping the Japanese as many people like this but I think it would have been nice to give you an option of which to use.
All in all it is a good light hearted approach to tactical RPG's that just about pulls it off and it is definitely worth a try.… Expand
Average User Score: 8.6Feb 26, 2014I have played every generation of Pokemon but I was disappointed with generations 4 and in particular 5. X/Y has thankfully bucked this trendI have played every generation of Pokemon but I was disappointed with generations 4 and in particular 5. X/Y has thankfully bucked this trend though is not without flaws.
The story is exactly the same as any other game in the series but did we think they would change it after all this time?
Visually it is amazing. I know Pokemon games tend to see big graphical improvements from one generation to the next but I don't think anyone expected anything like this. Battles look amazing, some of the animations are top class as well.
As always we have seen new Pokemon but a lot less then what we have previously seen but with the introduction of the fairy type and new type combinations it has mixed things up.
The main problem with the game is the difficulty AKA EXP share. With it on you can beat the game easily. I was 10 levels higher than the champion in my first play through. With it off you find yourself quickly out leveled. This means to play it normally you need to constantly turn the thing off and on again.
Not a problem but something I don't like is the mega evolutions. I think its more gimmicky then anything else. An excuse to cave into pressure to make Charizard a dragon type.… Expand
Average User Score: 8.5Feb 26, 2014This review contains spoilers, click expand to view. You must buy this game!
Tales of Symphonia was one of the first RPG's I ever played and got me hooked on the genre. The characters are well developed and interesting. The cel shaded graphics are brilliant and the gameplay is some of the best for an action RPG. I have played several other Tales games and I always find myself comparing them to this one, and they never quite get there.
The story is classic JRPG but it is very interesting as it has heavy religion based dialect (at the beginning anyway) which doesn't bore you thanks to the way the story is told. They get the mix of serious main arc and plot twists with funny conversations and running gags such as Colette always falling over and Raine slapping Llyod and Genis upside the head!
My only issues with the game are the camera only follows player 1 in battle. I am doing a co op run with a friend and he keeps getting lost off screen. The other thing is no free roam ability in battle like Vesperia and Abyss. Small details that shouldn't stop anyone playing this game.… Expand
Average User Score: 9.0Feb 26, 2014Radiant Historia created a fresh battle system that I really enjoyed and would love to see another game pick up and improve on what was there.Radiant Historia created a fresh battle system that I really enjoyed and would love to see another game pick up and improve on what was there. The beauty of this game comes in the simplicity of the battle system and menu scrolling.
Considering you spend a lot of time going into historia you need a clean and easy to use system to travel throughout the story and it delivers. They could have added lots of fancy mechanics to it but I am glad they didn't.
The battle system while simple to use and understand still manages to become a challenge as you try to shuffle the turn order to maximise your attack and minimise the damage you take.
Presentation is where this game is let down. The graphics are nothing special and the environments are pretty boring with no real chance for exploration. While the character designs are good I don't feel their characters developed as much as they could of done, only Stocke I felt got this. This music is nothing memorable as well, which is a shame.
Overall Radiant Historia is substance over style but well worth a playthrough. My playthrough took 45+ hours.… Expand