Average User Score: 8.3Apr 8, 2014This MOBA deserves your attention. LoL and Dota are not the industry standard of MOBA's...Smite proves that. It's a genius mash up of a 3rd person action game with the mechanics of a traditional MOBA. In my humble opinion, this is the BEST F2P title out there on any platform. The funny thing is, I am not even a fan MOBA's and yet I have spent over 400 hours in Smite.
Ok, sure you have lanes, towers, minions (creeps), and lots of characters to choose from but the big difference here is that you actually have to aim your shots/skills manually using WSAD and the mouse. This little mechanic adds an enormous amount of depth to the combat and makes you much more involved in every second of the game.
The character selection is great! You play as many different gods from mythology like Hercules, Hades, Anubis, Neith, Cupid, and Thor just to name a few. Each god is very well crafted and feels very unique. Every time I purchased or earned a new god, I found myself dumping endless hours into learning the skills and play style of that god. It feels like a new game every time you decide to master a new god. Along with many characters to choose from, there are a handful of solid game modes and maps to choose from as well. Don’t feel like playing the traditional 3 lane map? Well you can choose from one lane maps, arena team deathmatch, control point maps and my personal favorite, the Assault mode (one lane, no jungle and random gods). Another positive worth noting is the amount of care and attention the staff at Hi-Rez has put into this game. It seems like every month or so they release a new god and/or patches and cosmetic changes. If you log out of Smite for weeks on end, expect lots of new additions to the game when you come back.
MOBA’s are known to be highly competitive which usually means you will find a highly competitive smack talking community. The good news is Hi-Rez reacts quickly enough to player complaints and has no problem issuing bans. But there in lies the problem… I have been wrongfully issued a three day ban before with no warning that my account was under review. They just simply banned me and told me to deal with it. After a few emails back and forth, I found out it was because I had too many disconnects mid game. That was only due to my shoddy ISP at the time. Solution? Maybe Hi-Rez could send out emails or in-game messages warning players that their account is under review.
This next issue I have is a strange one that seems to be a big grey area with not only Smite but most Early Access games in general. I purchased several gods with real money in the past. Sometimes Hi-Rez will make major changes to gods that I have purchased including re-skins and skill changes. Well that sounds fine and all but the reason I bought this god was because I liked it for what it was at that time. Some of these changes completely transform the god into something I no longer like to use. This has happened several times in the Beta which I guess is understandable (being a Beta) but it has now happened outside of the Beta which seems to be more of an issue. I just hope that’s not going to be a common thing to do.
Those minor gripes aside, I can’t say enough good things about Smite. With so many low quality fremium games out there, Smite’s content and support make this a diamond in the rough.… Expand
Average User Score: 6.0Mar 20, 2014HONEST Review from an ACTUAL Player (and not a COD fanboy). Be CAREFUL of the MISLEADING Negative Reviews.
Titanfall has reminded me of what it's like to have fun while playing a multiplayer FPS. I forgot that there was more to competitive FPS games than just simply running around extra small maps shooting each other with twitch reflexes fueled by Energy Drinks. Titanfall not only tests your ability shoot things in a hurry but your ability to think and act quickly while giving the player almost total freedom of movement.
Once you play a few rounds, you'll understand that you’re never truly "screwed" in a bad situation. Utilizing your environments (and jump pack) is vital to survival.
Surrounded by enemy players? Use your jump pack to reach an open window or roof. Just encountered an enemy Titan while on foot? Jump onto him and shoot out his Titan brain or go invisible and run away. Need a lift to the nearest capture point? Hop on a friendly Titan and ride on his shoulder while he shields you from bullets. The possibilities are nearly endless. Me personally; the best thing about Titans...is not piloting them at all. I am serious! I love calling in my Titan at the right moment and putting him on autopilot. He can either guard a point or follow you around the map.
A common criticism with this game is the size of the matches. Currently you’re capped out at 6v6. In my humble opinion, that is a good thing!! Seriously! The rest of the teams are filled in with A.I. controlled grunts. The A.I. do a good job of filling the battle and making you feel like your part of a much larger conflict. Also, while we are on this subject of player size, lets just try to imagine what a 24-64 player match would look like...let me answer that for you...chaos. You have to remember that each player gets a titan every 2-3 minutes. If 64 players got their titan every 2-3 mins...well you get the picture. The game was crafted so that you have to use tactics and skills to survive in a match. On that note, the maps are really well laid out. There are an equal blend of open areas for your titans to walk around as well as nooks, crannies, and interiors for the pilots.
Now every game has its downsides and Titanfall is no exception. One criticism you will hear most often is the lack of content, specifically the lack of weapons, items and abilities. The weapons and abilities that are in the game are well crafted and feel unique but there just needs to be more of them. Another hot topic is the lack of single player campaign. Now, I get what Respawn was trying to do but they failed miserably. They were trying to fuse single player and multiplayer together into one seamless experience. But instead you get voice over dialogue playing overtop of explosions and gunfire within a match. It really feels tacked on and rushed.
Titanfall didn’t reinvent the FPS genre but it certainly feels fresh. The constant balancing of pilot and titan combat is where this game scores huge points. Every match I play brings me this excitement I haven’t felt for a long time. I just wish there was more content and lore to explore because it feels like I just got a really good appetizer but no main course.
I would give this game a 7.5 out of 10 but it gets a 9 to help level out those unwarranted 1’s and 2’s scored by people who obviously have not played the game.… Expand
Average User Score: 7.4Nov 7, 2013This is what Castlevania fans have been waiting for. Castlevania LOS is an action packed adventure with an extremely dark story, a richly detailed world, and a memorable cast of characters and enemies. This is the best thing to happen to the series since Super Castlevania IV.
First I want to talk about the production value of the game. This isn't some last minute game designed to take peoples money because it bears the name of a well established, critically acclaimed series. This game features voice acting from some of Hollywood's best talent. Robert Carlyle, Natascha McElhone and Sir Patrick Stewart all lend their voice too help immerse you in the experience. The games soundtrack was composed using a 120 piece orchestra, which ended up winning numerous awards. The beautiful level design gives players the feeling they are traversing massive landscapes despite the game being very linear. Sometimes you will find yourself standing still and admiring the gorgeous attention to detail in every level.
The gameplay is similar to other action adventure games of the same genre (Dante's Inferno, God of War and Devil May Cry). You will be traversing mountain cliffs, swinging from ancient castles, solving puzzles, collecting upgrades, and of course, slaying countless demons and vampires. The combos in this game are very simple and easy to learn. Some games tend to go overboard with complicated combos but not LOS. They keep the combos simple enough so you don’t have to constantly pause the game and check the menu to remember what the combos are. The gameplay has just the right pacing too. Some games you will find yourself mindlessly slaying hordes of enemies to the point of boredom or exhaustion. The game developers know just when to give you those subtle breaks after short but intense fights.
Like other action games of this type, it features RPG like mechanics. You gain XP from every kill, which you can spend on unlocking certain skills and combos. This simply sense of progression helps add some depth to the game. Also, if you feel like it, you can back track to certain levels to gain life upgrades or magic upgrades in case you missed them the first time through. Almost every level contains some sort of puzzle for you too solve. Most are fairly easy to solve and don't disrupt the pacing of the game. However, there are a couple of puzzles in the game that had me turning to a wiki for help…
Castlevania LOS does have a couple of weaknesses though. The first one I want to address is the camera. You have no control over the camera in this game. It does an OK job for the most part but in certain areas, it can cause you to unintentionally end your quest in a hurry. I understand not giving you full 360 degree control (due to the linear level design) but being able to at least switch the angle would have been nice. My other big issue with this LOS is the amount of quick time events in the game…and there are tons! Some even completely blindside you during boss fights which cause you to start the fight over again if you fail to mash the button on time. The only way you could possibly have a chance to react is through trial and error. It’s a real shame they went this route. My last complaint is more PC specific. I really would have liked too have seen more adjustable graphics options in the PC port. Your given a choice of like 4 or 5 options which only add lighting effects and anti-aliasing. On that note, some of the textures could have been a little reworked. Some textures up close look a little bland.
Very few action games of this genre have this amount of polish and production value. It has that dark and gothic atmosphere that Castlevania fans have been craving. If you have a chance to play this on an Xbox or Playstation, I recommend it. The PC port is not bad but could have been better. All things considered, Lords of Shadow will be a timeless classic for any Castlevania fan.… Expand
Average User Score: 8.0Nov 1, 2013Superb storytelling, memorable characters, and a dark but yet gorgeous atmosphere that will stick with you long after you are finished Alan Wake. I need to address one thing first...
This is not a scary game...it's not meant to be. It's a psychological action thriller (check the box art if you don't believe me...) Unfortunately people have rated this game based on "scare factor" and that's not fair. Although this game has the makings of "horror" game, it's not. That's like trying to call the movie "Se7en" a horror movie. It has the atmosphere and aesthetics of one but its a psychological thriller all the way through.
Alan Wake puts you on the edge of your seat and keeps you coming back for more. The game plays out like a thriller/mystery TV show with "Chapters" and "Previously On..." segments. You play as a best selling author who is having difficulties writing his next book. He decides to take a vacation with his girlfriend up to a town called Bright Falls. Located in the pacific northwest, Bright Falls shares many similarities with the fictional town of Twin Peaks (the TV show from the 90's). It's a small, cozy, honest working mans town where everybody know everybody. When your just about settled into the cabin, your girlfriend goes missing. You must then try and track her down while avoiding the darkness that plagues the town and the evil that lurks within.
The game has several key features. The atmosphere by far steals the show. You can tell a lot of attention to detail went into crafting this beautiful northwestern landscape. The lighting and particle effects are excellent as well. The sound design is well done and the narration from the main character adds to the tension and mystery.
I do have a few gripes though... One being the character models and stiff animations. The character models look a little dated. I guess from a distance they don't look to bad but once you see them up close you can really notice the lack of detail. The characters seem to move around in the most simplistic ways possible. Also, the lip syncing is some of the worst I have seen in years. It's like watching a poorly dubbed kung fu movie. The driving mechanics, although short, are poorly done. You never feel like you have full control over the vehicle. Too far to the left or right and you swerve out of control and into a ditch.
My last complaint would be the lack of replay-ability. Once you complete the game...that's it. Your not awarded any bonus missions or free roam. Sure you can go back and collect some coffee thermoses (no seriously there's like 100 to collect) but what is that going to get you? Seeing as how the game was first designed as an open world game (and still feels much like one at times) they could have left that in tact and let you roam around freely after you beat the game.
All that set aside, the games pacing, characters and location are more than enough to draw you in. Like a good book, you wont want to put this one down once you've started.… Expand
Average User Score: 7.6Oct 2, 2013Easily one of the BEST F2P titles on any console to date! If your an action RPG fan, do not skip this title.
This game packs a lot of punch for a f2p title. This game has all the addictiveness of your typical F2P game (i.e. unlocks, progression, multiplayer etc.) but plays out like a payed for title. You get a hefty single player world that intertwines with a pvp (and soon enough, co-op) multiplayer world. Now when I say "intertwined", think Dark Souls. Never played it? Well, basically every player has two copies of the world they play in. One copy is their own world (like a local world) and the other copy is a world connected with other players. So as you are adventuring and questing, you will see silhouettes of other online players. You can interact with them by sending them blessings or curses. But I am getting ahead of myself...
You play as a Caos warrior (created by you) sent on a mission by one of three gods. You get to choose between the Goddess of Darkness, the God of Light, or Lord of the Void. Each god has different strengths and weaknesses as well as magical powers. By choosing a god you are also committing to which online faction you will fight for. This is where the multiplayer portion comes into play. Throughout your adventure, you will capture shrines and small villages in the name of your god. As you do this, you increase the influence of your god within your local game and your online game simultaneously. The object of the game is to complete your main story quests while fighting for territory control under the god of your choosing. As you level up your caos warrior, you can decide to "ascend" him into the crusade (or faction war) permanently. It's like sending your character on a NPC mission where they fight for territory and plunder under your name. However, once you commit your caos warrior to the crusade, you can not use him again. You then make a new god from scratch.
So how does the game feel? F****** awesome! These are the tightest controls I have ever played with. Your caos warrior moves and attacks like a true god of destruction would...without mercy. The controls are so responsive, you will literally have nothing to blame your death on except your poor gaming skills. One other thing...there is no difficulty setting. The game will get very hard once your about 15 levels in. So choose your gear and spells wisely. Also, it is not wise to swing widely and take lots of damage. You will have to repair your equipment quite often which can become expensive.
Which brings me to my next point...the currency system. Now, this is always a hot topic for any F2P game. It's never an easy thing pleasing fans by keeping your game "free" but also making money and keeping everyone happy. But personally, Ascend does a better job then most F2P titles do. There is one currency in the game, souls. There is no "premium" currency in this game. You can earn all your souls without ever spending a dime. By not having a premium currency you are essentially keeping everyone in the same ball park. technically a person could buy expensive soul packs and buy really good gear. But there are equally as good items scattered around the world and in dungeons ready for you to find. I personally bought a bronze level soul pack for $5 (well worth it) which got me 25,000 souls. More than enough to equip my warrior with some really good starting gear. While I was playing, one of my zones was invaded by another player. He was 3 levels higher than me but had really crappy gear. I ended up getting my head stomped in several times by this player. Eventually I had to upgrade my gear and level up some more before I beat him. My point is just because a player buys his gear with real cash does not make him better. If you find yourself getting beat quite often, try beating one of the many randomly generated dungeons in the game and get better loot. Yes you will have to grind away a bit but that's why we play action RPG's in the first place.
So why not give this game a shot? It's an action RPG, it has multiplayer, character progression, unlocks, quests, and best of all, it's free. You have nothing to lose. The developer has lots planned for this game so I think it is worth your time.… Expand
Average User Score: 8.1Jan 23, 2013Entertaining, Hilarious, Action Packed and.....HOLY GUNS GALORE!!! (FYI- I am rating the Vanilla game, not the DLC)
I played this game for about 55 hours. That includes one play through and beating about 95% of all side missions (included in the vanilla game, no DLC). I can tell you this, that was the quickest and most fun, 55 hours I've spent in a shooter in a long time. They say time flies when your having fun, and I say...time flies when you shoot and loot...
Lets start with...the guns...holy crap is there an insane amount of weapons in this game. Chances of you finding the same gun twice are slim to none. Every gun has its own unique stats with its own unique look (plus some weapons have elemental damage to). Come for the fun, stay for the guns ;)
This game is a genius mash of a fast paced shooter with the loot mechanics of a top notch RPG. Mix in a hilarious script, likeable characters and an RPG style levelling system and you have a "AAA" game on your hands. This a prime example of how to mix genres together. If you like shooters, play it. If you like action RPG's, play it. If you like both, your in for a real treat.
The Characters are also what made this game very entertaining. You just don't know what they are going to say or do next. The stories main antagonist, Jack, is a guy you love to hate. I honestly have not had this many laughs in a video game since Conkers Bad Fur Day. Another big plus? 4 player COOP! Although, on the PC version it can be a little buggy and you may get the occasional disconnect, it's so much more fun with your friends and a very welcome feature in any game.
My only gripes with the game are the lack of shared loot or reserved loot. Its kind of a free for all when playing COOP (you do get way better loot playing coop). If your playing with friends you guys can verbally figure out who gets what but when your playing with strangers, In my experiences anyway, it's a free for all. You could be wiping out the entire town of Lynchwood by yourself, then some random guy joins you, shoots two guys and takes the ultra rare weapon that dropped from the last guy. Not a huge deal but that could of been easily addressed. You can trade with other players but more often then not, they are going to keep any rare weapons they find.
The other gripe? The lack of side missions. Now some people would say 55 hours is a decent amount of time spent playing a game (my friend beat it in 30). Well..I figure for every hour spent playing I should get 1 dollar's worth (1 dollar=1 hour). This game could of used more side quests to add a bit more value. You can play through a second time on a harder difficulty with better loot. It's called Vault Hunter mode, and its literally the same game over again. Nothing changes other then better loot (which is not a bad thing, just tacked on).
If I was to suggest ideas to help the next Borderlands game dominate even more...I think there should be a pvp multiplayer mode (with match making of course). Not the duelling system they have now, but a 4v4 or 6v6 kind of thing. That would be lots of fun. With a chance for the winner to get rare loot. I think they should include more vehicles and more open levels. Also (last thing I promise), more character creation options. There's a serious lack of character diversity in this game. Bottom Line- Do not skip this game if you enjoy shooters. Do not skip if you enjoy action RPG's. Definitely do not skip if you enjoy both. IMO, grab this game on a sale. At full price I was expecting a little more content.… Expand
Average User Score: 6.9Jan 23, 2013Innovative, Safe, and Mundane.... all at the same time
I know its hard to lump all 3 of those words into the same category but with Tera, you can. I'll tell you what's innovative about it and I am sure this comes as no surprise, the combat . I am sure you have heard all about the combat in Tera and it is definitely lived up to its reputation. It's fun, engaging, fast and furious! It's nice to play an MMO where the combat is measured with skill, and not just... who has the better skill bar. The combat is one of Tera's biggest draws for sure. The other big draw... is its graphics. Everything from the world, character models, animations, and effects have been truly realized in this fantasy setting. From the moment you step onto the island of dawn, you will be blown away by the colourful world that lay before you. The artists did an excellent job putting detail in just about everything you look at.
But how does the game play out? Well...it plays out like a great 3rd person action game would. So far, I haven't really found any flaws in how the game feels. It seems the developers put a lot of time into ironing out any game play bugs and flaws. It's a very fluent, quick, responsive game and plays surprisingly well with an xbox 360 or PS3 controller. It almost feels like this game would have been the perfect match for a console MMO (and it almost feels like they had that in mind during development).
Also its worth noting that the character creation and class selection is a very exciting process. The amount of choices for character creation and class selection is exceptional. They include just about every major class from the fantasy realm and include a few fresh ideas. Every class has its defined role... i.e. the Warrior is a fast, agile class that deals damage at a higher rate of attack, thus making it a front line DPS fighter...but, your not "limited" per say to that role. If you do want to venture out and play a different role with your character, you can, its just might be more challenging then sticking to the pre-defined role. It comes down to how you control your character during combat that defines your role. Once again, its actual player skills that counts.
So I got the positives out of the way, now for some of the negatives...and when I say negatives, I mean major flaws. I am just going to come out and say it...the questing is absolutely TERRIBLE!!! (or Terable..hehe..I just had to do it). It's like the game directors gave the story and quest department some time off. The quests are the most unimaginative, boring, and mundane quests I've ever encountered in any MMO. They are the generic "kill X amount of this monster and come back to me", or "talk to so and so, then come back to me"...but done in the most boring fashion ever! There's not even voice over dialogue to keep you entertained (not even with the main story quest givers!!). IMO, the whole fetch quest system (in any game now a days) is in a desperate need of a face lift...or elimated from MMO's all together.
Next would be the tedious grind through levels...It can get really old really fast. Do boring fetch quest, gain XP. Kill several mobs, gain XP. Repeat that over and over again. Now some people may say that you can never get away from that in MMO's. I say, not true. Lets take SWTOR for example. I know the game was a big let down but the questing, story, and voice over dialogue definitely kept me engaged for some time. Even GW2 adopted voice over dialogue with cut scenes for the main story quests. SOMETHING MORE!! is my point. To put absolutely no effort into keeping your players engaged in the story and questing is probably why they lost so many subscribers in a couple of months following release. It's like they thought the combat would suffice and they left it at that.
Final Thought: It's a great game for new players to the MMO genre. It's fast and furious combat will keep gamers engaged for a bit. Unfortunately, this game took the most basic cookie cutter MMO mechanics and slapped a new coat of paint on it. It's a tedious and boring grind through levels. The game does has a saving grace (well 2 actually), Graphics and Combat. That's it. The other draw I guess is the fact its going F2P in less then a month. You can play now up to level 28 to get a head start. That should be enough time to decide for yourself. Is the innovative combat enough to keep you engaged? or does it feel...lifeless?… Expand
Average User Score: 7.0Dec 6, 2012PAY TO WIN...YOU ARE WARNED
I give this game a 3 out of 10 only because they created a f2p MMOFPS on a massive scale...but that's it. The gameplay feels cheap, the controls feel clunky and the combat is not as exciting as they make it out to be. I agree with a lot of the other reviewers here, most people are being blown away by the sheer size of the game and the fact its f2p. Well, just because a big budget game and f2p, does not make it a 10 out 10 blockbuster game. This game has pay2win all over it. It takes a hell of a long time to earn anything in the game and the teams are horribly unbalanced... every time i log in, my team is pushed back to furthest corner on the map and we have no chance of pushing back. It seems as if most gamer's jump ship to the winning faction and call it a day. For the last two weeks, we have been stuck in the same corner trying to fight our way out and we are not making any progress. If your looking for that next mmo/fps hybrid, look past this one. Great idea, poorly executed. Hey SOE, maybe you should of created some sort of cap or auto balance for the teams. The fact that anybody can join the wining and steam roll the entire map is BS. And why on earth would you make it so hard to actually earn better weapons?? It does not sucker people into buying your premium crap, it turns people away from the game. Look at what GW2 did right and learn from them. I suspect this community if going to die real quick. Especially with the release of Firefall coming soon. You guys need to get over the fact that you can create huge worlds, you need to work on balancing, gameplay mechanics, combat, and..well...just about everything else in the game. Huge worlds do not cut it anymore. The game is boring... FAIL… Expand