Average User Score: 8.4Jun 12, 2013I often find that the best games are those with a simple premise, but one which is executed to near perfection. That is the case in Gunpoint.
What is so satisfying about the gameplay is that nearly everything works how you think it should and how you would want it to. Nearly any elaborate system that you can theorise can be put into practice, and whilst it might not always work as intended, it is always possible to see why, keeping frustration to a minimum. It also facilitates for significant emergent gameplay, with numerous solutions available that probably even the designers did not envisage.
It is this emergent gameplay that allows the rather short length of the game to be forgiven. Played straight through, completing missions only in the first way that you think up, rather than looking for more elegant solutions, the game will only last around three hours. For a $10 game this may be too short for some people, however in my opinion the significant replayability of the game negates concerns regarding its length. At the time of writing I have put in a solid 8 hours to this title, and still feel there are numerous solutions still to be discovered.