Average User Score: 5.5Mar 18, 2012There isn't a lot of side quest, but it doesn't break the game. Combat is more dynamic (for me, ME2 was too slow in terms of movement), andThere isn't a lot of side quest, but it doesn't break the game. Combat is more dynamic (for me, ME2 was too slow in terms of movement), and it's new features are quite addictive - side roll and unlimited run time (ough, finally, N7 graduate that actually can run), in particular.
Yes, it's not so RPG (neither ME2 was), and advertisement trailers are just lies (i'm talking about "interactive storytelling" one here). Dialogs (and dialog options) are fewer and shorter.
There are some annoying things (like scanner between CIC and war room, that stops you for about 5 seconds every time - goddamn thing, why is it here?), some bugs (most of them are sound or interface related - displaying incorrect info), and framerate drops - in intensive cutscenes, usually.
Sure, it's all understandable and forgivable. Earth is under siege, so why are you chatting down here? It could be a [hidden] timer for how much more Earth can sustain, but there is no such a thing. Perhaps it's for the better.
I was worried about music - but it fits well. And no more sound warping (heeeeavy doppler effect) when running, at last. Voice acting and lip sync are good.
Many people complaining about they haven't got any answers in ending. Perhaps they lack perception, knowledge of basic physics or just don't want to think, i can't guess. For me, the only question i've left was "why the hell Normandy engaged FTL drives?". Ending is good for me (well, at least the one i have chosen - and almost without any doubts), and closing cinematic is very emotional.… Expand