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Average User Score: 7.7Feb 7, 2012Plays out too much like an MMO. The zones feel like they were ripped out of any given fantasy MMO - just by their layout and content. TherePlays out too much like an MMO. The zones feel like they were ripped out of any given fantasy MMO - just by their layout and content. There are a fair few fetch quests in the game and a lot of simple excuses to just have you clear out a dungeon. The combat is fine, but even on hard the game is very easy. I found it generally took one or two spells to kill most enemies, which is unfortunate given the decent combo system in the game. The crafting systems in the game are some of the best I've seen, at least.… Expand
Average User Score: 5.6Oct 12, 2011It might only be worth your time if you haven't played the original Dead Rising 2. I never got around to it, but even still Off the Record hasIt might only be worth your time if you haven't played the original Dead Rising 2. I never got around to it, but even still Off the Record has its flaws. The story is pretty nice, but from what I understand it simply inserts Frank West in Chuck's old scenes (I'm not sure though, so I won't hold it against the game just in case). The gameplay, however, has a few problems which will annoy people to varying degrees. Weapons still degrade very quickly, which isn't a huge issue but it can lead to some saving your best weapon for when you really need it or you think it will be most fun. It's still a minor annoyance to me that you can't hold more ammo for a gun than what comes with it. If you empty the gun, you need to go find another gun somewhere. The game has long animations typical of some of Capcom's games, which may annoy some people but it's not really a big deal for me. Just beware if you're being crowded by zombies (or swamped by hostile humans) and you're low on health, it's unlikely you will be able to quickly eat something or pick up a new weapon to save yourself. These dire situations are rare though and I'd say they're more often the fault of the player than the game. And of course, escorting survivors is still a big part of the game since it gives such a huge PP (experience) boost. Escorting people is never fun and it's not different in this game. Be warned that you do have to walk them back to and actually enter the safehouse to rescue them. Capcom did not update the game to use DR2: Case West's hostage rescuing system.
There's a sandbox mode now, which removes the "missions" of the game. This leaves it pretty empty feeling. What you can do amounts to killing zombies and doing some timed challenges that have so far been all about killing zombies. There's leaderboards for this stuff, if that interests you. The sandbox stuff would be better if the world was more open and had no loading times, but that would be more work than is worth doing on Capcom's part I guess.
The game is a definite improvement over DR2 but the improvements aren't worth $40 if you've played DR2 already. It's probably worth your time and money if you enjoyed the original DR, Case Zero or Case West though.… Expand
Average User Score: 7.3Sep 17, 2011A rather mediocre game that seems to be given more leniency than is usual simply because it's PC exclusive. There isn't a lot to see here,A rather mediocre game that seems to be given more leniency than is usual simply because it's PC exclusive. There isn't a lot to see here, really. It definitely harkens back to the FPShooters of the past, but not entirely. Its gameplay is as simple and repetitive as the old shooters, but the level design is definitely modern in that it's mostly linear and scripted - essentially the worst of both worlds for me. This definitely isn't the boost of adrenaline the FPS genre needs (which is how a few people I've met have described it) but at this point I don't know what is. Runnin' and gunnin' has never made for great gameplay, at least for me.… Expand
Average User Score: 8.1Mar 7, 2011Unfortunately, it seems Game Freak still hasn't worked out a few kinks in the Pokemon design. Like the previous generation, Pokemon Black andUnfortunately, it seems Game Freak still hasn't worked out a few kinks in the Pokemon design. Like the previous generation, Pokemon Black and White play at a snail pace. Your walking speed is atrocious and you're stuck with it until you're given the running shoes. I don't understand this design choice at all. Why disallow us from running in the first place? I've always found this to be a nonsensical milestone to meet in the games.
Most actions and events are unnecessarily slow too. Transitioning from one scene to another (such as entering/exiting a building or a battle) still takes too long. Battle phases are still too drawn out as well. It should not take so long to show the attack you've used, the damage it has done and any multipliers or effects applied to it. This could all be remedied by simply showing all relevant information above the rival Pokemon (a la most RPGs), rather than the usual text boxes at the bottom of the screen.
The new Pokemon are better than I expected, to be fair. I'd seen a lot of the official art of these new Pokemon a while ago and I was not impressed. Fortunately, as sprites, they look a little less hideous. Still, I consider them to be pretty weak compared to earlier generations (I didn't think much of Generation IV's new Pokemon either), but that could be nostalgia clouding my judgement.
The story in this generation is slightly darker and more complex than the series has ever seen before, which is a nice touch. There are themes in this game I wouldn't have ever expected to see in the series and I'm glad they're there. In terms of story, this generation is far ahead of anything before it. However, don't expect to be enthralled by it - this is still a Pokemon game.
I was hoping for more change in these games, honestly. I wasn't expecting these changes (I imagine straying from the proven formula too much could prove hazardous), but they would have been nice. That's about all I've got to say, really.… Expand