Average User Score: 6.4Aug 14, 2015Chucklefish has some of the worst behavior and attitude I've seen towards gamers since EA starter their bologna.
They begged people forChucklefish has some of the worst behavior and attitude I've seen towards gamers since EA starter their bologna.
They begged people for support on KickStarter, made promises they couldn't keep, continually delayed updates and ignored their fans. And when people started to complain, they turned around and blamed their fans, the ones who SUPPORTED them for the delay in the development process.
This game is STILL stuck in development hell and it's still as terrible as it was when they started. Don't support this game, don't support these idiot, thieving developers and stop supporting early access.… Expand
Average User Score: tbdAug 14, 2015Another half-assed attempt by Chucklefish to get money out of people. Just their behavior and attitude towards the gamer community should beAnother half-assed attempt by Chucklefish to get money out of people. Just their behavior and attitude towards the gamer community should be enough to keep most gamers away, but unfortunately there are always going to be morons clutching to the underside of a bigger fish, offering their support whenever they can.
Poor developer behavior aside, Wanderlist Adventures offers nothing new to the industry, it's the same tired, old tripe that we have seen countless times, with much more outdated graphics. Many people can't even get the game running on their hardware after buying it on STEAM thanks to the developer's incompetence.
End game content is terrible. The price of admission for this waste of garbage isn't worth it. Chucklefish should start thinking about F2P games, then they can rip people off and look less like scum bags about it.… Expand
Average User Score: 8.2Aug 5, 2015I've heard people rant and rave about this "horror game". It took me a long time to track down a physical copy of this stupid game and by theI've heard people rant and rave about this "horror game". It took me a long time to track down a physical copy of this stupid game and by the time I did get one... It didn't work. The game is old enough to have compatibility issues with new versions of windows, there's also a bug that I ran into the causes the game to crash every time.
Technical issues withstanding, this game is not only slowly paced, but completely uneventful. I am a huge horror fan, but I came into this expecting some sort of actual horror game, instead it's really just a writer walking around being freaked out.
In the end, the game writers left it up to you to draw your own conclusion if there was actually anything paranormal or if it was all just in your character's head, which frankly, is lazy writing no matter how you try to defend it.
Contrived, slow, stupid, poor writing, bad pacing, outdated. This game isn't worth any sort of time investment.… Expand
Average User Score: tbdAug 5, 2015A lousy excuse for a game, clunky, unwieldy and mechanically unimpressive, not only does Dungeon Hero make no great strides on any genre inA lousy excuse for a game, clunky, unwieldy and mechanically unimpressive, not only does Dungeon Hero make no great strides on any genre in particular, but they are tarnishing the PC platform by introducing what is essentially a mobile platform game with IAP to further line their pockets with their unearned money.
I suppose it wouldn't be so bad if they were offering this game for free, but the reality is, unless you feel like spending more time playing the game, just to earn premium currency to unlock further content, you'll need to actually spend money to progress.
People need to make an example of this game and refuse to buy it.… Expand
Average User Score: 5.3Jul 29, 2015If you've played one of the games, you've played them all. Shallow game mechanics, complete lack of gameplay and outdated visuals. This gameIf you've played one of the games, you've played them all. Shallow game mechanics, complete lack of gameplay and outdated visuals. This game lacks even less gameplay then the previous three games. Answering one question, the game still leaves every other loose end untied while leaving players with more questions then answers. Bad graphics, poor writing, limited gameplay, Scott should be ashamed.… Expand
Average User Score: tbdJun 9, 2015A ORPG for IOS and Android that plays itself. Even when you aren't logged in. Neat concept, poor execution. The IAP are out of control and toA ORPG for IOS and Android that plays itself. Even when you aren't logged in. Neat concept, poor execution. The IAP are out of control and to make matters worse they have a subscription model in place you have to use to access some of the most badly needed features. This is one of thr worst examples of greed, pay to win and pay to play masked as a free to play you'll ever run into.… Expand
Average User Score: 8.7Mar 29, 2015Divinity: Original Sin is a sandbox style RPG, you are allowed to roam around, where you want, doing what you want, how you want. If you'veDivinity: Original Sin is a sandbox style RPG, you are allowed to roam around, where you want, doing what you want, how you want. If you've played Fallout or Fallout 2, you will know what Divinity: Original Sin is like.
The game has wonderful graphics and great music, along with great voice acting, so where's the problem?
To begin with, the game is almost completely directionless. The first town you encounter, you are going to run into tons of quests, all of them wanting you to do all sorts of other things, help them out, whatever. That might not be such a terrible thing, but Divinity handles their quest systems awfully.
To begin with, there is almost nothing to be said for it's quest tracking. The only thing the game does do is keep track of dialog you've have with other NPCs, as well as tracking things you've already done in the quest line. Besides that, be prepared to wade through thousands of lines of text, as well as randomly walking around the game world, hoping you run into what you need to complete the next quest.
As if this weren't bad enough, Divinity has a poor sense of overall direction and this also makes completing the quests in Divinity all the more difficult. While some quests can be completed with ease, others, that are assigned to you at the very beginning of the game are impossible to complete until you've leveled up. I don't see the point in assigning quests to players that they can't reasonably complete until hours or days later into the game. All it does, it clutter up the awful quest tracker they already have and confuses players even more.
Along with that, it's impossible to know if you should be in a specific zone or not. It's entirely too easy for players to accidentally wander into zones that are double or triple your level. It's almost always a death sentence and can help lead to a massive amount of frustration on the player's part.
Besides the broken story, awful quest tracking, complete lack of direction in almost all ways and terrible design choices made by the developers, there's another issue I haven't addressed yet. The game is advertised to have co-op game mechanics in the game. I don't consider it a true co-op experience. Instead of allowing players to play their own games and then dropping into a friend's game, with their own character, players are forced to take on the role of someone else's character.
This way is an awful choice because players are going to find themselves stuck in characters they didn't want, with builds they didn't want, being forced to play the game in a style they may not enjoy or are comfortable with.
I wanted to like this game, but I can't.… Expand
Average User Score: 3.2Feb 16, 2015The first Lucius was a buggy hell of a mess. It was also completely linear to the point that if you didn't complete your "missions" in exactlyThe first Lucius was a buggy hell of a mess. It was also completely linear to the point that if you didn't complete your "missions" in exactly the way the developers envisioned it, you'd fail it. Combine that with game breaking bugs, terrible game AI and unpolished development and the game was horrendous.
Apparently enough idiots bought Lucius that the developers were able to afford to begin development on " Lucius II". In the newest version of the game, unlike the first one, it takes on more of a "Hitman" style of game-play, something that should have been core to the first game.
It's unfortunate that, besides some of the game-play mechanics, the game still stinks of unpolished crap. The game is horribly buggy, the AI is as stupid as ever, a complete lack of polish, boring story and repetitive game-play. there are game breaking bugs that will prevent you from completing the game.
Developers like this give the indie scene a bad name.… Expand
Average User Score: 6.8Jan 30, 2015So, it wasn't worth the wait, it wasn't worth the "hype" and it wasn't worth the money.
It a generic JRPG with a identity crisis. It hasSo, it wasn't worth the wait, it wasn't worth the "hype" and it wasn't worth the money.
It a generic JRPG with a identity crisis. It has some intresting ideas it throws around, but for the most part the game does what is 90% wrong with JRPGS.
I am almost positive the biggest driving force behind ANY of it's sales is that it made an attempt to identify with Earthbound, which to be honest is ridiculous. It lacks the art, humor and soul of Earthbound.
The game substitutes any sort of meaningful character progression by having 40-ish party members, none of them being interesting, meaningful or deep. All of the character abilities and commands are just re-hases of other ones under different names.
Don't even get me started about the gear and equipment system which is obviously implemented to increase gameplay time, not enchance gameplay.
The developers should be ashamed. Just terrible. I really wantred to like it, but to be honest the ONLY reason why I wanted to like it was because of the Earthbound name drops. Outside of this, the game isn't special, it isn't unique and honestly it's not good.… Expand
Average User Score: 6.9Jan 8, 2015A great turn based tactical ghost hunting game, it's everything I ever wanted in a ghostbusters simulator. Honestly I don't know why thisA great turn based tactical ghost hunting game, it's everything I ever wanted in a ghostbusters simulator. Honestly I don't know why this hasn't come out sooner.
You can tell the game is indie based though, the interface really needs polishing and a lot goes unexplained. As of right now I can't figure out how to do some things in the game and the game doesn't explain how to do it. Because the game is so unknown with the gaming community, there are very few guides.
In the end though, this is certainly a amazing example of what great indie games can come out if you support them. We need more of this and less Five Night at Freddies.… Expand