Average User Score: 6.1Nov 27, 2012Assassin's Creed 3 really is a striking game all around. It's brilliant presentation of scenery and locale, it's incredible attention toAssassin's Creed 3 really is a striking game all around. It's brilliant presentation of scenery and locale, it's incredible attention to history and beautiful looks, as well as the minor-but-huge fixes to the overall game mechanics, this game succeeds at finally separating itself from the Ezio-esque gameplay style for good. Assassin's Creed's overall formula for gameplay remains relatively unchanged: get presented with a well choreographed cutscene, go sneak around a bit, do some high and low profile combat, and maybe the game will even throw a cookie at you if you manage to complete the optional objectives. The difference though between this game and the two others are the fixes they made to just about everything. In Assassin's Creed 2 and below, the climbing system was revolutionary at first but quickly became frustrating. By the time Revelations rolled around, you could clearly tell that Ubisoft was trying it's best to revamp the climbing system, but now they've finally done it right. No longer will you be making awkward camera-angle constrained leaps of faith that most often result in a rather confusing and infuriating death, now instead you need only hold down the high profile button and you'll stick to whatever you land on 99.99% of the time. In addition, the combat system has been largely improved and appears much more fluid. Ubisoft diversified it's previously counter-to-win system by adding a variety of enemies that respond drastically differently to various kinds of attacks, as well as added cool cinematic-esque breaks to the combat by having the enemies form firing lines on you, and you as the player having to react accordingly. Gadgets have also diversified and have all become relatively useful, as compared to the previous games where I found myself using solely one or two. The open world setting inside of the untamed Western Frontier adds an immersion previously unknown in the Assassin's Creed series. It allows players to quite literally take a breath of fresh air as they break away from the hustling, bustling cities of Boston and New York to take a quiet stroll in nature, hop along some trees in an aesthetically pleasing manor, and hunt some animals for pelts and other sell-able goodness.
The story during the first three sequences were a tad slow, but after the end of the third sequence I felt that it was worth the wait. Connor's story isn't necessarily as touching as Ezio's in Assassin's Creed 2, and there isn't quite as much of a connection between the player and the characters, but even despite that i found the historical aspects, the well-done voice acting and visuals drawing me in further as I progressed through the story.
There are however a few reasons this game is not receiving as good a score as I would have liked to have given it. The few biggest things that deterred me as a PC player were the glitches and the overall unoptimized engine on which AC3 runs. Graphical anomalies, AI bugs, disappearing objects and townsfolk as well as the overall poor framerates on my rather hefty rig left me a tad unsatisfied. With a few simple patches from both Nvidia in it's drivers and Ubisoft with some minor game fixes, this could easily earn another point from me.
Some other negative points to be noted were some of the rather pointless features this game introduces, such as the underground Free Mason navigation tunnels and the frankly overcomplicated trading system. I feel like with every Assassin's Creed game since 2, Ubisoft has been trying to force another concept down our throats: first it was the guilds and the shop-rescuing mechanics from Brotherhood, the bomb crafting feature in Revelations and a combination of the Naval fights and the new trading system in this one. While the naval battles succeed in being consistently epic, if not a bit frustrating at times, the trading and crafting system feels a bit clunky and overcomplicated. If Ubisoft had taken some steps to simplify their UI and to streamline some of the process it wouldn't be such an issue, but I found myself being deterred from using it during the core of my gameplay and mainly focused on story missions throughout.
All in all this a very well done game and I would recommend it to veterans and newbies alike. If you don't have the patience to pace yourself and take the game slowly as it intends you to, this game may not be for you, but for those with the curiosity and the tenacity to explore this game as thoroughly as it bids you to, the experience it grants you is unparalleled.… Expand