Average User Score: 5.2Feb 6, 2014DMC is a total reboot of Devil May Cry franchise, done by a new team. I played the other games in the franchise, and though I enjoyed themDMC is a total reboot of Devil May Cry franchise, done by a new team. I played the other games in the franchise, and though I enjoyed them all, none of them truly wowed me. Honestly, neither did this--but I probably liked it more than any of the others.
Prior DMC games have plots that are usually only about half-way coherent. DMC is a step up in the this regard, creating a story that is mostly coherent, if not stunning. Dante and his brother Vergil are terrorists working to bring a Demon King that is secretly controlling the world. This is somewhat underutilized, since Dante only fights demons during gameplay, facing human opponents only briefly in cutscenes. Nevertheless, I was okay with it. The world is also reimagined, focusing on the realm of Limbo, where demons drag Dante to try and kill him. Overall, the most fleshed out of any DMC world building to date.
The game's graphics are solid, but nothing special. Just about average for a PS3 game.
It's fast, continuous action. The sheer diversity of weapons and actions sometimes almost seem too much to me. You can string just about anything into a combo, which actually kind of made me feel there was less depth than there could have been. Still, when it works, it can be fun to swing from one enemy to the next, assaulting them with a barrage of nonsensical demon and angel weapons. As usual, the moves are totally over-the-top.
It was a fairly fun way to pass the time, but it never elevated itself to memorable levels. 7/10.… Expand
Average User Score: 7.5Jan 30, 2014God of War Ascension is a prequel to the original game. The GoW have become famous for insanely epic battles, gratuitous violence, and equallyGod of War Ascension is a prequel to the original game. The GoW have become famous for insanely epic battles, gratuitous violence, and equally epic stories. Ascension continues this tradition, though, as a prequel, it naturally comes in somewhere below GoW 3.
Even from the first moments, you live out some of the epic scenes that this series embraces--fighting the enormous Hecatoncheries.
Many aspects of play have been fine-tuned and tweaked. Making the overall experience pretty smooth. There was only a single section that irritated me--a platforming piece that reminded me of the tower of blades in the original game. Not so much the context, which was completely different, but the ease with which you could instantly die. Combined with the fact that, after death, reloading takes several annoying seconds, this was enough to dampen my enjoyment of the game.
At its best, it feels like a finely refined version of the classic formula. At its worst, it reminds me of some basic weaknesses in the franchise never really corrected--namely that it can occasionally step over the line between challenging and frustrating.
Yeah, it's absolutely gorgeous. The monsters are beautifully crafted titanic abominations fought in great set piece battles. Sometimes, in fact, the game tries so hard to pull of the epic confrontations, it pulls the camera out farther than I'd have liked. If I'm fighting a pack of guys, I want to be able to clearly see where my character is. But this only happened a few times, so it was a minor gripe.
The story follows Kratos's attempts to break his bond with Ares, before he sets out on the original quest to destroy the God of War. He is constantly haunted by the Furies. The story is told out of order, and initially is confusing--which fits well based on its theme of the Furies driving Kratos made for breaking his oath. It's really pretty good.
Overall, a solid entry that I'd have rated slightly higher if not for a few gripes (mentioned above) that detracted from the experience.… Expand
Average User Score: 9.1Jan 14, 2014Naughty Dog makes good games. Really good games. The Last of Us premise sounded fairly basic, and not something I usually go for:Naughty Dog makes good games. Really good games. The Last of Us premise sounded fairly basic, and not something I usually go for: post-apocalyptic zombies vs regular people. Of course, they had a new twist--the zombies were victims of a fungal brain infection. Still not enough I would likely have tried it ... Except these are the people who made the Uncharted games.
Gorgeous. A dirty, post-apocalyptic world never looked so good. Seriously, the shadows and reflections are stunning.
Let's just say I was still thinking about the ending days later. The characters are fully realized, with unique and compelling personalities, true to themselves. Both protagonists have moments when you might not even like them, but you always kind of love them. You feel them. Especially, Ellie, who is surprisingly sassy.
Heavy focus on stealth, with plenty of combat and a few environmental puzzles, though nothing as deep as Uncharted. Everything performs so smoothly the control scheme disappears. You can almost forget you're playing a game.
Because resources like ammo are scarce, you're always trying to deal with or avoid enemies in quiet ways without alerting them. Like silent takedowns, which are a real pleasure, and take just long enough to make you nervous someone's buddy will spot you doing it.
There are also some upgrades available, both to your character, and even more fun, to your individual weapons. You can increase the clip capacity, reload speed, and so forth. A system that carries over into Newgame +, which I actually tried out a bit just to continue enjoying the enhancement system.
Overall 10/10… Expand
Average User Score: 7.4Jan 6, 2014I briefly tried some of the PS2 era Hitman games but didn't much care for them. When Absolution was announced, I figured I'd give it a shot.I briefly tried some of the PS2 era Hitman games but didn't much care for them. When Absolution was announced, I figured I'd give it a shot. And while I wasn't really bored or frustrated like in the past, neither did I find the experience captivating. In the end, I stopped after around three missions because it just didn't compel me to move forward.
The game is good looking with some nice movies. No complaints there.
Agent 47 is sent to take out his former handler who has betrayed the agency. After doing so, he begins to feel regret because the woman was helping a young girl escape his fate. It was kind of nebulous, and maybe I would have gotten more out of it had I continued. But I honestly had a hard time caring about the hero.
There was a lot of sneaking around, offing guys, and so forth as you'd expect. And while I had no technical complaints with the experience, I also found no particular enjoyment from it. It felt a little like sneaking around in Uncharted or Deus Ex, except not nearly as satisfying.
The verdict--it was okay. I had other games I'd rather spend my time with.… Expand
Average User Score: 7.7Dec 25, 2013Resogun is a dual stick shooter I picked up for free at the PS4 launch. It's short but incredibly fun once you figure out what's going on.Resogun is a dual stick shooter I picked up for free at the PS4 launch. It's short but incredibly fun once you figure out what's going on. It's got a fast, almost frantic pace, but you have just enough options to mix things up and escape tight spots.
Using the left stick, you move a small fighter plane around a series of circular arenas. Pushing the right stick in a direction fires your innumerable weapons against your even more innumerable foes. In the midst of this, you're supposed to pick up human survivors and get them to safe spots.
For anyone into fast-paced arcade-style games, I'd call it well worth checking out.… Expand
Average User Score: 7.8Dec 20, 2013I was less than overwhelmed with Assassin's Creed III, as my review indicates. Nevertheless, AC IV was my top choice for a PS4 launch title.I was less than overwhelmed with Assassin's Creed III, as my review indicates. Nevertheless, AC IV was my top choice for a PS4 launch title. From the moment I washed up on the game's first island, I instantly found this version more compelling. The new protagonist, Edward Kenway, lives some time before Connor. He's a pirate, rather than an assassin, and a slightly unsavory character. He's convinced he can make his fortune, chasing one far-fetching dream after another. He's more interesting than either protagonist from AC3, but more over, the game is just more fun. The scenes are broken down into a number of small locations, and when you get everything in one, it turns gold on your map. Which basically meant I ran around trying to turn as many locations gold as possible. For the first time in a long, long time, I found myself interested in accomplishing everything in game. In the end I didn't, not quite. The game was a bit larger than I would have liked for doing everything, and while I loved the exploration, by the end, I was ready for it to be over.
The beautiful Caribbean setting pops, especially on PS4. This is by far the prettiest game in the franchise, making simply running around and climbing stuff fun in a way that hasn't been since about AC 2 (the first one).
Edward Kenway is a protagonist out for himself--selfish and short-sighted. But despite seeing his self-destructive path, I still felt for him. And seeing him slowly grow as a character was a pleasure. The story is mostly fun and free-spirited, but tinged with a hint of regret, as the age of piracy is dying and Edward begins to realize that his style of living does have a cost.
In the present, a new, unnamed protagonist takes Desmond's place. The new guy or gal--you never know--is working for Abstergo Entertainment, who is making a virtual reality experience for retail from the memories of Desmond ancestors. Of course, that's a cover, but your hero isn't in on the real loop. It's all kind of tongue-in-cheek. Honestly, since the Desmond sections of AC3 were the best part, I found these sections here a bit of a let down. They mainly consist of hacking mini-games, most of which grew tedious long before I uncovered all the secrets.
The overall play experience is similar to AC 3, but refined in almost every way. Gone are annoying lock picking mini games, that made me actually walk past checks in that game. Now, I go out of my way to collect all the treasures--because, hey, pirate treasure! The game places a lot of emphasis on naval battles, but fortunately, the battles themselves, and upgrading your ship, are actually pretty fun.
In fact, the only tedium I really faced was the real-world hacking mini games, and feeling like a few too many eavesdropping missions cropped up. Don't get me wrong--the occasional eavesdropping or tail-the-guy mission breaks up the gameplay, but it becomes frustrating if you fail and are repeatedly forced to reload. I would have liked it better if, more like AC 1, there were alternatives and the game didn't just reload when things went awry.… Expand
Average User Score: 8.3Nov 9, 2013The original Kingdom Hearts for PS2 was one of the sleeper hits I think I only tried on a whim the first time around. The concept, a mergingThe original Kingdom Hearts for PS2 was one of the sleeper hits I think I only tried on a whim the first time around. The concept, a merging of Final Fantasy and Disney, struck me as odd. As it turns out, not only was it incredibly fun, but the concept actually worked. It was a pleasure to encounter classic Disney characters and take on favorites like Cloud, or meet Aerith in a new setting.
So basically when I heard it was getting the HD treatment for PS3 I was very psyched.
KH HD is bright and beautiful, and looks great on a wide screen HD TV. The artists did a wonderful job on the upgrade. It's not going to have that realistic quality you see on a game like Final Fantasy XIII--it occasionally looks a little polygonated still--but it works really well.
The story is unchanged from the original. All the different Disney worlds exist in a connected universe, and these shadows called the Heartless around going around destroying those worlds. Our hero, a young boy named Sora, has to travel around with his magic keyblade and seal the worlds against the Heartless.
It's ridiculous, but relatively fun.
So, here's where I have mixed feelings about the game. The gameplay is basically unchanged from ten years ago, and that's both good and bad. Because things that I accepted back then now annoy me as they've been phased out of game design a bit. The platforming, in particular, was sometimes more frustrating than fun. The way enemies sometimes spawn out of nowhere, repeatedly, and more pointedly, the amount the game makes me backtrack, was sometimes irritating. It was far too easy to fall off a ledge--or worse, be forced off by one by having to fight enemies--then having to backtrack through the same area five times. What do I mean having to fight enemies? Well you can't interact with the environment unless you clear all the enemies, which, in some areas is truly annoying.
Now, don't get me wrong, in the beginning and towards the end, I was truly enjoying reliving the experience. Taking down Cerberus in the arena (in fact all the arena fights) was still awesome, and some of the later fights were classic. There were times, however, when I felt the game showing its age. I simply don't have the patience for some things I did back then.… Expand
Average User Score: 6.9Nov 4, 2013I played all the main console releases for Assassin's Creed, but for some reason, I only just got around to this one. With AC IV out now onI played all the main console releases for Assassin's Creed, but for some reason, I only just got around to this one. With AC IV out now on PS3, I guess I realized I needed to catch up. And I found I hadn't really been missing that much.
The main historical story follows two new protagonists, Haytham and Connor. Because I already knew you spent most of the game with Connor, the first few hours with Haytham felt like an overlong, forced tutorial. Unfortunately, even when I started playing Connor, I found myself less than enthralled. Maybe I just wanted to finish the game so I could be ready for AC IV, and maybe that means this game didn't get the fair shot it deserved.
But the truth is, I didn't want to spend my time hunting or doing most of the other inane side stuffs available. The game fortunately removed tower defense and some of the other annoyances from Revelations, replacing it with a fairly interesting naval battle system. Some other changes were also favorable--like the simplified free run system. However, I also found no desire (and little reason) to pursue any of the side quests. The rewards seemed few and far between, and without the chance to buy or repair property found in Brotherhood and Revelations, I rarely cared. You recruit one other assassin as part of the main story, and it was all I needed to complete the campaign.
Desmond's story continues from where it left off, and was a highlight for me. The tale about the first civ continues to reveal little bits and pieces of AC lore, and moreover, there were several playable missions for Desmond which were honestly more fun than those in the Animus.
Overall, I'm still looking forward to AC IV, but I probably enjoyed this game less than any of the others in the main series. Despite the removal of tower defense (thank God) and some technical improvements, the overall experience was mediocre.… Expand
Average User Score: 8.7Oct 11, 2013Dark Souls, like its spiritual predecessor Demon Souls, has a reputation for punishing difficulty. This reputation kept me from trying it forDark Souls, like its spiritual predecessor Demon Souls, has a reputation for punishing difficulty. This reputation kept me from trying it for a long time. I don't enjoy frustration. Then I found some friends online raving about its atmosphere and story, and I raised the issue. My friend said something along the lines of, "you know, it's not really all that hard, you just have to be careful."
So I figured, why not? The game was cheap now, so I ordered it. And my friend was right. There was only one place in the game I felt the difficulty was frustrating (a platforming section in Sen's Fortress that went too long between bonfires).
The first thing you're going to notice about Dark Souls is its atmosphere. It is dark, creepy, and does a good job of making you paranoid about what lurks around the corner, especially at first. It is wonderfully atmospheric. Now I personally would not praise its story--while it does seem to have a compelling dark narrative, this is presented so sparsely, and in such an indirect manner, you can complete the game without really understanding what's going on. What's an indirect manner? Imagine piecing together the story if you should so happen to choose to read the detailed description on different pieces of armor you may get. Only a handful of NPCs have more than a few lines to say to you, and these lines only hint at what's going on.
Normally, this would irritate me, but somehow the compelling game play, thick mood, and awesome leveling system kept me coming back for more without ever truly feeling I was missing something.
In Dark Souls you can start the game as a number of classes, but this only effects your initial gear and stats. From here, you can level your character however you want by spending souls of your fallen foes at a bonfire to raise stats. Each stat you raise increases your character level, which increases the number of souls needed for the next level. You also spend souls to buy gear or enhance your weapons and armor. The trick, however, is not to carry around more souls than you need. Because when you die you lose your souls. You have the chance to reclaim those souls, but only if you can get back to your body without dying again. Sometimes this is easier said than done.
Almost any monster in the game can kill you if not treated like a threat. In groups, monsters can easily overwhelm you. But this difficulty, famously punishing, can be overcome by practice, or simply by going out to get better gear and/or level up a bit. That I can deal with. The ease with which you can plunge to your death I found a bit less fun, but there was only that one spot that really pissed me off. And by that point in the game, I was immersed in the experience, I couldn't walk away.
Combat is responsive and rewards timing and planning over button mashing (a quick way to die against stronger enemies). Combined with the leveling system I mentioned, where it always feels like, just one more level might make the difference, creates a highly addictive play experience.
And did I mention the beautiful, gothic world? It seems partly inspired by Welsh mythology, but infused with a perpetual sense of dread and inevitable decay. You know the world is dying, but to know more than that requires some serious digging beyond the narrative presented to you.
If you like action RPGs and have patience to learn the game, and the caution to approach challenges slowly, I highly recommend Dark Souls.… Expand
Average User Score: 7.7Sep 18, 2013I never played any of the prior Max Payne games. Normally, I gravitate toward fantasy and sci-fi games. But Max Payne 3 got great reviews andI never played any of the prior Max Payne games. Normally, I gravitate toward fantasy and sci-fi games. But Max Payne 3 got great reviews and was discounted on the PSN, so I figured I'd give it a try. And I'm really glad I did. The game is a noir third-person shooter about a down-on-his-luck ex-cop. At first, the noir vibe, the constant narration by the protagonist took some getting used to. By the time the second chapter rolled around, I was totally into the swing of it. Excellent voice acting and a compelling character pulled me through the story, which wasn't bad.
Of course, this is a game, and what shines the most is the gameplay. It's got smooth cover mechanics and, once I got the hang of them, good shooting controls. Plus several options to enter bullet time and feel like a total badass. It was fun, well paced, and just about the right length.
I recommend Max Payne to anyone that likes 3rd person shooters.… Expand