Average User Score: 7.6May 14, 2014Just stop making Assasin's Creed games already. Ubisoft have completely stuffed it up from AC3 already and this is no better. The nerve to take out the best part of AC3 (seafearing) and make it the premise of AC4 is just plain lazy and admittant to how bad the game is. Don't be fooled by the great graphics. The idiot-system where the player will climb over objects and ladders unintentionally still exists. Yes, sprint and parkour are again the same fking button! Furthermore the completely unnecessary "keep close, don't be spotted but hurry up" missions begin within the first 30 minutes of the game already. What is this, an arcade game? I preferred AC1+2 with open world, thank you. There is no saving the franchise, it is a shocking mess. Rather remember the good old Desmond, Altair and Enzio.… Expand
Average User Score: 5.7May 14, 2014You can't give this game 10. Or a 9 or anything above a 5. All the fanboys rating 10 are simply comparing it to WoW instead of Skyrim. No, Elder Scrolls fans deserve better. From the shockingly boring gameplay, to the horrendous group options, to the inability to correctly play coop in the same quest, to the removal of building/modding houses as well as the ability to interact with pretty much anything other than an enemy/resources. The Elder Scrolls charm is long gone. Gold per kill is 1, max 2 even on a boss. Horses are anywhere from 20,000 upwards unless you BUY the Imperial race or the horse. This is a downright slap in the face after paying for the game in full as well as the monthly subscription!
If you idiots want to keep comparing this game to WoW obviously it's better but it's no where close to what it should be. Definitely not worth $80. The ESO team was good enough to give me a refund, I suggest you all do the same. Wait till free to play rather.… Expand
Average User Score: 5.4Jan 29, 2014This review contains spoilers, click expand to view. What an amazing game! This game has me at 50/50. On one hand, I was relieved that it wasn't a typical scare-in-your-face kind of game with cheap scare tactics or ghosts or anything. The game keeps you guessing whether it's a horror or not, but as you play more and more you get the feeling it doesn't take itself seriously and isn't forcing you to fear anything, it's simply what it is. An empty house with many nooks and crannies to explore at your own pace. There is no amount of time you have to do anything, the game even gives you an option to start with all lights on, or all doors unlocked so you can just wander around and explore at your own leisure. However I would highly recommend your first playthrough with the default settings to feel the game as the designers intended. I was a little disappointed that the end came so quickly without any aftermath/alternate scenes/endings. I was hoping for at least a stats sheet at the end showing amount of time played, room most visited, combinations not yet found etc but understandable seeing as it is an indie game :) Really refreshing game however if you just in the mood to spend a couple of hours discovering the unknown at your own pace without the stress of other horrors like Amnesia etc.… Expand
Average User Score: 8.5Apr 30, 2013This review contains spoilers, click expand to view. From all the hype since the sneak-peek at this game in 2010, I was really expecting a masterpiece. Instead, we are presented with a game that seems to get less fun the more you play it and in all honestly, I eventually found myself playing the game as much as possible, just to get it over and done with. The graphics are fantastic, the city architecture is outstanding, but Bioshock Infinite's shortfalls are quite unappealing. Firstly, the patriot/religious theme goes from interesting to overused within the first 2 hours of the game. Secondly, the railing system is underused. You can only rail at designated locations which adds to the already extremely linear plot and does not even allow you to explore the wonderful city as freely as what you would like. This means that all the effort into the landscape and buildings is just backdrop instead of allowing it to be a reality that you can move around however you like. Thirdly, the plot of the story starts off a little shaky, but by the end of the game I had no idea what the hell was going on, and due to the ridiculous story-line and constant change in Elizabeth's behaviour, I couldn't have cared less. You would also expect your game-long sidekick to be of some use, but she never once assists with enemies at all. She has got to be the most useless side-kick of any game, only offering you extra supplies at random intervals which you need to actually take a break from shooting, look towards her, catch the supplies and then carry on. While enemies are allowed to continue taking free hits. Finishing the game gives more relief than awe. The enemies AI, although not terrible, isn't great either. The game is completely linear apart from 'optional quests' which allow you to find codes that decrypt certain messages written on walls to allow you into a secret room. The weapons are boring and not too many. The magic powers, although fun at the start, become useless later on in the game and only 3 are actually effective later on. You can collect lockpicks to unlock secret areas, however later on in the game, there are so few secret areas that you will probably finish the game with 20+ lockpicks. Did I saw wtf is up with the ending?? I really expected more from this game. Or in this sense, less.… Expand
Average User Score: 8.2Feb 5, 2013This review contains spoilers, click expand to view. I wish people would stop calling this game "Skyrim with weapons". It's not "Skyrim with weapons", it's Farcry 3. Farcry 1 and 2 had the same open-world style, with weapons and they both came out before Skyrim...
Now that I've got that out the way, this game is amazing. It is super, super fun. The graphics are great, the story is cool, the beginning intro is refreshingly original, and the villian is by far the best villian since Vergil. I gave this game 8/10 because I have to discuss the flaws as well unfortunately.
1. The biggest flaw is, the game ends! Once you're done, the side missions aren't that interesting and not many people just treasure hunt to find secret things around the map. Face it, once you've completed the game and made pretty much every crafting upgrade there is, you really miss enemies and camp infiltrations.
2. I'm being a tad critical here, but did we really need that weird, trippy initiation fight against that black-cloud demon thing? I often wonder why games do this. DMC:Devil May Cry had a similar boss fight against a digital anchor-man it's tacky and just plain weird.
3. There are 2 endings but you have no option to replay the last segment just to choose the different option, you have to play the level from the beginning.
4. Boats are included but you rarely use them which is sad, because Assasin's Creed 3's Master&Commander ship missions quite wet my appetite for more naval combat.
5. The main character is rather...inconsistent. I say that because at the beginning of the game he freaks out at having to stab a guard in the neck, and by the end of the game he is some sort of neo-nazi hellbent on bloodlust without even a smidge of hesitation when around enemies. If you don't really care for realism then that shouldn't bother you, I just thought since the put so much effort into character development in the beginning, that it came across as a little rushed and lazy.
6. That's it, the rest of the game was amazing, the map is quite large if you don't use quick travel and there is stuff to keep you busy after you finish the game, but replaybility isn't quite there. You'll probably stop playing once you finish the game.… Expand
Average User Score: 6.7Feb 4, 2013I have been a huge Devil May Cry fan since it ported to PC, I only played DMC3 and DMC4 prior to this, and loved them both enormously that I had several playthroughs on all difficulties until I unlocked everything. So...with that headnote, let's begin the review:
Firstly, I couldn't care less what Dante's hair looks like. We've all had months to get over the fact that he will look different from when E3 first previewed the trailer back in 2011. The fact that your styles have been removed in light of making it laughably easy to see which weapon works against which enemy (blue for angelic, red for demonic) is still okay because it's refreshing. The style was steroided in DMC4 already and couldn't really go any higher than that. What really bugged me was that they did away with the whole fantasy, alternate-reality castlevania type feel that was almost a hallmark of DMC games, and now replaced it with this completely stupid real-world real-time, neo-political story in today's modern world. Then we have some really irritating boss-fights. I mean, Farcry 3 this up as well having some weird, looney, acid trip when you doing that ritual thing, and now with DMC when you fight the news anchor dude. What's with all the techno-glitz? It's STUPID. Stick to basics. To be really critical, I'm not sure it's necessary having the name of the game abbreviated and then spelt in full. DMC: Devil May Cry...It's just really dumb.
The level design was boring, the missions were boring (NO other DMC game would have you running around activating generators!) that I got to a point where I only played the game just so that I could finish it. And no I will not play this game ever again!
What I did like is how Vergil/Dante's feud is explained, even though character-building is a tad rushed with regards to Vergil. I did like the cool angel/demon weapons, just a shame that there aren't enough neutral enemies in the game to let you decide on your own combo's: red enemies can only be hurt by demonic weapons, blue enemies can only be hurt by angelic weapons.
Overall not a bad effort for a new direction with DMC but I'm not sure it was entirely necessary. I think Capcom were onto something when they introducted Nero in DMC4 as a new playable character.
This game could have been a smidge better if the name was changed. To something completely different, like "Ninja Demon" or something totally irrelevant to the DMC franchise.… Expand
Average User Score: 6.1Dec 5, 2012This review contains spoilers, click expand to view. This game is probably best compared to going into a restuarant, purchasing the best steak available and finding that it is burnt on the outside and raw on the inside. My first review composed of a lot of swearing, but I have decided to refine it...
I love Assasins Creed. The story, the characters, the open-world and free-running freedom and the choice to go at your own pace. The series seemed to go from strength-to-strength (with the exception of Revelations), however when I played this game, I couldn't believe at how arrogant the game is. The first 4 hours of the game, you are dictated what to do non-stop. The cut-scenes happen far too often and rather than allowing you to skip conversations during a cut-scene to speed it up, the only options you have are to watching the entire scene - which are usually incredibly drawn out and slow paced - or to skip the scene entirely. I don't like being left in the dark, but Assasins Creed 3 seems to like to test the gamer's patience with the abundantly pedantic amount of cut-scenes. It feels as if every time you are getting momentum, suddenly, a wild lengthy cut-scene appears! Also, ignore every review that addresses amazing new free-running. It's not amazing it's actually disasterous and completely unneccesary. The game has now taken away your choice as to when you want to climb/jump and when you only want to run. Now, when you run, you automatically will climb/jump. This sounds great, except for some reason, the developers decided to slow your character down when jumping/climbing to the point where I'd rather just run away from enemies instead of performing the seamless parkour that was evident in the earlier titles. Most of the time, my character tries to climb or jump onto a nearby barell/box during a chase that I wasn't even aiming towards. Next up, combat. Combat is always fun right? The developers decided to find a way to mess that up too. Your counter-attacks can now be countered as well, which is kind of ridiculous when surrounded by strong enemies who take away your health each time they counter your counter-attack. So there's no way around that but to discourage combat, which nobody wants to do. The leap-back move has been taken out, because the game would rather you time your blocks, even if it means the enemy can counter your blocks which you cannot stop. You can no longer grab enemies. The menu to select weapons has now been taken from a nice, seamless, in-game experience to a full blown menu which covers your whole screen. Which you still need to hold the button in for. Instead of an easy inventory-wheel seen in previous titles, the weapon-select menu shows the weapons in a column view, which is rather annoying and doesn't allow a "snap-select", you now have to scroll through each and every weapon to get to the one you want. Did I mention there are only 4 quick buttons? So we are now forced to use this unpleasant menu more frequently. Horses are completely useless when not being used on roads and trails because although they have no problem jumping up hills, they seem to have a problem jumping down again. It's little, irritating things like this that make me really not care about the game. It's just irritating and not a joy to play. Even the amazing visuals and life in the busy streets of 1700's New York isn't enough to distract the disgustingly obvious flaws. There are no bugs in this game, the entire game is even more flawed and unfinished than Dragon Age 2 ever was. It seems that the developers were so excited about finishing the game, they decided to distribute it before they could discover on how to make it better.
There's just too much wrong with this game. Play it for yourself and see.… Expand