Average User Score: 5.9Sep 10, 2013This was honestly the farthest thing away from what i was expecting from the second entry into the Amnesia franchise. Even though it wasThis was honestly the farthest thing away from what i was expecting from the second entry into the Amnesia franchise. Even though it was developed by the chinese room, surely i would imagine that at some point the people at Frictional at least had a brief look or perusal of what their most successful title was being turned into!
They have simply taken out mechanics such as inventory and sanity, and replaced them with.... it seems, they replaced them with nothing. Not to mention the total lack of an ability to manipulate any of the in-game environment, unless it is essential to some puzzle or progression.
Besides all of this, the main problem with this "game" is that there is absolutely zero pacing with which to build tension and immerse the player in a world which feels lost and hopeless. The pig monsters are not only lackluster in design and implementation, but the fact that they have no hope of catching you if you simply run away completely takes away any unnerving effect that they may have had (if they did to begin with).
There are so many comparisons which could be made, but i honestly just cannot be bothered wasting anymore time typing about a game that i have dreamed about for the last 13 months which has been torn asunder by a pretentious, mediocre studio which attained their 15 minutes of fame from an ambient environmental walk-through...
Frictional honestly need to acknowledge that something went wrong here, or i will hold them just as accountable as i hold Blizzard for the piece of trash they call Diablo 3.… Expand