Average User Score: 0.4Feb 12, 2014It's not a great game, but it isn't as much of a money grab as first impressions give. The money grab is in the purchase of Gems that can beIt's not a great game, but it isn't as much of a money grab as first impressions give. The money grab is in the purchase of Gems that can be used to speed up the game, or give you temporary bonuses. However, unlike most money grabs, the Gems can be easily obtained without spending money. Achievements give gems, and mining will randomly give gems. Mining out all the easy soft rock first gives you another 50 to 100 gems on top of the start batch of gems. Like most games of this class it will appeal to mostly tetris lovers, but they might not recognize that it's that kind of a game. Over placing early is a problem for many people. Once building are placed you're stuck with them. They can be moved, but space is limited. Over placing early forces you to build thin walls which then makes you mad because you need space to mine out the harder rock which takes longer. A deconstruct option would be nice for people who've over placed, but that could be considered part of the game. Also a time strategy is important. I've seen too many people mine strait though the hardest rock and ignore that their was a path that was one tenth the time to mine out. Also upgrading storage before laying down another storage is very important to conserve space. Keeping your minerals low and learning how to raid the minerals you need for big purchases is a plus. When raiding you need to look to see if it will be cost effective. You need to earn enough Gold to replenish your army, and make a profit. Otherwise your just wasting time and gold on raids that you can win but won't profit from.… Expand
Average User Score: 7.0Nov 8, 2013Great online functionality. Thus far all matches have been made timely with minimal waiting time to find opponents. Bowling is good but needsGreat online functionality. Thus far all matches have been made timely with minimal waiting time to find opponents. Bowling is good but needs to be retooled to be like real bowling. Bowling uses handicaps for a reason. When I bowl with friends I bowl sloppy because I just want to have fun, and figuring out everyone's handicap is a pain if they don't track it. Being dominated by someone who has proper form is no fun. Wii Sports has the opportunity to establish proper handicaps, but doesn't exploit that advantage.
The game is defiantly unfinished, and will see big additions over time. The a-la-cart option for purchasing is good for people like me who would be interested in a few of the sports on a dedicated basis, and the ticket is good for getting all the games when you have friends over who are interested.
The club rankings is a good start for competitive play, but it needs something more. Properly tooled this could be a good eSport, but it needs more work before then.… Expand
Average User Score: 8.6Oct 11, 2013The game is beautiful, and the controls are near perfect. However, for my taste there are a number of issues. Most are rooted in that it isThe game is beautiful, and the controls are near perfect. However, for my taste there are a number of issues. Most are rooted in that it is sickeningly easy. I understand the excessive check points for beginners, but there needs to be a difficulty setting that at least reduces these. It's so bad that there are check points in Boss battles. For example, most bosses are a standard 3 hit boss that you just have to wait for the opportunity to hit the boss. Between each hit there is a check point if you die in the battle. That's excessive for players who've been playing platforms since the 80's. This is what Easy, Normal, and Hard are for. The Invasion levels kindof mitigate this my making you do a short timed race, but their difficulty is unrefined. Normally the timer was far too long and allowed me get to the end and get a gold easily, and for a couple it was set so that I needed near perfection to get a gold. Again, this is what difficulty settings are for. Easy mode is for giving the player plenty of room to make mistakes, and hard is for near perfection to complete. Attempting to have it both ways ruins the experience by introducing inconstancy. I can't have Mr. Rogers hand holding in one part, and Cruella DeVille only a couple of time come out. One, or the other, and I prefer having the option to choose.
If you happen to have a small 4 year old running around then this game is perfect. You let them play a little Fly Frog thing called Murphy on the touch pad, and you play though a normal level. You wouldn't want to have them play the normal Murphy levels unless you want to talk them though what they need to do, but on levels that you can solo as Rayman it gives them something they can do to boost the overall score, and help you in a small way.
The online Challenge mode is also a redeeming quality. The direct competition with all the Rayman players gives it some of the difficulty that the main game is just lacking in. Having new challenges each week to race to the top to is very satisfying.
If it wasn't for the Challenge Mode, and for being a game my niece can enjoy this would have gotten a much lower score.… Expand
Average User Score: 7.5Oct 11, 2013This is one of the best implementation of Drop-in-Drop-out local multiplayer, and the addition of online multiplayer makes it one of the bestThis is one of the best implementation of Drop-in-Drop-out local multiplayer, and the addition of online multiplayer makes it one of the best online games for the Wii U right now. It's a standard old school beat'em-ups with a basic choice system so you can choose which area you'll go to next. The additional content involves mostly unlockables for a "house mode" setting, and collected treasure to encourage you to find everything.
If it wasn't for the occasional crash it would be a 10.… Expand
Average User Score: 8.1Oct 9, 2013The overall system has been improved from the last. Item world has been reworked, and improved making it a bit better if you're planning onThe overall system has been improved from the last. Item world has been reworked, and improved making it a bit better if you're planning on diving in. Apprenticeship is improved and actually usable. Before you'd have to be near the character that created the other in order to gain any benefit, but now it's always on, and can be changed to other characters, not just the original creator. Rather than give you a few pre-made characters it sticks you with just the 3 core, and 2 prinnies to start. A training option has been brought in to replace the classroom options in Disgaea 3.
Another change is that story characters will occasionally chat in battle just after moving them onto the board.
My only complaint is in the Start time. The game takes an odd length of time to just start. It might be doing something to improves overall load times since it goes quickly after the initial start up, but it was long enough that I thought it had hard locked my PS3.… Expand
Average User Score: 7.8Aug 25, 2013It's a very good game, but a bit buggy, at least for the WiiU. If you go to the scoreboard the 3rd board to the right will crash the WiiU.It's a very good game, but a bit buggy, at least for the WiiU. If you go to the scoreboard the 3rd board to the right will crash the WiiU. Randomly between levels when the screen is supposed to say it's saving it will go black, and lock the system, also will fail to save. None of the crashes have corrupted my saves, but it's frustrating when you beat a level and have to do it again because of the save glitch. The added story to a TV based game that usually had none back in the day is very worth while, and shows how these game should have been done, but couldn't due to a lack of tech.… Expand
Average User Score: 7.8Jun 24, 2013Luigi U is the Hardcore version of Mario U.
It has the same number of levels, but all of them are shorter designed for 100 seconds as opposedLuigi U is the Hardcore version of Mario U.
It has the same number of levels, but all of them are shorter designed for 100 seconds as opposed to 300 seconds for Mario U. Even though they're shorter the difficulty has been ramped up. There is no "Guide" or Easy outs if you die a lot. For Mario U with about 90 percent complete I had put about 22 hours into the game. For Luigi U I've done about 19 hours to get to about the same point. For an expansion that nearly meets the playtime for the original it's very much worth the 20 bucks as DLC.
The only drawback is the Boss fights are identical to the original, and Luigi's abilities makes them a bit easier then they where for Mario. Being able to jump and hover, just a bit, makes timing out an already easy fight even easier.… Expand
Average User Score: 2.2Mar 6, 2013If the game had an Offline Option after logging in like SC2 had then it wouldn't be that bad of a game. The basic problem this model has isIf the game had an Offline Option after logging in like SC2 had then it wouldn't be that bad of a game. The basic problem this model has is that in the long term you only provision for 20% of your users being online at any one point in time. However, during launch that's not exactly the case. You can easily have 80% or more logging in all at the same time. Without an offline mode to release the stress of everyone logging in you end up with people taking the day off to play and being justifiably upset that they can't even start-up the game. The tutorial could have and should have been an offline option. It would have made it so that people could have a taste of the game without hammering the servers all at once. This model also requires the servers to be up-to-date. If you were able to get on last night and then later this morning you may have found yourself faced with a forced tutorial button that you weren't last night. This is clearly due to the servers being on a different version of the software. The is the most likely cause of game corruptions this morning. A 60$ franchise title is not the time or place to test out new strategies. You should know this will work long before you launch. Instead we're faced with inexperienced admins who didn't know to keep the servers up to date for launch or to turn them Off if they were on the wrong version. This is stuff you only learn with experience, and Sim City was not the time or place to get that experience. This tells me that they're using an Ad-Hoc methodology, and we should expect more hiccups as long as they insist on an instant roll-out of updates and not have the server go though some burn time to make sure it works first. For Single Player the maps are a bit small. You can work around it a bit, and I can see how this encourages Multi-Player. However, I'm the type of person who plays MMOs Single Player so I personally get very little benefit from this model. The game play from prior versions is vastly improved. If you're willing to wait a Month for server load to die down you probably should wait. You'll be able to get a far superior experience if you do.… Expand
Average User Score: 6.0Dec 28, 2012This is an example of just how bad the touch screen can be. In order to play the game you're going to have to have your nose pointed at theThis is an example of just how bad the touch screen can be. In order to play the game you're going to have to have your nose pointed at the touch screen at all times. Their is really no point to the HD TV even being connected up for this one. The prospect of being able to use the Tablet instead of the TV is a good use of the tablet. But this game uses your TV for others to watch you play. If you're a die hard sports fan who must having a soccer fix then you might enjoy this, but as a game it's a horrible waste. If you're going to force me to look at the tablet all the time you might as well make the graphics on the TV a bit more interesting for spectators.… Expand
Average User Score: 7.6Dec 27, 2012This review contains spoilers, click expand to view. An excellent breath of life to survival horror. The hard core aspect of your character actually dying adds to it. Even if you're about to die from a bite the game will auto save so quickly that you won't be able to quit out before it's done. Don't fight it since that's probably what's caused people to have problems with the save functions. If you're dead you're dead and there isn't anything you can do about it. The Story is solid. However, there seems parts of it that should have been expanded on. Angles are frequently referenced in reference to Dee, but you never see one. The Opening credits claim the "alchemy of wealth from air" is the cause of the plague, but that's never explained. One character blames Science and Doctors, but if the plague were engineered why were their plague victims in Dee's day before genetically engineered viruses. At another point the game references "Vultures" have raided the "Ravens" safe houses. I thought that meant that I was going to encounter The Ravens Antithesis, but it never expands on that point ether. It never fully addresses the question of "Why is the Plague Happening?". In part, that makes this seem more real since you're player is just a random civilian, but it does leave you wanting more. Hopefully their is a Prequel and Sequel to explain and expand.
The Multiplayer is also unique. The only setting I like is CTF. The other settings are just a play until the person playing as zombies kills the survivor. I like CTF because I have a goal as the survivor, and the other settings are lacking in a clear goal other than play-till-you're-dead. The Irony is that in the Single player there is an arena mission that is just like the multiplayer. The goal for the Survivor in that is to survive and escape with your life. That would have been great to have in the multiplayer rather than just kill zombies till you're dead.
It would also have been interesting if they had worked in some form of Anti-Coop play. It would be nice to play though a second time, but with someone spawning the zombies trying to kill me. That way the predictability goes out the window, but it wouldn't be good to have available for the first run though so I can see why it wasn't done.
The multiplayer requires the Pro Controller. It will let the survivor play with the Wiimote and Nunchuck, but it's LITERALLY painful looking around with the Wii Mote. Really it did hurt my arm playing with the wiimote in first person for any length of time. It's just too heavy in one hand to be waving around fighting in First Person. With the pro controller my Wife and I were able to crank the Zombie difficulty up and I was able to play much better than I was with the difficulty way down with the Wiimote.
The game was fully worth buying at full price, and is one of the 3 must have games for the WiiU right now.… Expand