Average User Score: 3.1Feb 11, 2015This is one of the worst ports I've seen, barely playable. Among the issues: bad framerate, hilarious pop in textures, glitched sound, oneThis is one of the worst ports I've seen, barely playable. Among the issues: bad framerate, hilarious pop in textures, glitched sound, one glitched sidequest, terrible graphics, too many loading screens. Definitely not worth buying if you can get it on PS4. The game itself is pretty good, the nemesis and enemy breeding system is quite a nice breath of fresh air. However it's nothing extraordinary in my opinion, Assassin's creed 2 and brotherhood did the job much better, they had better locations and parkour elements (in here you only have 2 landscapes: wasteland, jungle). Story is good, finishers are awesome, and overall it's pretty fun to play. From a gameplay point of view it deserves something between 7.5 and 8. The PS3 port however deserves a 5 at best, and I'm a forgiving gamer, if you're too quircky about technical issues then this is not for you, you're gonna have a bad time.… Expand
Average User Score: tbdFeb 12, 2014Nice improvement over the first one, with a formal story mode, more enemy variety, new equipment, and additional combat mechanics (includingNice improvement over the first one, with a formal story mode, more enemy variety, new equipment, and additional combat mechanics (including combo openers and pasive skills). Not everything was for the better though, since developers have now made everything possible to secure your money with microtransactions. Thing is, contrary to the previous installment in which you could finish the game with no investment whatsoever (you could easily gring previous levels for money to buy better equipment), this time around the difficulty spikes have gone to extreme degrees, with your equipment becoming outdated at an alarming speed; not only that, but repeating previous fights doesn't provide enough coin to buy reasonable improvements.
Meaning it's quite easy to get stuck at certain fights, since it's very difficult to win when you require thousands of hits to kill an enemy, while the opponent can put you down with one strike. At least the parry window is more generous, making your defensive capabilities more effective.
In the end we gain some, lose some, hence the final score. It's still goo entertainment and completely free… Expand
Average User Score: tbdDec 30, 2013So, this is essentially "PUNCH OUT!!" but with gladiators instead of boxers. Not gonna lie, the game is pretty entertaining, it may not be aSo, this is essentially "PUNCH OUT!!" but with gladiators instead of boxers. Not gonna lie, the game is pretty entertaining, it may not be a landmark game or something that stands tall above the crowd, but for it's purpouse (meaning casual gaming to ease the most boring parts of your day) it's amazingly functional.
When I made the comparison with PUNCH OUT!! is because it's nearly a copy paste experience. You enter tournaments, each one divided in 1 on 1 battles, with both characters static and facing each other. Gameplay wise, it's very similar, as your defensive manouvers you can parry, shield block or evade attacks, and when the opponent shows an opening you can strike with your sword multiple times by sweeping the screen. And again, just like in PUNCH OUT!!, your opponents have a series of stereotyped combo flurries that you have to counteract (either by parry, block, evade), after you prevent the last strike of the combo, your opponent is left wide open for a combo of your own. So you see, it's all about memorization and muscle reflexes, carefully learning the small movements that give away your opponents next combo, as well as learning which strikes can't be blocked or parried. You also have a filling meter with 3 levels, that you raise to deal special ublockable blows (yes, PUNCH OUT!! all over again). Hell even your character is notably smaller than the rest of the gladiators, probably an obvious reference to Little Mac.
There are though some things that separate this title from the classic game I've mentioned before: your shield has a blocking value, meaning that you can't abuse it, otherwise the enemy will break your guard eventually; you have healing, and buffing potions that you can drink mid battle; you have RPG elements, having 3 basic stats to level up (HP, attack, block), and several pieces of equipment to improve such stats.
Graphics are pretty decent and the game itself is very fluid. The only reservations I have for it are the lack of enemy variety (overall 4 enemy tipes with different skins: hulking brutes, regular sword/shield, dual wielding and spear wielding), and the fact that every now and then the game feels unresponsive: sometimes it gives the feel that it lags, othertimes the game reads your input wrong and the character does something you didn't order, and this tendency is more aparent in the most crucial moments. Some of the items are also pretty much out of your reach unless you use microtransactions, since they are bought with very rare golden coins, which you only get one at a time each time you level up. Some of the stronger equipment is an obvious choice to give this VIP treatment, however, you can only roll your eyes when you realize that healing and buffing potions also have this restriction, making them a consumable that's sooooo precious that you will never use.
At the end of the day Blood and Glory is a nice little gem to make you company on the long waiting lines, in the bus stops, and why not, during your work breaks. Even when on my house, every now and then I play the damn thing when I feel like beating the out of something. If you like me have android making you unable to test the superb "infinity blade", then this is as good as it gets, casual and effective entertainment for FREE… Expand
Average User Score: 7.9Nov 29, 2013Amazing game, certainly the best metroidvania I've seen in a while. Cellar Door Games have made a very entertaining popurri of the best RPGAmazing game, certainly the best metroidvania I've seen in a while. Cellar Door Games have made a very entertaining popurri of the best RPG concepts in the industry. Rogue legacy is essentially a 2D patformer in the tradition of Symphony of the Night, you control a warrior that must investigate a really contrived castle full of enemies.
You have many classes to choose from: knight, barbarian, mage, rogue, ninja, lich, etc. Core game mechanics are very simmilar among them: you have 1 button to sword attack, another one to jump, and another one to use a spell; however, each class gets a special action assigned to a fourth button, and it may not sound like much, but believe me, it makes a huge difference in how you use each character. Each one also has specific stats, specializing each job for certain tactics. Eventually new layers come into play like runes, advanced classes and blacksmithing.
The leveling scheme is pretty original, since you don't level a single character but more like your "bloodline". sequence goes like this: you take your warrior into the castle, advancing and looting as much gold as you can; your char will eventually die, it's inevitable, and he will be gone forever, but you retain the gold; 3 new "succesors" are displayed, allowing you to choose who will carry the mantle; using the gold you earned you start upgrading your "family", buying healt/damage upgrades, new classes, the blacksmith, runes, etc, etc, making your next adventure more manageable than the previous; you take your new warrior into the castle again, the whole castle is randomized and your remaining money is taken, effectivelly returning you to point 0; new warrior will eventually die, repeating the previous process.
Overall an amazing game, It actually reminds me of the Souls series a lot, specially in it's unforgiving nature, in it's aproach to death (death is part of the experience after all), and in it's approach to currency as a way of leveling up (and loosing it all with each new try). This is nostalgia done right!!! a true homage to the SNES era in a new franchise, with bold and interesting mechanics; instead of predating old franchises into mediocre games to get a quick buck (I'm looking at you Double Dragon). Highly recommended!!… Expand
Average User Score: 6.3Nov 29, 2013I gotta say, I'm pretty dissapointed with this game, though it's pretty entertaining (looting, killing and partying always is after all), II gotta say, I'm pretty dissapointed with this game, though it's pretty entertaining (looting, killing and partying always is after all), I can't shake the feeling that the game just doesn't live up to it's reputation. I'm one of the poor bastards that never got to play the previous Diablo´s (could never afford a gaming PC), but I can sure remember crystal clear how envious I was at my friends who had the game. Diablo II seemed out of this world, graphically and gameplay wise, and for the few moments I managed to get my claws into it, it felt like I was playing something special (kind of like when I played Demon's souls for the first time). It was dark, compelling and had charisma to give away. Diablo III on the other hand, just feels OK, and like many other players have said before me, it's feels more like WOW than Diablo.
I'll be honest, for what it's worth Diablo III is very polished and entertaining, recently I also reviewed "Path of Exile", an RPG with similar elements to the Diablo franchise and very, very rough on the edges. Diablo III is of course a better product over all than PoE, then why am I givin it a 6, when I gave PoE an 8?, simple, because it was free, and because it didn't have a reputation to mantain. Blizzard is on the big leagues now, and as such, should be judged with the highest standards.
Let's begin with graphics, it just doesn't look right. The previous installments went for a more "realistic and gritty" touch, it was a staple that only a Diablo game could get away with, it was a signature. Now it's all cartoonish, with some enemies and NPCs that could very well be cast into a Looney toons show, Blizzard tasted absolute power with the WOW franchise, and hence made this game to follow that trend. It could very well be called "World of Warcraft: Demon surge" and you would get totally fooled by it
Gameplay it's functional, crisp, and very responsive, the evasion manouvre made available in the console versions is a plus, overall what you would expect from a triple AAA title. They made a pretty decent job at porting the button layout to a controller, and leveling your character into a more effective killing machine is a joy. That said, the same could be said about any other RPG or MMORPG out there, in the end the experience although functional feels dull and short sighted.
After finishing the game, the best thing I can say about Diablo III is that I had fun with it, but you can be sure it's not a game I will remember fondly when I take a look back in a couple of years, certainly will not make a dent into my top 20 or even top 30 RPGs. In the end if you want to play a Diablo game, just stick to Diablo II, I may have had half the budget, but it also had twice the heart and soul… Expand
Average User Score: 8.0Nov 5, 2013In terms of getting the best value for money, this is probably as good as it gets, since path of exile offers a game compelling enough toIn terms of getting the best value for money, this is probably as good as it gets, since path of exile offers a game compelling enough to rival triple A titles of the same genre, and completely free. Upgrades obtained through donations and microtransactions are purely aesthetical and have no advantage over regular gear, so..... that means it's really "free". Tackling the gameplay aspect, it plays really well, it offers deep character development via the huuuuge passive skill tree (a la Final Fantasy X) and a wide array of active skill gems, wich level up as you pass by wrecking havoc. This is one of the defining features of how skills are handleled to you in this game, in other games "skill gems" offer passive bonuses, while active skills are gained through character leveling via skill tree; Path of exile goes the other way around, giving the skill tree purely passive bonuses, while active skills must be earned through gems obtained quests or random drops, and socketed into specific gear in order for it to be active. It's a bold strategy, and one that may not convince a lot of players, but it's functional overall, and even more importand: it's addictive and engaging (the only quality action RPGs need to succeed).
Character classes are interesting, they have a particular charisma, being gritty and enchanting at the same time, with fancy names like Maraunder (instead of the generic title of barbarian), Shadow, etc. 6 initial clases that are aligned to 1 or 2 of the main stats: Strenght, Dexterity and Intelligence. All classes have access to all passive skills in the skill tree, with the only difference being the point at which they start. That means that role playing is not completely restricted, with options for melee characters to have magic and viceversa. It's up to you to decide if this feature is a strong point because of the freedom it provides, or a weak spot in how it turns things a little bit generic.
Graphically, the game is the bomb. It hits all the aesthetic and enviromental points that made Diablo II the dark gothic RPG it was, and in that sense, Path of Exile looks more Diablo than Diablo III will ever look like. Enemy design is good, although they tend to recicle previous models, and levels are really big and intrincate.
The only gripe I have with the game is the lag....... it's really bad at some points. I didn't take into account this factor into the score, since I'm not sure if the problem is their server or my connection, but you can be certain I'm not alone in this one. The game has a bad tendency to "ultra" lag, making an unexpected pause for a few minutes, after which you find yourself killed by a miriad of enemies that weren't there before. But the most annoying tendency is the fact that the game just disconects every once in a while; log in again and you'll find yourself in the last town you visited, with your current progress in a dungeon ranging from partially to completely lost. In the best case scenario, the map will stay the same (enemies killed, chests looted, map discovered) and you'll just have to walk to where you left off; in the worst case scenario, the map will be randomized and EVERYTHING...... map discovery, enemy position and loot will be respawned like if you'd never set foot on the place, which is complete BS. If it happens to you in a multilevel dungeon prepare to ragequit, you've been warned!!
This last aspect might deduct points for some of you, but in my view this game is a work of love, an art piece made for the sake of art, not gain. It deserves to be celebrated even in it's excentricities and faults, and in that regard it's one of the rarest gems, even if it's not the most polished one.… Expand
Average User Score: 8.3Sep 22, 2013An amazing beat em up like I haven't seen in a while, couch co-op with 3 other friends is something I've been craving for sometime now. TheAn amazing beat em up like I haven't seen in a while, couch co-op with 3 other friends is something I've been craving for sometime now. The art direction is something worth noting, it's beautiful in every aspect and the animations are superb....breathtaking really. Even with the women objectivization controversy, it's hard not to appreciate the care that has been put into every frame and art design. Skill trees are balanced and it's fun to experiment with other classes, though mages may be a little bit on the spamming side since their AoE attacks are kind of distracting. There is only a couple of reasons I'm not giving it a 10, and that is the oversimplification of the gameplay process, since everyhing you do with square button. attack=square, run=hold square and walk, defend=hold square while standing, launch=up and square, slide= down and square.... you get the idea. Only a small amount of actions require other inputs, and that makes it feel a little bit boring after a while, since you start feeling like a little kid mashing the square button. It also makes it difficult to try to play with advanced tactics, for instance: if you want to deliver a 4 hit combo, slide, launch the oponent and defend after, it translates into 4 squr, down squr, up squr and hold squr; so, it kind of difficults efective coordination. Another negative aspect is the lack of diverse character classes, since you're restricted to 3 warrior tanks, 2 offensive spellcasters and 1 rogue which is more of an archer type; it would've been nice to get more rogue jobs (a proper thief, like Ranie but playable) and a cleric/acolyte class. Overall they're a small nuissance, but one that manages to take perfection away from this game. In any case, this is a must have if you're either nostalgic, fond of adventures, eager for local multiplayer or a fan of medieval fantasies.… Expand
Average User Score: 7.0Aug 7, 2013First of all, I understand this game was made by a small studio, and that it's not really a triple A game or anything of the sort; I admireFirst of all, I understand this game was made by a small studio, and that it's not really a triple A game or anything of the sort; I admire them for improving so much in their first effort and delivering a functional game........ that said, after playing the soul's series, Dragon's dogma, Elder scrolls, a little bit of The Witcher, etc, etc, it just can't compete. You have 4 setups: magical, archery, stealth and melee. Archery and stealth are decent, magical really shines with the card system and the ability to personalize your spells, but melee, oh boy, it's a train wreck. Controls are imprecise, action is dull, hit detection doesn't feel very good, lock on is really bad, and in the end it all feels really clunky. Had this been released at the beggining of the generation, it may have had a place in the action/RPG foodchain as the first "prototype" of the genre (on this generation at least); but as it stands now, it just feels outdated, I could not bring myself to advance even halfway through the game.
Other nuissances worth mentioning: voice acting is really bad, graphics aren't very good, animations are stiff and even weird sometimes, among others. It''s all forgivable, but the thing that ruined the game for me was the close quarters combat, since it's my favourite gameplay style in these games. I know I may be biased, since a guy who likes magic may get tons of fun from the spellcasting aspect, but if you're anything like me and always go for a Knight/fighter/barbarian, don't bother with this game.............. only recommended if you're in withdrawal syndrome until Dark souls II comes along… Expand
Average User Score: 8.3Jul 14, 2013Amazing dark fantasy RPG, combat doesn't have the finesse of Demons/Dark souls, but the availability of skills allows you to design all kindsAmazing dark fantasy RPG, combat doesn't have the finesse of Demons/Dark souls, but the availability of skills allows you to design all kinds of crazy combos and interesting tactics. Contrary to Elder scrolls and the souls series, gameplay is restricted to the job you choose (mage, fighter, etc) but you can change such job anytime you want, and some of the abilities from the job leveling system (augment) remain available even if you change vocation. It's a very addictive system in which you keep leveling different vocations to gain the best augments for your particular playstyle. Similar to other current RPGs, you also get unbelievable battles against huge monsters, and in this department, I gotta say Dragon's Dogma pulled it off perfectly. These fights feel visceral, grand scale, and brutal, with the special mechanic being the fact that you can actually climb the beasts and hack at weak spots similar to Shadow of the collossuss. My only gripe is the restricted Fast traveling system, hell, you don't even get a mount; but it's a minor issue, and I have to say it really gives it this special flavour of being on a long journey. A must have for Medieval RPG fans, and easily gets a spot in the Dark Epic Fantasy nirvana along with Demon's souls, Dark souls, and the elder scrolls series.… Expand
Average User Score: 8.7May 4, 2013An amazing game that truly shows what a true survival horror is all about, and it offers something that no previous survival has offered toAn amazing game that truly shows what a true survival horror is all about, and it offers something that no previous survival has offered to date, an utterly useless protagonist. Even in the best examples of the genre, the tension gets watered down by an unusually strong protagonist with nerves of steel and armed to the teeth.......... it's hard to get scared when you're controlling the equivalent to bruce willis, even in silent hill where you're suposed to control an average joe, he suddenly gets the ability to wield any concievable firearm out of the blue. Amnesia finally does things right, he puts you in the shoes of a normal, frightened, vulnerable and harmless man, caught in supernatural circumstances that he can't fully understand. He shivers, pants, and tries to give comfort to himself every now and then, while crouching helpless in a corner....... just what any of us would do in such case scenario.
The only complain I have for the game is the enemy variety, both brutes and grunts move and act the same, it would've been interesting to see additional enemies with diferent reactions to how you move and interact with the enviroment; a perfect example of this is the invisible thing at the beggining of the game. In any case this is a one of a kind experience, a true return of survival horrors and something that shouldn't be missed.… Expand