Average User Score: 8.5Jun 20, 2014I'm just gonna add one thing: the best controls for a character in all my PS3 games. They're intuitive, well mapped, and the character does what you're expecting. Should be a standard for all future action games! At last, no more cursor/messages telling you where to go, what to do, and what button to push. Back to old school!… Expand
Average User Score: 6.7Jun 20, 2014I give it a 10! Yes it's overrated, but it's based on the fun value. And it's sentimental as I'm a huge fan of the first three games on PC. If you're like me, don't worry about the average ratings, you'll love playing Sam on your wide screen TV with a gamepad, especially Chaos Theory which I found graphically beautiful (almost as nowadays standards) with a very good frame rate.
As much as I liked playing again SC 1, I can't say that Pandora Tomorrow aged very well, though. It does have some frame rate issues, and I didn't play it to the end as I was too much frustrated by ta Sam that feel so underpowered compared to its enemies. Because of this, I should have rated it lower, but, ah... No way! :-)… Expand
Average User Score: 7.6Jun 6, 2014If you're looking for a true investigation game, L.A. Noire may not be the one you're looking for. The 1950's Los Angeles is just amazing and technically a masterpiece from Rockstar. Unfortunately (for me), I felt it was more an interactive movie, No matter how you screw your investigations, you will always find the culprit. The difference between a successful and ruined investigation will reside on missions score and your boss paying you compliments or bawling at you! But if what your looking for is an immersive adventure in the 1950's L.A., then go for it!… Expand
Average User Score: 6.8Jun 6, 2014I've just replayed the whole campaign again, and decided to rewrite my review and raise the score from 4 to 7, even though I think it deserves at least an 8. Being a big fan of tactical shooters, my expectations were quite high and was very excited to try it. Unfortunately, I was disappointed by the lack of tactics compared to previous Ghost Recon games. In addition, it was the third time that such a thing happened with Ubisoft, so I was a frustrated by them constantly dumbing down games from the Clancy's franchise. My first low score was based on all this.
Now for my second run, I realized how much work has been put in this game. The story is as dull and cliché as other Clancy's games, but for me it fits perfectly for this kind of techno-war-spy games. Many people complained about the low quality of graphics on PS3, which is true, but it really didn't bother me at all, as I really liked the various landscapes on where the missions occur. It was good to fight in the autumn forest of Caucasus or in downtown Moscow during a riot, for instance. It changes from the common middle east desert theaters of operation. Also, there's a lot of nuance, contrast and richness in colors that in my POV counter balance the low resolution. There's a lot of details, soldiers and people hanging around, panicking, shouting, etc. One thing that stroke me only on a my second campaign was how immersive FS is.
Still, there is one thing this game is lacking (and still angry about this) is the ability to give orders to teammates and apply real military tactics like Fire (suppression) , Fixed (the enemy), Flanked (their position) and Finished (by eliminating them).The only order you can give to your teammates is to point out a target - i.e. the famous Mark & Execute so cherished by Ubisoft. In the end, you feel that you're just playing yet another regular shooter.
Another weakness are the clumsy controls: I'm a bit tired of games showing cursors where you can bend down in cover, and always pushing buttons for each and single action like hiding in cover, sprinting to next cover, jumping over obstacles, etc.
It's very strong point though, is a good balance between infiltration and assault missions. In fact, playing the infiltration missions feels like doing a four teammates Splinter Cell mission!
The part below was a little experience that I made on my first campaign, that I decided to keep in this new review, as I still considered an unacceptable gameplay design. It demonstrates how unimportant your decisions or gaming style are on some missions, and why Future Soldier do not deserve a higher score than 7, despite it's great qualities:
Your teammates will play on their own to the point where I decided to do a little experience on the Pakistan mission (veteran difficulty level). In this mission you are caught in middle of heavy fire in the streets of Peshawar, full of cars and civilians. I hid my character behind a car and wait. After a while, my AI teammates cleared the place. So I advanced 20 meters further and again, hid behind a car and wait. Same thing, teammates killed all enemies on sight. So I could continued my little manege until I reached my destination where, guess what, I could complete the main objective!!
What a HUGE disappointment to see that my teammates didn't need me AT ALL . I didn't shoot a single shot nor I gave them ANY order. What's funnier is that I even let an enemy soldier come just behind my back, shooting at me. When I thought I was finally going to die, one of my teammates killed the soldier and healed me!
If you're looking for a true tactical shooter, this title will probably not fulfilled your expectations.… Expand
Average User Score: 8.8Oct 30, 2012A wonderful, beautifully sci-fi horror game, that clearly took inspiration on Alien, The Thing and 2001 A Space Odyssey, but became its own beast for our greatest pleasure. Graphics are great, but it's with the sounds that the game really shine where it create a high tension experience. Danger may be (or not) at every corner... even behind you!… Expand