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Average User Score: 6.9Feb 20, 2013For full review, visit http://www.tumblr.com/blog/hardcoreturnedcasual
After three full Euro-set AC games, Ubisoft’s Assassin’s Creed IIIFor full review, visit http://www.tumblr.com/blog/hardcoreturnedcasual
After three full Euro-set AC games, Ubisoft’s Assassin’s Creed III finally broke the mold and made the trip to the New World. And oh, this is such a lofty, ambitious title.. rife with possibilities. It is undeniably jam-packed with content so much so that the main quest almost feels like an afterthought.
I really wanted to love it.. There are so many amazing games out right now and I don’t have a lot of time on my hands to play them all, so giving AC3 a shot despite the negative reviews was a leap of faith on my part. I wish I could say that my faith was rewarded. What I got from my ultimate risk was a game that was fun in spurts, but eventually felt like a chore here’s why.
CONS (see full review for more)
-Side quests and item collection doesn’t feel important enough-
I was focusing on the main missions in my playthrough, but that usually doesn’t keep me from getting ANY item/armor/weapon upgrades in a game. The crafting and item upgrade system was not integrated into the main storyline at ALL, and I actually had to look at a walkthrough to see how to even begin to get a new melee weapon.
As for side quests, I felt cheated. The end of game references your “merry band of thieves”, but I never had one because i didn’t care enough to assemble them. There was that French guy from the main quest… but one man does not a band make.
In AC2 I wanted to unlock every weapon and fix the mansion town completely, because I was steered towards the beginnings of those processes. This was not the case in AC3.
But I must say that my main bone of contention lies with the armor upgrades. Even just for aesthetic purposes! Where were the ancient suits of armor, begging to be unlocked? This omission detracted greatly from the short main story as well I like to get drawn into upgrading my character so that I know what I’m getting for my extra trouble. Then, I can feel powerful in mandatory story missions.
PROS (see full review for more)
Hub worlds are a lost art. From Demon’s Souls’ Nexus to Hyrule Field in Ocarina of Time, they always seem to add an extra dimension to great games. To a lesser extent than those mentioned above, the cave in AC3 has more parts to open up and explore as you advance in the game’s main quest.
CONCLUSION: Ubisoft is now a big, prestigious studio that has clout, budget and had lots of time to work on Assassin’s Creed III. This many inconsistencies and glitches gameplay failures is inexcusable. It’s just not as epic and grand as the other AC games felt.
From what I understand, there’s a lot more to like if you have time to sink into this game. Exploration may be a lot stronger without the pressure I felt to complete the main story. Crafting new weapons and armor is interesting and likely very fun. Animus hacks for unlimited ammo, health etc. seem like a great way to extent the games shelf-life as well.
While worth a playthrough and undoubtedly better when you delve into more side-quest distractions, the main game of Assassin’s Creed III leaves a lot to be desired and was largely disappointing.… Expand
Average User Score: tbdFeb 20, 2013Fun run is the type of casual racing game that will make you want to smash your smartphone with a sledgehammer. It’s easy for even theFun run is the type of casual racing game that will make you want to smash your smartphone with a sledgehammer. It’s easy for even the greenest of newbies to pick up, play and contend right out of the gate. However, this goes hand in hand with an unfortunate truth; as you learn the tracks, upgrade your runner and gain some prestigious character accessories, none of it is really worth jack.
That is to say upgrades are strictly aesthetic and no matter how much knowledge and skill of the game you acquire, you’re always one booby trap away from last place.
The game is a side-scrolling platformer/racer hybrid which brings you the chaotic action of MarioKart without the nuance. Actually, think more along the lines of the brilliant Sonic the Hedgehog 3 and Knuckles time trials multiplayer mode.
The description of Fun Run in the app store lead me to believe it would be an online smartphone version of this classic Sonic gem, and to be honest, it comes close. The differences lie in the dumbing-down of Fun Run. Unlike in Sonic, your character has no bearing on your performance everything is up to you and your reflexes. Instead of selecting a custom creature to match your play style, there are MarioKart-esque random item boxes to be picked up and used to inflict punishment on your opponents.
Gory-cutesy is the theme of Fun Run. As you sprint through hills and cliffs in either the generic Forest world or the Candyland-clone locales, you’re always a half-second away from mutilation. Whether it be a spinning razor blade chopping you in two (exposing your bunny rabbit brains) or a lightning strike reducing you to ashes and a skull, the various boxes add some comical cartoon violence to the mix.
However, the random item boxes are a mechanic that holds the game back at times. The razor blades often hinder whoever launches them more than anyone else, which can be annoying when you’re clinging to a narrow 1st place lead. Developer Dirtybit did take some thoughtful considerations with the boxes, though. For example if a player is in last place, they will be treated to a lot more lightning bolts and magnets (designed to pull all players who are ahead of them backwards), while first place racers get more bear traps and speed-ups.
The game’s primary worth lies in the online mode. Matches are set up quickly and fluidly. They mimic a Call of Duty style of game selection. Four players assemble in a brief meeting room and the map can be voted on, anonymously. There is also an option to find matches with friends through Game Center. The rapidity of the online match setup makes it easy to forget that you only have a few minutes to get a couple of races in. You’ll often look up to find that you’ve blow an hour on Fun Run.
The thrill of victory… The agony of defeat… When you win a race, you feel like you’re the next Dale Earnhardt. When you lose, it’s often because someone struck you with lightning 5 times in a row and you go from first to last, RIGHT in front of the finish line. This creates a sense of transcendentally high highs and hellishly frustrating lows. But as you know, this generally just adds to the addiction factor.
My verdict: -
CONS: There isn’t much customization beyond aesthetic tweaks and unlocking new character models. Any slight lag can make for a buggy finish line, so if you think you outtouched an opponent for first place… chances are you’re really pulling down the Silver. Level variety is virtually nonexistent Bland forest or cutesy candy world. PROS: Fun, CoD-style match setup. It’s deceptively addicting to win and slowly build up coins, unlocking the aforementioned meaningless character upgrades. It’s a fluid and fast interface that gets you right into the action without delay.
SUGGESTIONS: Dirtybit should definitely make more iterations of this game, but include character customization or buying of new items. Allowing access to new boxes over time or as an unlock would be a big help.
Overall, Fun Run is a very engrossing way to lose yourself in for a few races at a time.… Expand