Average User Score: 7.8Oct 8, 2014It's more Outlast, and that isn't a bad thing. A lot of the disturbing story elements and imagery get ramped up a few notches from pretty damnIt's more Outlast, and that isn't a bad thing. A lot of the disturbing story elements and imagery get ramped up a few notches from pretty damn creepy to flat out disturbing and disgusting. If you liked the original game and want more you've got it.… Expand
Average User Score: 8.4Jun 30, 2014Catch the sound of some big scary guy in the next room and hastily find a hiding spot, then watch helplessly when he walks through the doorCatch the sound of some big scary guy in the next room and hastily find a hiding spot, then watch helplessly when he walks through the door and starts checking under the beds, praying he overlooks the one you crawled under. Even after the coast is clear the thought of crawling out and trying to slip past is nerve-wracking. Super creepy and super tense. Playing in the dark with headphones and I swear my heart was going to stop a few times.
Good graphics and creepy sound effects create a really unsettling environment with night vision thrown in to make it worse. A classic horror movie soundtrack when you're being chased makes you hope you don't fall into that "trip on your shoelace at the worst possible moment" trope. Story line is a little cliche but not too bad.
I was never really into the survival horror genre. I got a free copy of Daylight, which turned out to be... just awful... but it made me go looking for something better and I definitely found it.… Expand
Average User Score: 8.3Jun 5, 2014This game is super addictive. I was really into it about a year ago, and now that the new DLC has come out I've been back into it again.This game is super addictive. I was really into it about a year ago, and now that the new DLC has come out I've been back into it again.
It's tough to master; learning how to efficiently balance your time, juggling different tasks. Doing scientific research allows you to build better, more efficient things leaving you with more time to get things done and live more comfortably. If you don't plan ahead you won't be prepared for the challenges presented by the upcoming seasons, and unscheduled attacks mean you need to be on your toes, ready to defend yourself at a moment's notice.
This is a very harsh survival game, especially when you're just learning to play. Once you die you start all over again, which can be frustrating. You can be 100 days in, marveling at all you've accomplished, and in one fell swoop it's all gone. It takes a lot of practice (and unfortunately, at times, some grinding) to survive long enough to explore the more advanced features. There is a lot to see, and when you can get there it's rewarding.
As unforgiving as the game is, it retains a good sense of humor and whimsy, and shows and appreciation for the absurd. Paper cut out style artwork like this has been done before, but the twisted and surreal style fits the tone of the game nicely.
Highly addictive and very fun. I love this game.… Expand
Average User Score: 5.3May 5, 2014After all the rave reviews praising the story, voice acting, etc, I was hoping for something special. Gone Home turned out to be a bigAfter all the rave reviews praising the story, voice acting, etc, I was hoping for something special. Gone Home turned out to be a big disappointment. I'm a big supporter of the LGBT community, and I'm glad someone tried to make a story that incorporates that, but this game feels like it was hastily written to placate Anita Sarkeesian so she'll shut up for a few minutes.
I was hoping for some big mystery--a story that keeps you guessing what happened to your younger sister, with a big reveal at the end--but the story lacks any real depth. I figured out how the story was going to end about 10 minutes in: nothing more than the melodramatic actions of an angsty teenage girl. The quasi-creepy atmosphere was meant to instill a sense of unease and mystery (old creaky house, flickering lights, a nice thunderstorm outside), but with such a predictable story it was just silly. The ancillary family members are given almost no development and are completely irrelevant to the story, making the game horribly one-dimensional. They might as well have handed you Samantha's diary and told you to read it.
I gave the game points for a little 90's nostalgia and a few tracks from some riot-grrrl indie bands. Other than that the game is just a 90-minute Lifetime movie.… Expand
Average User Score: 8.5May 2, 2014A really original premise. It starts out simple, but that doesn't last long. You quickly become frazzled as mountains of paperwork clutter upA really original premise. It starts out simple, but that doesn't last long. You quickly become frazzled as mountains of paperwork clutter up your tiny desk and you have to make sure everything meets the constantly changing rules. Remain vigilant and efficient or you don't get paid.
This seems cut and dried, but dilemmas are thrown into the mix that test your conscience. Do you heartlessly follow orders, or do you let a woman slip through when you discover she'll otherwise be subjected to sex trafficking and possible death? If you show some compassion your family might have to go without food for a couple days. Your decisions affect how the story progresses with 20 possible outcomes.
An eerie atmosphere that only a harsh cold-war nation could provide and some subtle dark humor make Papers, Please intriguing and addictive. Highly recommended.… Expand
Average User Score: 6.5Apr 30, 2014A lot of people say they had problems running the game. It ran just fine on my old Core 2 Duo build with a cheapo GeForce 210 card. Maybe IA lot of people say they had problems running the game. It ran just fine on my old Core 2 Duo build with a cheapo GeForce 210 card. Maybe I just got lucky.
Some of the other common criticisms:
-The graphics weren't groundbreaking, or even original, just retro-platformer style with a 3D twist tossed in.
I thought it was aesthetically pleasing enough, and the different areas had varied looks and feels to them, so I didn't think it was monotonous. Awe-inducing? No. Original? Not particularly. It may not be groundbreaking but I didn't think it was boring.
-Navigation requires a lot of back-tracking.
Yeah, it does at times. Once you learn a section you can get through fast enough though, and there are some warp gates that let you jump past a few otherwise long journeys. Annoying at times, but not unbearable.
-You can't die, ergo there's no challenge.
I was okay with that. I enjoyed it more for the puzzles, and honestly if I had to go back to the bottom of the screen every time I fell off a ledge it would be a lot more frustrating than fun.
-The puzzles were too easy, ergo there's no challenge.
Maybe I'm just stupider than the other people who played this game, but I thought the puzzles were challenging enough to be interesting but not so abstract that I wanted to pull my hair out. They at least took some time and thought to figure out. I enjoyed working out the cryptograms for the alphabet and numbers, then going back to solve the puzzles that required the ability to read, and I didn't mind the fact that some of the puzzles could only be solved during the second play through.
My final thoughts: It was pretty fun. It isn't stressful so you can play casually. You have to play through twice to solve all the puzzles, but the second time around the puzzles you solved stay solved so it's not too painful. It held my interest long enough that I didn't mind. I think the people who gave bad reviews just have really high expectations.… Expand
Average User Score: 4.3Apr 30, 2014I got this game with the purchase of my GTX 760 card. It's not my usual type of game, but hey, it was free so I gave it a shot. At the veryI got this game with the purchase of my GTX 760 card. It's not my usual type of game, but hey, it was free so I gave it a shot. At the very least it gave me a chance to test out the new computer I built last week out of fancy shiny new parts.
Now then, the game:
The atmosphere is creepy, and there are enough spooky noises in the dark and ghosts moving furniture around to give you some jumps. At first the visuals looked pretty cool but it gets boring quickly. It's basically a fetch quest in a randomly-generated maze. All the doorways look the same, all the hallways look the same, all the rooms look the same, the one creepy ghost who follows you around always looks the same. After the first level there's almost nothing new to see. I think there was a story but I couldn't really piece it together from the scraps of paper strewn about and the ambiguous flashback cut scenes.
Final verdict: It made for a decent afternoon distraction, but it's fitting that the game is set in a mental institution. If I was forced to live in a labyrinthine building like that I'd go crazy too.… Expand
Average User Score: 8.9Apr 24, 2014Totally disappointed.
The story is bland, not the eloquent tearjerker everyone says it is. It tries to be moving and thoughtful, but it'sTotally disappointed.
The story is bland, not the eloquent tearjerker everyone says it is. It tries to be moving and thoughtful, but it's at the complexity level of a 7th grade creative writing assignment, and I found the comic relief segments irritating. Playing through to the end was a chore, and the finale wasn't worth the effort. I had to play in short sessions because it became so tedious. A 4-hour game took me a couple weeks to finish up.
There isn't much to the game play. There's no challenge, no puzzles. You wander around locating the people and items needed to progress the story and they're only there to give you something to do.
I believed the hype and was let down by Gone Home, and wasn't surprised to find hundreds of user reviews sharing my sentiment. This time I payed attention to the hundreds of 9s and 10s from users rather than critics and now I'm baffled by the responses. I really do want to find a game with a moving, emotional story with characters I can get to know on an intimate level and empathize with, and I just can't seem to find it.
I'm 30-something. If I had played this game in 5th grade I might have been more moved. I think someone that age might get more out of it than I did. Show it to some kids and see what they think.… Expand