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Average User Score: 8.4Nov 6, 2011I'm halfway through UC3 and its hard to see how it'll get any better. There's ropey control systems and now there's Drake's Deception. A newI'm halfway through UC3 and its hard to see how it'll get any better. There's ropey control systems and now there's Drake's Deception. A new nadir. Combat is painful in the extreme. The least frustrating way to deal with an enemy is to sprint to his position and punch him into submission. Saves the super-fiddley chore of agonisingly trying to twitch your gun sight onto him and fire. Naughty Dog: learn the difference between millimetres and metres, please.
A recent reviewer here commented that "the 'cinematic gameplay' takes control away from the player and even adds movement to the character that's not coming from player input". There's no better way of putting it. What's the point of buying a game if half the time its playing you, rather than the other way around? Half the time the engine's just timing how quickly you pull down on the joystick before deciding whether to play the 'live' of 'die' cut-scene. The most extraordinary thing is that UC2 (an incredible game) had these issues, but only to a fraction of the same degree. How is it possible they've been amplified rather than further reduced in the upgrade? Rhetorical question: it's been rushed to market of course. You watch the User Metascore plummet as more players start to wake up to this.… Expand