Average User Score: 8.1Sep 22, 2012I never grinded for gear as I played through the game. I would give this a solid 8.5, but leaning towards the 9. If your a fan of the first this game fits the nostalgia perfectly. I played through and beat the game as Zero as a sniper, clocking in about 31 hours of gameplay to beat the game. At first glance Zero and Mordecai seem very similar, but you soon realize that his skill tree is much more intuitive and different enough that you do not feel like you are playing through as the same class. My main criticism is that the game becomes more fun and challenging as you play though. In the beginning the game feels easy, to most boring. In the end game, character leveling choices and skill mods define your character more than the weapons you are using. Instead items are icing on the cake, changing gameplay even further. When I started it was an easy run and gun with a pistol, in the middle I was a long range sniper looking down the scope of my rifle shooting the sweet spots of each enemy; but in the end I was a mid range sniper quickly moving in between cover looking down the iron sights of my favorite sniper rifle scoring those critical shots, while avoiding being sent to the ground by a couple enemy shots. A big flaw in the game is that in the beginning it feels too easy and lack luster in terms of story. However as the game progressed through each chapter, fights became more intense, enemies more varied, in the very end hitting enemy weak points were the difference between life or death. Ammo is another issue as you will frantically search levels looking for ammo of your weapon, making spray and pray a horrible idea, especially towards the end even with increased ammo space, each miss made the fight that much harder, especially if the bullet didn't blow that robots shooting arm off.
The story itself also becomes evolves as more back story is added on to the game, along with plot developments and twists I didn't see coming from a mile away. Slight spoiler the end of the game does not feel empty like the first. The storyline missions are a big driving force in the game, in terms of being fun, along with driving a developing story. Side missions are completely optional, if you do not like the objective it can simply be skipped. Others I felt like playing through for the story and fun of the objective. For example there is an entire option area of the game called lynchwood that became one of my favorites in the game. In terms of difficulty along with providing an interesting tangent to the story. Also giving you one of the most interesting and powerful gun for a couple of chapters.
One big flaw that did not impact my gameplay was the respawn of areas inside the game. Often times I would clear entire areas as I advance to a final objective. When I started to backtrack, some of those areas would have respawns or new encounters. Personally I just ran through the areas, making me wonder why I didn't do that in the first place, then I realized I had fun. At times I would still clear the areas, because the fights were still fun to me. Personally I would of added a spawn to the beginning of an area option for those who just want to turn in a mission without having to deal with those respawns. I enjoyed the get out of dodge that it created. Still this is a big flaw in design, but does not stop me from recommending this game to others or lowering my scoring even further. I rarely beat single player video games, but with borderlands 2, I had a blast, and walked away feeling satisfied.… Expand