Average User Score: 8.2Jun 8, 2014B.J. Blazkowicz is back as gun-toting protagonist in this alternate history shooter. His impressive jaw line makes it hard to look at anythingB.J. Blazkowicz is back as gun-toting protagonist in this alternate history shooter. His impressive jaw line makes it hard to look at anything else during the excessive third person cut scenes. Years pass in seconds, as you experience the life of a vegetable, before you spring back to life to battle Nazis while you whisper sweet nothings to yourself.
New Order has dreadfully average combat. The pistol, assault rifle and shotgun feel too similar and look the same. You can duel wield all the grey-brown weapons to reload twice as often and walk around like your legs are tied together. The bullet weapons are soulless, but they do the job against standard enemies. When you get your hands on the chain guns, those unlimited ammo bullet-hoses the super soldiers carry, you’ll discover they don’t have unlimited ammo and BJ refuses to drop them once empty. So the laser gun is the main weapon you'll be using against the armoured units because it is order of magnitudes better than anything else you have on hand. It's also used to cut through metal boxes and grates, but not wooden boxes because the Nazis make wooden boxes to much higher standards. In the last third of the game you’ll spend more time looking at the lasergun charge stations than enemies.
So after every battle you have to scurry around and manually pick up ammo and armor. This is absolutely perfect for game designers because they can extend game length by forcing people to hunt for the stuff you should just be able to walk over. It might not be so bad if everything - ammo, health, weapons – weren’t the same shade of gunmetal grey-brown that blends into the environments. This manual collection of items does not suit the style of play New Order occasionally attempts.
New Order is not all about mediocre action though; it has horrible, arbitrary stealth areas too. Stealth suffers mostly because the IQ of the AI is about 100 points below normal. When they get close to you, their heads turn to look directly at you, yet they do nothing. When the AI decides you stood in the middle of the corridor too long, get ready for them to walk towards you with their batons raised. Even auto-turrets firing at you do not attract the attention of nearby patrolling guards. Stealth is mostly optional, but you are essentially deciding between the poor covert approach or weak guns blazing.
New Order includes its fair share of pacing issues, most of them ludicrous for a game that is often trying to replicate ‘old-school’ shooters. When you return to your base between missions, you play errand boy for different characters. New Order isn’t trying to make a joke of games that do fetch quests – it just does them to pad out the already thin shooting. There are other sections with sparse action too, such as the moon base which has so few enemies that it felt like the game forgot to spawn them. You can sleepwalk through the many linear, hand-holding areas before the game takes half your weapons away for the next combat mission.
Not all is horrible in New Order, but there so few notable positives to talk about. The Wolfenstein 3D Easter egg (top floor of base) is a nice homage even if they couldn’t get the shooting animations correct. Other references to the old games got me a little nostalgic too, like the roast dinner that restores your health. The ghastly RAGE engine is not so bad in New Order, even if it has low-res textures and minimal interactive elements. At least there is decent level variety, small bits of destruction and retro design. New Order is a huge letdown with its mediocre combat, dumb AI, poor pacing and questionable design decisions. 5/10… Expand
Average User Score: 7.6Jun 6, 2014Good sequel that improves quite a few areas. Tower defense is better with more arenas and smarter level flow - but don't worry they areGood sequel that improves quite a few areas. Tower defense is better with more arenas and smarter level flow - but don't worry they are optional. Spent most time with the new Thaumaturge class, which is fantastic because of the many awesome spells. You can still get pretty complex with different attacks and combos. You can change your spec up quite easily in the Secret Lair which is populated with more people for this adventure.
Campaign is reasonably lengthy, 15 hours or so, with a few alternate quests you might miss first time through. Monster variety and world design better this time, no more wave after wave of electric werewolves like the end of the first game. Scenarios are replayable levels, they are quite good but locked away at level 57 and that will take like 25hrs if you start from a blank character.
Would have liked to see more lush zones and monster hunting, but the steampunk design is better for this sequel largely thanks to the stunning rainy night misson. Multiplayer is still buggy and rough around the edges, PvP seems the most underdone although it’s probably not something I’d play much anyway. Couple of areas that overstay the welcome, namely the Viaduct Junction. At least cooperative modes are more fun because of the class variation. I am quite impressed with the performance during heavy action too, seems well optimized for the big battles.… Expand
Average User Score: 7.8May 4, 2014It's so easy to get lost in the magic of Age of Wonders 3. Many of my sessions were 5-6hours long and it barely felt like I'd begun managingIt's so easy to get lost in the magic of Age of Wonders 3. Many of my sessions were 5-6hours long and it barely felt like I'd begun managing my empire. There is just so much to do each turn, so many armies to manage and cities to build. The gorgeous world is waiting to be explored and the various monsters are ready to do battle. All of this is paired with truly wonderful tactical combat. There are just so many different ways to approach combat that it's dizzying. The visual styling and the core mechanics are so faithful to the original that it makes me smile.… Expand
Average User Score: 6.1Apr 8, 2014Titanfall is a solid multiplayer shooter with some problems linked intrinsically to its powerful design. The similarities to Call of Duty areTitanfall is a solid multiplayer shooter with some problems linked intrinsically to its powerful design. The similarities to Call of Duty are numerous, but it’s not just COD with Titans. Multiplayer matches consist of two contrasting play styles: Agile Pilots with parkour movement and huge Titans with shields. Running around as a pilot and shooting enemies is great fun because the wall-running is an appealing aspect to combat. Shooting endless waves of AI bots is far less appealing but they provide a way to acquire your Titan faster and promote chaos. You’ll be killing five times more bots than humans and this never sits quite right.
Titans are a blast to command and dash around the map in. You’ll crush AI bots like you just walked over ants and punch jumping players into red mist. Titans are powerful, and this is glorious for a short time. But when one team has 4 or more, the other team has a serious problem. The core mechanics are wonderful but near impossible to actually balance without jeopardizing what makes it so good. Titanfall also floods you with action and challenges while pressuring you back into combat. For that reason it can get tiring, but never boring. Its best played in short stints and struggles to provide long term enjoyment that you might expect from an online shooter.… Expand
Average User Score: 8.1Dec 23, 2013A solid first part of an interesting tale involving murder and mystery. Most of the puzzles are not particularly hard, there was only oneA solid first part of an interesting tale involving murder and mystery. Most of the puzzles are not particularly hard, there was only one puzzle that makes zero logical sense but the hint system will help you solve any. I found the dialogue had long pauses between each exchange, and this made some of the dialogue kinda painful. Funny at times, relaxing to play.… Expand
Average User Score: 5.9Nov 12, 2013Bugs, small and large. Game-breakers and nuisances. The fact that BF4 released in this state is an absolute disgrace to gamers worldwide. 2Bugs, small and large. Game-breakers and nuisances. The fact that BF4 released in this state is an absolute disgrace to gamers worldwide. 2 weeks since launch and the problems are still not fixed, Servers are a little more stable but that could just be because less people are playing. Clients still crash from buildings falling, guns firings. Even the sound cuts out. It's so bad that it would actually make perfect sense this was some massive form of internal sabotage.
There is a great game under this technical disaster though.Lots of small improvements over its predecessor. Commander is not very good though. Lots of content in the multiplayer. Some excellent maps: Flood Zone and Paracel Storm are probably my favorites. Most maps work great with 64 players with lots of vehicles. Rush is bad. TDM and Domination are great for infantry only combat.
If only this game was in a healthy state, it would be worth around 9.… Expand
Average User Score: 5.4Aug 18, 2013Gone Home is not a traditional game. Much like Dear Esther, it is a story experience. You return home after a trip abroad to find yourGone Home is not a traditional game. Much like Dear Esther, it is a story experience. You return home after a trip abroad to find your parent’s house empty. Only by rummaging through items and letters will you reveal more about the Greenbriar family. Flickering lights and scratching behind walls produces an unsettling atmosphere. Gone Home allows your imagination to run wild with theories, but the revelations are far less memorable. The experience takes 2-3 hours and there is little reason to revisit it. It is an intriguing premise, but one that does not reach excellence.… Expand
Average User Score: 8.6May 28, 2013Metro Last Light probably has better atmosphere than STALKER, and that means something. Unlike the Stalker series, LL is fairly linear andMetro Last Light probably has better atmosphere than STALKER, and that means something. Unlike the Stalker series, LL is fairly linear and happens mostly in cramped train tunnels. But LL never feels constrained, and a good chunk of the game has you alone with only the echos of the tunnel mutants to keep you company. You are free to use stealth or combat for most encounters, and both are satisfying. Venturing on the surface provides both a visual and atmospheric payoff. Last Light uses its graphical prowess better than any game in recent history.
My favorite sequence was when you get to drive the rail car through the tunnels. You are free to stop at each access tunnel and explore the dangers within. The first person animations are impressive for a game with a budget a fraction of the big AAA releases. The underground cities are simply marvelous and full of life, they actually feel like a real place and that is rare too. Even the story kept me intrigued till near the end with memorable characters and sequences. The last hour or so is the only blemish. I was hoping that LL would draw from the moral choices or continue the brilliant gameplay. Instead, you fight against waves of soldiers and shoot glowing weak points on train cars. Last light is one of the best shooters, and best games, of 2013 so far. The first 90% of the game is excellent and 9/10 is the score it deserves.… Expand
Average User Score: 8.5Apr 5, 2013Infinite is a competent action game with a layered story and good art design. The introduction is incredible. It leads the player into the skyInfinite is a competent action game with a layered story and good art design. The introduction is incredible. It leads the player into the sky city of Columbia, and has them experience gameplay mechanics through sideshows. Elizabeth is, of course, a pretty good character. She is not without faults though, including an obsession with coins and the ability to go invincible whenever there is combat. Elizabeth babysits the player, rather than the other way around, as she throws you ammo and health when the game decides you could use a hand out.
The core of the game is shooting and action. You’ll be unleashing Vigors (Plasmids) left and right. Sky-lines are decent fun to zip around on, but are not used in enough encounters. It’s actually quite a linear shooter against pretty bland enemies. Larger levels take away a lot of intimate qualities of the series. I really miss the Splicers from the first two BioShock games.
Handymen are basically scripted mini bosses, they show up when the game designer decides they should. They appear about 4 times and aren’t interwoven into the game like Big Daddies. You certainly don’t get the opportunity to pick when to engage. Elizabeth yells “Handyman” and the game is on. The Songbird is barely worth a mention. It basically only appears in cut scenes and cannot hurt the player.
Disappointingly, for a BioShock game, there are no significant changes to the world based on moral choices. The world shuffles you down a narrow path with side rooms and dull voxaphones. I rarely felt compelled to explore the world of Columbia but there are some decent audio logs near the end. The save system is incredibly disappointing. Checkpoint saves are bad!
The game loses focus during the middle. It’s clear they intended for these bits to be a demonstration of what they try to explain at the end. However, I lost all care for the world of Columbia after some annoying backtracking. I wasn’t invested in the world and could have done without the Call of Duty scenes. The game would have achieved something greater if it stuck to a more grounded Columbia shown in the intro.… Expand
Average User Score: 6.0Feb 16, 2013As a huge fan of Dead Space 1 and 2, this game isn't quite as good in single player compared to its predecessors. However it is still a goodAs a huge fan of Dead Space 1 and 2, this game isn't quite as good in single player compared to its predecessors. However it is still a good game and very faithful to the series. It's been developed with co-op very much at the forefront. This creates a myriad of small issues in regards to the single player. The negative impact is much less than FEAR 3's implementation though. The good news is that the co-op is actually quite enjoyable. I played through solo on hard, skipped most side missions. Came back to play co-op and the side missions have been more action orientated. These are satisfying to play through with a partner. Trying out different weapons is a good way to keep me playing.. Carver's hallucinations, however rare, are a smart way to use the universe. Visuals are quite good, attention to detail is very high in the world and cut scenes. Environmental variety and snow setting is a good choice for the series There are a few jump scares, some great space exploration. Ultimately, co-op is a pleasant surprise and single player is still pretty good.… Expand