Average User Score: 5.2Dec 16, 2013Summary
The game will keep you entertained for awhile, but after you hit level 60, it goes downhill from there and quality noticeableSummary
The game will keep you entertained for awhile, but after you hit level 60, it goes downhill from there and quality noticeable drops.
Neverwinter has excellent combat and physics as well as good tactical elements that make the game fun. The graphics are above average for an MMO and the sound effects in combat are excellent and immersive. Controls feel solid and everything is very responsive from target specific enemies in a crowd or dodging attacks. Players who invest in mechanical keyboard and precision mice will make good use of it in here. Combat is fun and for those with good sound systems, this only makes it more enjoyable.
The game is very simplistic for a D&D game. One of the questionable aspects if the decision of Cryptic you make use of only 3 slots for powers, 2 slots for dailies, and 2 slots for passive skills, which in this day and age for very limiting. You do not have multiple hot bars and in order to swap powers, you must navigate clumsily through the menu to do this. After you swap powers, dailies, or passive skills, there is a fairly long duration before you can start using them.
There is also a large lack of class variations and customizations. You have six classes when approaching level 30, can choose a paragon path which is a sort of subclass for that class. Cryptic had a very good chance here to make things interesting but decided not two. The are very slight differences between either affect gameplay very little and most players will see no differences at all. In the end, everyone in the game pretty much uses the same cookie cutter template for their class.
There seems to be balance issues concerning classes. Fighters aren't generally welcomed in any group, and the game is comprised mostly of rogues, wizards, and rangers. The reasons are fairly obvious when you play game and I won't go into details because the list of issues are large and can be found at the official forums.
The community is very elitist are very unfriendly to feedback in the forums and are just as rude in game. Developers seem to be more concerned with bringing updates for cash items than making meaningful changes to the game and the new content dubbed Module 1 and 2 both use the same cookie cutter layout but with different map layouts and graphics. Most quests are pretty much fetch quests or killing stuff in a general area.
Good combat, responsive control, but poor decisions make the game unenjoyable in the long run.… Expand
Average User Score: 8.2Nov 6, 2012Firaxis's reboot of X-COM streamlines much of the old mechanics in the original game, but the result is a mixed bag as it's plagued by manyFiraxis's reboot of X-COM streamlines much of the old mechanics in the original game, but the result is a mixed bag as it's plagued by many bugs that affect the overall enjoyability. Having clocked about 97 hours on the Steam version, what was an enjoyable experience starting from normal mode became frustration as I spent more time with the game. Some of the frustrations I've experienced so far were enemies that teleported in and out of view at the end of a turn, SHIV (tank-like units) that get stuck or can't shoot, line of sight issues, and rocket launchers not hurting target is just a taste of the what's to come. Although not gaming breaking on easy and normal modes, these bug heavily affect game play on classic mode where you can lose entire squad due to any of the above. For example in my classic playthrough, I often get three or more enemy groups teleporting in front of my squad and wiping them out (this happens often).
Also, the way the game decides on your chance of hitting is finicky and broken. You can miss often when your shot chance is 75%-100%. If your shot chance is 50%, don't expect to land any shots at all. Having an MBA and taking more than enough math courses (and statistics) for several lifetimes, it makes you scratch your head why you sometimes fail to connect on even 85% chance to hit shots. I've never had problems with other games that rely heavily on chance (like Final Fantasy Tactics) before until now. Even the original X-COM was fair in determining chance and probability.
All in all, the game is enjoyable when the game engine decides to behave itself. However, I would not recommend paying full price for this game until Firaxis decides to patch up the bugs. You should be relatively fine if you play on easy or normal modes. But if you play on any other modes, expect to see severe bugs and broken game mechanics often.… Expand