Average User Score: 9.3Dec 16, 2013I'll give this game an honest review. It's not a masterpiece. It's not unplayably bad like the vast minority says, its doesn't hold up well toI'll give this game an honest review. It's not a masterpiece. It's not unplayably bad like the vast minority says, its doesn't hold up well to modern day like the vast majority says.
Deus Ex is a FPS/RPG that gives the player an incredible amount of choice. It's also a very ugly game nowadays with no charm in its art style. I don't factor that in because I played with the two graphics overhaul mods so I got fairly good textures and model quality without deviating from the original art style at all. The main problem of the art style is its going for realistic, and as we will discover with GEN 7 in a few years, that art style holds up the worst as time passes.
The story is fairly decent, with a interesting plot about the illuminati in a cyberpunk setting. If you've played the more modern prequel Human Revolution, you'll see about the same level of storytelling quality here. However, it lacks a convincing atmosphere that saved HR from being incredibly tedious due to how slow the plot progresses in both of these games. It also lacks the length of HR. While HR is about 20 hours, Deus Ex 1 I beat in 9 and a half hours doing quite a bit of exploration.
Then you got the gameplay. I'll give it to them devs, theres usually quite a lot of options. However, the belief there is tons more then Human Revolution is actually in most cases. Lets take its famous first level liberty island for example. You have a wide explorable (and the least interestingly designed I might add) area surrounding a destroyed Statue of Liberty. You can (and should) do some exploration around and gather supplies, then you got a sub objective. In the end, there is really only four ways to do this map after exploring. 1. Charge up the front guns blazing. 2. Sneak up the front. 3. Sneak up the back by stacking boxs to climb the shipping containers, or do the sub objective which gives you a convenient path up out of the building. Any remaining solutions are silly solutions which just waste time. Most areas are about as varied or less, and might include a diplomatic solution. Human Revolution, mocked for its lack of variety, almost always gave you two out of the way sneaky solutions, made sneaking straight through possible (note I NEVER used cloak in either games) as well as the guns glazing approach. The difference is that Human Revolution rarely had extremely bland similar areas connected to realistic but overly complex venting systems like Deus Ex which actually had nothing to the game. Melee weapons are also strange. At the start, you got about a 50% chance of a baton (the best non-lethal, and third best melee weapon over all) from knocking the guard out if you have chosen melee as your start upgrade. It will literally take about 7 hours before you get another upgrade due to early game low skill point gain, and then you will have the dragon sword. The only melee weapon able to fight high end enemies really at all without master level and even then its a stretch. Seeing as the tranq darts are literally useless, the game intentionally makes beating the game without killing nigh impossible after the first half of the game.
People also say the game has a real sense of challenge compared to HR. This is true...until you get the dragon sword, (and this happens in the main quest) which is so incredibly overpowered that the only thing that can match it is explosive weapons, further limiting variety. HR didn't have this problem. (well if you never used typhoon or cloak like me it didn't).
The ending is also incredibly unsatisfying. It presents three options ignoring all previous actions, and it fails at what HR did by making one significantly better for humanity then the rest (The Helios ending). HR I spent 30 minutes just sitting trying to figure out what ending to choose. I spent 3 seconds in Deus Ex 1. The endings are then just as open as Deus Ex: HR, except boring and really don't feel like endings like HR did.
The soundtrack is so-so. Half the tracks are immediately forgettable, half the tracks are fantastic. Sadly, the ending music was the worst song in the soundtrack, making an already unsatisfying ending even worse. This is something HR did extremely well.
Basically, what I'm saying is, while Deus Ex one has a more in-depth albeit more awkward combat system, Deus Ex: Human Revolution was just a plain more enjoyable game then the original and has an incredible atmosphere completely lacking in the original, and you should buy THAT game if you want to fulfill your cyberpunk Illuminati capitalist corruption story need, because while I enjoyed my time with Deus Ex, there is many other games I could have been playing that I would have enjoyed so so much more.… Expand
Average User Score: 8.5Sep 22, 2013Enjoyable game with an above average story and great spectacle. Tomb Raider is the reboot of the famous series of the same name. It is aboutEnjoyable game with an above average story and great spectacle. Tomb Raider is the reboot of the famous series of the same name. It is about Lara Croft's first adventure, the one that defined her and turned her into the unshakable badass she is in the originals.
In terms of gameplay, this is a very good third person shooter with stealth elements, and some enjoyable platforming. Very similar to Uncharted in that respect. You only have four weapons which you can upgrade throughout the game, and while this may sound boring, what else would you want outside of a shotgun, pistol, bow and machine gun? A different type of machine gun? The gunplay is fairly good, nothing amazing, but above average. The shotgun feels strangely weak when you actually use it outside of blowing destroyable walls with it. The platforming is fun, and the more cinematic scenes work extremely well with the platforming. The game is not very difficult aside from a few scenes which are shockingly difficult out of nowhere, although it could be more due to my extreme incompetence. I have not seen hard mode yet. The game is linear in a branching world. You will always go down pathways as the storyline dictates, similar to the PS2 action adventure Kya: Dark Lineage in that respect. The game is covered in quicktime events, although they are pretty lenient, and you'd need to reactions of a sloth to fail them. It is nowhere near as bad as Resident Evil in that respect.
The soundtrack isn't incredible, with only a few great tracks, the rest just being acceptable.
The graphics are nothing special, even for 360, but with how wide and open the areas appear (they are not actually wide open outside of the forest areas, which are pretty small) its understandable. The water effects look especially awful to a laughable degree.
Story is above average, with great writing. It's heavily based around the supernatural tho, something not shown in the trailers.
People have been complaining the platforming is way too easy compared to the old Tomb Raider games. Honestly, that's a good thing, they had stupid amounts of pixel perfect jumps in the old games, which were made worse by the delay before actually leaving the ground. Not going back to that is always a good thing in my books.
Overall, a great game worse playing, but it is nor the greatest game ever made nor a literary masterpiece. Just a really good game.… Expand
Average User Score: 8.4Jul 30, 2013People try and compare this game to fallout when discussing its gameplay. That is an AWFUL idea. Fallout 3 is a great game, but its not tryingPeople try and compare this game to fallout when discussing its gameplay. That is an AWFUL idea. Fallout 3 is a great game, but its not trying for what Stalker does at all. STALKER is a much much harder game. It goes on the idea of "Armour means a BIG thing, and you die only slightly slower then the enemy". The graphics of the game are terrible, that I won't defend. It was bad for when it came out. The game no longer runs like like it did 5 years ago (they must have done optimisation, since my ****ty laptop with half the system requirements runs at 40-60fps).
The combat is very very hard, and you will die very quickly. This means in areas that have more cover and pathways are extremely fun, due to the massive amount of cover and constant attempts to outflank the enemy (the AI is retarded a lot, but it will try and surround you, and is very smart in that aspect). Headshots are the only way to kill enemies as pretty much everyone has tough body armour, this would be good if the enemy didn't do so much damage, but alas, it just means you need to play more tactically. This is not a run and gun shooter. This is more like Dark Souls, in that you are significantly more weak then what you are facing, and you must use skill and tactics to outshine the enemy. Fallout 3 was more about scavenging and character building, this game has very little of that.
The music is sparse, but very atmospheric. As someone who always played Fallout 3 and NV with the music off, so that I'd only hear non environmental music when near radios, I love that this game has no music. And when it does, it fits the scene perfectly.
The game feels a bit unfinished, almost like I'm playing a really really good mod of a game. Its still pretty buggy, although defintely playable outside of the still fairly long loading screens.
The tutorial is pretty bare, but I had no problems even when I accidentily skipped it, since after gaming for 14 years, I have learned to figure out any non grand strategy just by how the UI is designed. Its not that hard, but it would be preferable if they had a more detailed menu. Although really all its missing is the controls, which you can find in the options menu anyway.
There is a lot of head bob, so this may turn some people off, I don't get motion sickness, so its fine for me.
All in all, a good game, not amazing, with a couple of problems. But it is only going to appeal to certain people.… Expand
Average User Score: 8.1Jul 9, 2013A fairly overrated game with a fantastic art style. It is a game with only one real flaw, and that is the insanely short length. I beat it inA fairly overrated game with a fantastic art style. It is a game with only one real flaw, and that is the insanely short length. I beat it in 45 minutes. As the negative reviews all say, it should have been 5 bucks. The puzzles are extremely easy, and if you pay attention, you will never die. I beat the game (on both areas) dying a total of 3 times. Once when I screwed up the platforming, once on the final puzzle and once in the pitch black puzzle section where you have to rely on sound to avoid the traps.
The people saying you need to die on multiple puzzles to find a solution are completely wrong.
Its like Dark Souls, you can predict every single trap before hand if you pay attention and know how to spot tells. Even the traps that give you 3 seconds to react are obvious before hand. It disgusts me that modern gamers still cant spot tells in games. Reminds me of Dark Souls how 90% of attacks from bosses could be figured out in 3 seconds simply by the design of the boss and the arena.
On the aethetic again, it sports a dark monochrome colour scheme, with no music except for atmospheric sounds. It also has a great physics engine and minor dust effect to give every falling block force. It is a very very good looking art style and is extremely immersive.
The narrative is minimalist. All you know is a girl (I believe it said it was your sister or something?) has gone to Limbo, and you follow her. Nothing else is said at all. If you want a complex narrative, you wont find one here.
Overall, I would have prefered it to be far far longer, and more difficult puzzles. I also would prefer that everyone look at the tells of enemies. Regardless, it has a great art style and atmosphere.… Expand
Average User Score: 7.9Jun 9, 2013When I bought this game, I expected it to be hard, mainly since its Atlus and I hadn't played a real puzzle game in years, but I expected aWhen I bought this game, I expected it to be hard, mainly since its Atlus and I hadn't played a real puzzle game in years, but I expected a good story as well. It delivered on both and HOLY HELL did it deliver on both. The story is exceptionally good, with an interesting premise with the nightmares and the protagonist who insists on digging himself deeper every single sentence. The bar is an awesome idea, feels like a mixture of the social links and random civilian stories from Persona, which was my favorite part of that game. The characters are interesting and deep, and never bored me. The soundtrack is incredible, which is kind of expected since it is Shoji Meguro. The puzzles are not as good, and almost made me regret buying the game as 'my first puzzle game in years'. Not because they arn't interesting or complex, but they are EXTREMELY hard, and due to my personal pride, I refuse to turn it down from normal. Usually the puzzles give tons of time to actually solve them however, and the lobby where you get to talk to the other lost lambs (all with some great dialogue) has people who will tell you different strategies to solve the puzzles, and while some are plain obvious (if you hang from the ice blocks, you won't slide along them) others can be extremely useful. What really hurts the puzzles in my mind is the bosses. These are the final puzzle of each day and is where you must quickly solve a puzzle as per usual, but with a very fast monster chasing you, firing it's own unique attack to slow you down. These monsters move WAY to fast, and while their puzzles usually are easier then previous stages, they aren't easy enough to compensate for the giant deformed (literal) quickly coming to eat you, constantly inflicting the charm status (just like in Persona 4 Arena) and generally being an ****.
All in all, its a great game with a fantastic story, but the actual gameplay in the puzzles is very frustrating and hard, so buy it expecting that.… Expand
Average User Score: 9.0Mar 14, 2013Now I am not gonna say its the best game ever made, it really isn't, its a good game, but nothing incredible. The story is decent, aside fromNow I am not gonna say its the best game ever made, it really isn't, its a good game, but nothing incredible. The story is decent, aside from the big twist (which I won't spoil, but is literally the greatest twist ever in a video game, and I mean that, its better then the Spec Ops The Line twist, the To The Moon twist, the black ops twist, seriously, its amazing) the story is a standard good vs evil, which compared to the sequels awesome shades of grey comparison of the different sides to the force, its nothing special. It runs fine on Windows 7 after some tinkering (its nowhere near as hard to get running as KoToR 2). The combat is ok, most people insulting the game seem to be because they were expecting an action shooter with melee combat. In reality, its a simplified D&D turn based RPG (yes, it has a under the bonnet D20 rolling your hit chances) with a small party of 3. The graphics are bearable modern day, and were nothing special when they came out. The animations in combat are incredible, with the enemy actually moving to parry attacks and attempt to block enemy shots, instead of just standing still when the enemy attacks, but outside of combat, it gets pretty meh, sometimes falling to bethesda level bad. It has a good amount of gameplay despite almost being linear (24 hours). You do have choices, but rarely do you get the best kind of choice where both options have significant downsides and upsides, making the choice difficult. The skills are ok, although security is completely useless (you can break every storage container open without breaking items inside like in the sequel). Jedi powers are powerful...if your character is completely based around them which can cause early game to be an ass since your not a jedi at the start. Even the immune to force final boss can have his immunity nuetralized. There is some character development, but it is nowhere near at the level of Bioware's later series Mass Effect. In summary, its a good game, but its nothings special. I do recomend it tho, since that twist is in fact something special, and you don't get the same shock value if you just look it up. (Seriously, its one of those incredible twists where its both completely unexpected, even tho the game CONSTANTLY hinted on it)… Expand
Average User Score: 2.2Mar 5, 2013Ignoring all the terrible DRM problems, this game is still awful. You cant have any city building game when your city is so small. If I runIgnoring all the terrible DRM problems, this game is still awful. You cant have any city building game when your city is so small. If I run out of space in under 2 hours, the game is already bad. There is games where map size isn't that much of a problem, but in city building games, you by default need a large area. The multiplayer interaction is forced, and seeing as I like playing it in single player, that is unacceptable. No point in having 5 cities per regions if they are not always progressing when I am not playing in them.… Expand
Average User Score: 7.0Feb 27, 2013Master chief has returned and now the game has switched devs. The game is an astounding drop in quality from its predecessors and 343 shouldMaster chief has returned and now the game has switched devs. The game is an astounding drop in quality from its predecessors and 343 should be ashamed. Story: The campaign is much shorter then its predeccesors (aside from ODST, which had the bonus of being quality over quanitity) and puts Master Chief against a new enemy. But because they couldn't be creative, the elites and co. are back with a barely explained sentence explaining why the previously turned allies are trying to kill him again. The writing has dropped off and feels like a mediocre fan fiction. It ends with a HIGHELY predictable scene that exactly 0 people were shocked by who don't have mental difficulties and was about as sad as Dom dying in Gears of War 3 (as in everyone who enjoyed the terrible sequel found it crushingly sad, but everyone who likes quality gaming found predictable and not sad at all). Story gets a 3/10 Gameplay: Sprinting has now been introduced, making the game feel less unique compared to other shooters and adding something that was never introduced (except as a armour ability in reach, but it prevented you getting another ability just so you could sprint, so it was balanced) for a reason. Elites now no longer have the absurd shields they had in Halo Reach, which I find a positive thing, as it just was not fun to spend 2 assault rifle clips on 1 enemy just to take down shields in Normal difficulty (not even an exaggeration). The multiplayer has added in killstreaks, which negativly impact the game, but not massively since they are not as OP as in CoD and are can get you killed while you drop it as it likes to ignore where you target and place it more into the open (which I assume is intended, to make it more risky, which is ALWAYS a good thing). The loadout system I was going to insult, but a recent update fixed my one gripe with the adition which allowed guests to use host players unlocked weapons to make temp loadouts (which obviously disapear once they log off). Weapons are unlocked extremely easily due ot the much faster leveling system of the multiplayer, and all the decent weapons you literally will get within 90 minutes of gameplay. Item unlock points are also quickly gained. The armour abilities are all much much worse then the perfectly balanced ones in Halo Reach. All of them are either OP or useless, especially the CLEAR Blacklight Retribution rip off Prothean Vision. Perks seem kind of OP, but as send before, you get the good ones within like 20 minutes of gameplay, so not a huge loss. Gameplay gets a 6/10. Graphics: Graphics ARE an improvement over previous games, which you would assume would be a good thing, but alas, it means heavily frame rate drops if you want to play co-op (even on just two players) and clearly shows the aging consoles wrinkles. They should of returned Halo to the PC but sadly Microsoft are the same they always have been. Graphics even then don't look that good and honestly should not lag the console as badly as they do. There is plenty of games with superior graphics on console that don't lag and this seems to be a pathetic failure in the optimization department. I would rather a steady framerate then better graphics. The art design has also been changed at some points, but nothing to radical (except grunts and jackels now look way stupider, but they were already pretty stupid). So art design isn't worse or better. 4/10 on graphics. Sound: COLLOSAL drop in quality compared to preceeding games. Name ONE halo game with a worse soundtrack then Halo 4, you simply can't do it. The guns now sound different and more realistic, but Halo had a feel to it which was part of the old gun sounds, they gave the game less realism, but had their own charm which is now completely gone in exchange for mediocre realistic sounds. 3/10 for sound. Overall, I give the game a 4/10. Seeing as I love the Halo series, I love the lore and storyline of all the predecesing games and have read multiple of the books, this game is a huge disapointment. It feels to me what others felt ODST was (which I honestly found to be a fantastic adition to the game, although it still should of had a multiplayer mode aside from firefight). A sad drop in quality and completely turns me off Halo 5 and 6.
Oh and on a side note, multiplayer is way to noob friendly. You may be thinking "Oh, he is a just noob who thinks he is good and is he is dying too much" its actually the opposite. I am AWFUL at shooters, especially on console. If I am able to get the amount of kills I do, mainly due to the badly concieved loadout system, the skill cap has lowered massively. I simply should not be doing this well, that is not stroking my ego. This is mainly due to giving sticky grenades in loadouts, which means I can just spam them at warthogs with no danger.… Expand
Average User Score: 8.7Feb 19, 2013An all right visual novel, with some interesting characters. Sadly your actions don't actually affect the ending, and in a visual novel (andAn all right visual novel, with some interesting characters. Sadly your actions don't actually affect the ending, and in a visual novel (and YES, it is a visual novel, not a game) that is pretty important. And in terms of the ending (which I won't spoil) which people constantly say is amazing and emotional, was pretty much nothing compared to many other games, To The Moon being a good example.… Expand
Average User Score: 8.2Feb 19, 2013Before you read the following, remember this: the games story IS incredible and mature. Basicly, the games gameplay is awful. It is a worseBefore you read the following, remember this: the games story IS incredible and mature. Basicly, the games gameplay is awful. It is a worse version of gears of war, but with tons of massive difficulty spikes that cause frustration. It is the frustrating at points, I ended up shoving a gamepad (gamepad controls ARE worse, the people are just retarded) and turning aim assist and easy mode on (aim assist seems broken with mouse and keyboard) because even tho I am a good gamer, the difficulty is just BS at points. The story however is great, starting off by appearing to be a generic shooter story, it quickly progresses into a very dark story which constantly makes you second guess your actions. And aside from one point, the main character does not seem to just randomly do something evil to give this feeling, it feels very realistic, and gritty. The story is based loosely off heart of darkness, and I have heard from people that you will guess the shock twist if you have read it. But if you havn't, it is VERY shocking but makes sense. Basicly, I recomend either rent the console version, or buy it when you can get it for cheap, since the gameplay sucks. Oh, and the multiplayer is god awful, don't take it into account.… Expand