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Average User Score: 4.8Mar 22, 2017Let's all just agree that Shepard is a hard act to follow. Any thought of going into this thinking that it's going to be like the trilogy isLet's all just agree that Shepard is a hard act to follow. Any thought of going into this thinking that it's going to be like the trilogy is unrealistic. It IS Mass Effect but in a way we haven't seen before. I'm divided on my feelings so far. I'm about 20 hrs in and I feel like I just can't get to the meat of things. I'm not even sure what the meat of things IS.One thing is certain I have spent way more time talking than shooting. WAY more time. I have an itchy trigger finger. So if you go into this be ready to talk, and talk and talk.
So first the negative:
I'm with the rest when it comes to the menus, they are a mess and not very intuitive. There are WAY too many menus, It's ridiculous.
Planet scanning: there're 4 steps of fancy graphics just to scan the planet. Why? When will publishers learn to quit wasting our time. YOLO and I don't want to spend it going through 4 stages to scan a planet. Also apparantly there are anomalies detected even after I've scanned the entire system and found every thing and scanned every planet. If there is still something out there where is it? How did such a simple mechanic become so cumbersome?
Remember how you could set up your team's load out? Well, if you still can I haven't been able to figure out how. 20 hours in and I don't even know what weapons my team is using.
Again too much talk, I'm still trying to get past simply competent when it comes to combat because I've experienced so little of it.
Graphical problems yes, they are there but I don't really care that much.
Character models, expressions ( there aren't any they are all blank faced models), horrible, but whatever.
When not in combat I can't get away from the feeling that I'm playing an electronic barbie house. It's too much Mass Effect the Social Game for me. Way beyond anything in the trilogy.
It doesn't give clear enough information on how to do basic things. Healing is completely different as an example, but I don't recall ever being told how to heal. I just ended up figuring it out after x amount of hours. Considering the difference, it's rather important strategic information when your in the middle of a fire fight. And that's just one example that extends to crafting, resources, etc.
Too me the resource gathering and crafting is a slow and painful process. I have found no joy in it thus far. It's frustrating. The separation of research and crafting uhhg ain't nobody got time for that. Does Bioware think that we live and breath their creations? That we have nothing better to do but stroke their pretty kitty? so much of this game seems so self-involved of the devs. Like they live in a world where everyone has 20 hours to figure out their cumbersome systems for doing things and we're supposed to like it. Games are meant to be fun, not tiresome.
It seems that EVERYTHING is way more complicated and time consuming than is necessary. More so than any other game I have ever played and I've played hundreds of games in the last 35 years.
The Mako is no longer weaponized and that makes me sad.
The creative decisions above and many more are mind boggling. They just make no sense.
BUT I don't hate this game. I'm still intrigued and still want to find out what is going on.
There is plenty to do (way too much actually) and much of it may keep your attention. There are interesting worlds and situations and pretty environments. The combat IS fun, I just can't get enough of it.
The ships are cool, the Nexus is cool as far as concepts go and there is plenty to see and explore. There is some fun to be had here.
It is somewhat thrilling to see the Mass Effect world in a whole different light and it is because of this that I'm so torn.
If you want to try this game out, first say your goodbyes to ME as you know it. Let Shepard rest and enter a new world in the ME universe.
There's nothing terribly wrong with this game, but I'm still trying to figure out if there's something terribly RIGHT about it. It's just so hard to tell. 7/10 may be a bit generous but I haven't finished the game so I think it's fair.… Expand
Average User Score: 5.9Nov 22, 2014Well, you just never know what you're going to get when it comes to a Dragon Age game. Of the three iterations, this one seems to have evenWell, you just never know what you're going to get when it comes to a Dragon Age game. Of the three iterations, this one seems to have even less in common with the one we all love DAO. then did it's predecessor DA II. In fact one might never even know that this is a Dragon Age game except for basic universes in which it is set. Speaking of said universe, if one knew nothing of the Dragon Age world, it's history, lore and recent events, one would not have a clue what was going on in this game. You literally would have to read every single codex and then you would still be lost. I've read all the books and played the games so I'm comfortable but you oh noobie would not be. A person should be able to pick up the game and be able to understand the universe and what is going on. This brings up my second point. There is no back story for your character. I've played 20 hrs. I don't know who this person is or why I should care. It's the hated, I workup and don't know what happened bull****. I freakin' hate that cop out. I know more about the side characters than I do my own character. This is a real mistake as far as drawing in player commitment. DAI is disconnected from the player in a way I've never experienced. Other cons: tactical camera is a joke, it's not even close to a tactical camera. What a mess. No auto attack or target. Useless "tactics" so bad that they called them "behaviors" which is nothing more than potion management. For all intents and purposes combat is fubared. The worst combat of the trilogy, hands down. This game just doesn't know what it wants to be, so a s result it's not much of anything. I'm about 20 hours in and I will take it to the end. It's not all bad, I'm still curious what will happen, but it's not what we all hoped it would be. There IS no Dragon Age folks. That epic dream that held so much promise is dead and gone, killed by arrogant developers that think they know better than us what we need for fun. So sad, so very sad. There are other problems with the game, graphics, crafting etc. but these have been covered. If you're a hardcore fan, get it when the price drops and decide for yourself.
EDIT: I have had to come in and actually lower the score. I am dumbfounded at what they did with Dragon Age. Dumbfounded. The entire game is basically filler to mindlessly go from place to place and engage in combat. The entire main story is so thin that it likely be completed in around an hour. It reminds me a lot of LOA but with far inferior combat. LOA had great combat and that's all it had. There is so much lore to work with! Where is the Architect? What about the Old God that Morrigan had? Do they give us anything? No. They bring in a whole new antagonist, which we never get to know anything about, a whole new and thin, boring story line. There is no context for any of this! It's like it's not even a Dragon Age game! I don't know what this is but I'm so disappointed I literally feel sick to my stomach. If you want to spend hours doing a whole lot of meaningless quests with boring combat simply to get to the end of possibly one of the laziest story lines in gaming history, be my guest. Forget all the fascinating lore, the great writing and witty personalities that was the promise of Dragon Age. Forget epic adventures, forget caring about your hero and his/her companions, forget evolution in combat, forget depth, forget EVERY THING that is Dragon Age. This isn't it. This is a cheap imitation with the Dragon Age name slapped on it's cover. What a crock.… Expand
Average User Score: 7.8Aug 4, 2013Unlike the first Max Payne (the only one I played) I found myself not having the slightest amount of empathy for this guy this time around. AUnlike the first Max Payne (the only one I played) I found myself not having the slightest amount of empathy for this guy this time around. A self-analyzing, angst ridden, drug addicted alcoholic is boring and tedious in real life. Who thought that would be a good idea for gaming protagonist? Hmm? NO. There was no real motivation to drive Max forward. He should have gone home after the Panama debacle if he had a brain left in his alcohol soaked brain. The combat controls were at times unresponsive. He might get glued to cover, and not respond quickly enough to the (inconsistently) overpowered approaching enemies. All of it was clunky in general. The cut scenes ruined it for me. What is it with the direction of developers lately? Look at Tomb Raider and Resident Evil Six. Apparently THEY want to play the game FOR us. They have gotten so egocentric recently. I esp. can't stand a forced walk. Every door in the first third of the game is a freaking cut scene. Every cut scene starts you back with a handgun. Some reloads after death put you right out with no cover and again, holding a hand gun instead of that grenade launcher you had 5 secs ago. Occasionally after a big battle, it goes straight to cut scene. Need ammo? Want to grab an assault rifle, tough s***, WE want to show you what great movie makers we are! Aren't you impressed? NO. I am not.… Expand
Average User Score: 2.6Apr 28, 2013I have never met a game that I would rate before I finished it through the credits. Until now. I have been gaming since 1979 and I watched theI have never met a game that I would rate before I finished it through the credits. Until now. I have been gaming since 1979 and I watched the original star treks when they were new every week when I was I kid. I am a huge fan of Star Trek. I rented this game at Redbox for $2.70. I want my money back. The first thing I noticed with this game is the terrible controls. Kirk had a kind of "walk drift" or maybe it was an intentional code to push the character forward, whatever it is Kirk would walk right off ledges. He did it four times in the first ten minutes of game play. I played the original Tomb Raider and all that followed. I played all of the Prince of Persia series and Assassins Creed. I do not walk off cliffs. Bad controls walk off cliffs.
They had him climbing walls like Ezo (well a cheap knock off Ezo) Why? because they had no original ideas and "gee everyone is doing it, Momma can we do it too? please? please Momma?" Ridiculous.
I ejected the game in disgust within those first ten minutes, the first time I have ever done that. Usually I am tenacious and will push through.
Because I'm merciful I will throw this game a bone. The setting was very Star Trekkie. There that's all I got.
Final word: In today's gaming world "Ain't nobody got time for this!"… Expand
Average User Score: 8.1Mar 8, 2013I guess I'm in the minority here, so far anyway. I can barely give this a 5 but I'm giving and extra point for effort. I have a feeling thatI guess I'm in the minority here, so far anyway. I can barely give this a 5 but I'm giving and extra point for effort. I have a feeling that the individuals who are posting 10's are quite a bit younger than I am and easily impressed. Had this come out a loooong time ago, I would have loved it as a nice addition, but still not 15 bucks worth to me anyway. When your totally engaged in the ME experience (and I've played the whole series through 6 times) the additional character interaction would have been kinda cool. So down to it. Here is what you get for your money. 1. a short combat mission which is mildly entertaining for as long as it lasts. It has a twist, which frankly would have been nice to see really played out further, much further. 2. a whole lot of interaction with team mates, which in the middle of the ME moment would have been good, but going back just to play this dlc is kinda like too little too late, like that person you've been wanting to get with for a long time and you finally do and there is just no chemistry. So the interactions are okay, and add a little fun but would have been much better like a year ago or even six months ago, in the heat of the moment so to speak. Most of us have moved on. 3. you get a combat arena. This last point is probably the best part of the pack. It adds some value that is lacking elsewhere. 4. You get tons of mini-games. Ok. But in my head Shepherd is focused on saving the universe from imminent destruction, earth is occupied and going down fast, I don't know about your Shepherd, but my Shepherd isn't stopping in the arcade to wile away the hours just now. I'm not one for mini-games anyway, unless I'm really bored. But some of you may get your kicks hanging around in the virtual arcade with a digital PC. You get a new weapon (not impressed) and I think 2 new mods. That's it. Not a ten, no way, no how, not.… Expand
Average User Score: 7.9Mar 7, 2013You know what? I freaking love this game. Now I never give an opinion on a first play through, unless the game is so kick*** or terrible thatYou know what? I freaking love this game. Now I never give an opinion on a first play through, unless the game is so kick*** or terrible that the deal is sealed. If it's middling I play again, now that I have a good handle on the mechanics and environments. Dishonored is really fun and can be played with very different strategies through each play through and if you do you will be rewarded with significantly different dialogue and ending. On my second play through the last scene had different dialogue and took place in a different location! Nice surprise that. You can go killer commando, stealth, non-lethal, or ghost and have a really different experience. Once you understand your powers you can be whatever kinda Corvo you want to be and do things totally different. Each play through for me was really fun. It's the kind of game that I would go back to like a good book on a rainy day.The acting is good, the set design interesting, the story, I think is a really good one, the universe cool. Combat just fine. One level I played three different ways, finding a different way to make my way around every time. Love it. If you give it a chance, there is so much to here to be had...good game.… Expand
Average User Score: 8.5Mar 7, 2013This review contains spoilers, click expand to view. Although I would love to be able to give Tomb Raider a 10, I never give those out unless I consider them ground breaking (like say Half Life 2 would be my standard for ground breaking) This is a good game, some may say a very good game, I'm still not sold on that idea. Tomb Raider is what really clinched the gamer in me back in 96' and so I was all ready to love this game. First the good, the combat is fun, there are some very exciting sequences (at least the first time through), the combat controls are very responsive, scenery great, sound great, acting fantastic, script good, maps well thought out and some are really fun battle playgrounds. It's fun at least the first time through. The second time not as much fun. Now the not so good. I really have a hard time with the amount of control that is taken away from the player, esp. in the first hour and a half of the game. This annoyance occurs at other moments through out and at key moments. That last part really gets me. The result of this is that you lose all sense of strategy." How do I survive that guy with the turret? what with me being all confined in this bottle neckish map? no worries, my dev gods are powerful, they will handle it for me. As a matter of fact they love me so much they hold my hand in the worst of times, no brain needed, just quick fingers!" Sigh. I love strategy, esp the old days of Lara looking at a room and saying to herself, "hmm, how am I going to get up there, and how many times will I break my neck?" I want to die five times trying to figure out how to get that guy in the turret dang it! Its my right as an avatar! oh well. key moments....it's Tomb Raider just not my tomb raider and yes I'm your mom, so it's not your mom's tomb raider. It's like Resident Evil, but it's not Resident Evil, it's a dev gods wet dream of Resident Evil. If you catch my drift. Fortunately, it's no where near as oppressive and QTE controlling as RE6, but it goes in the same direction. Another just slight annoyance was occasional aiming or camera problems but nothing too significant, it may cause you a bad injury or death in one or two maps if you don't change position quick, but no big deal. Finally, the "exploring" needs to be addressed. I put that in quotes because, well here is the definition 1.Travel in or through (an unfamiliar country or area) in order to learn about or familiarize oneself with it. 2. Search for resources such as mineral deposit. I think of the first, they think of the second. Tomato, tomato. The exploring is basically bs. in my mind because there are no new locations or interesting things to find. The tombs are so meaningless,The puzzles are more than elementary and the payoff is like opening a treasure chest, finding paper money and as soon as you touch it, it dissolves in your hand. Just nothing there. Come on guys! I would be happy with a samurai statute and say collect all of them and display them like Shepherd's ships or something! Instead you give us...uh, what do we get? blah. But okay, all in all it's great story for a great gal, with great action. A movie really with some gaming fun worked in. I like it, a lot, I might possibly buy it when they price goes down, but right now I have to return it to redbox so someone else can have some fun and so I can play the ME3 Citadel dlc, I think it's almost downloaded now...see you there boys!… Expand