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Average User Score: 8.8Feb 20, 2014This review contains spoilers, click expand to view. I bought this game when it first came out in the year 2008. It cost 19.90 USD then, and I got it at full price (there wasn't so much discounts on steam back then). Was I skeptical? Yes, I was. I was skeptical because the concept of this game seems simplistic. Of course, this game has convinced me after a while that I have made the correct investment by paying for it at full price.
What this game appears to be is that it converts sound files (music files such as .mp3 ones) into a linear ongoing track of some sort. You get to control a small little car-like vehicle, though the only movement you can perform are sideways. The speed of your little car-like thingy is determined by the pace of your music, which is represented by the color of the track you are riding on. I won't go into detail on the blocks and game play, but that's basically it.
In short, this game lets you ride the music.
And yes, you can ride on almost any musical file you've loaded into the game, and this is what make this game great and worthwhile.
There is one particular game mode which I like - mono. It's basically a no-brainer where you simply hit the color blocks and avoid the grey blocks as you move forward along the track. It's a splendid mode relax yourself with, especially after a day of tiring work when all you want is some of your favorite music and soothing gameplay.
I got it at 2008, and it's 2014 now. Years passed, and many parts of my life have changed. Still, what remained the same is that, after all these years, I will still give new music a run or two here, in audiosurf.
Oh and did I mention that I am still getting e-mails from audiosurf's scoreboard saying that I have been dethroned? Yeah, it's nice to see these e-mails amidst all those work mails and all.… Expand
Average User Score: 8.2Feb 20, 2014This review contains spoilers, click expand to view. There is only one thing you need to know about Warframe: It's free.
Oh, maybe I didn't make myself clear enough. When I say that Warframe is free, I mean, literally speaking, it is free. Still not clear enough? Alright, I'll elaborate. Apart from two different types of items - appearance items (such as skins and coloring pallets) and weapon/Warframe slots - it is possible for all players to access almost all types of in game items and entities (apart from a few that are no longer available to everyone). In this manner, it is possible for you to obtain every Warframes (characters or so to speak), every weapons, every non-visual-based items and the likes. Of course, there are conditions to fulfill, and obtaining everything will most likely take up a good portion of your time (isn't this what you are looking for?), but the point is, it is perfectly possible to play Warframe in the long run without paying a single cent. It's your choice.
So, what is Warframe? In this game, you are basically a character known as "Tenno" who fights battles within a futuristic solar system. You will be teaming up with 3 other Tennos (this is a 4 player co-op game) to complete missions laid out by Lotus, a female commander issuing you orders. Nah, she is nicer than your ex-girlfriend, so don't worry about that.
You will basically be facing three separate forces, Grineer, Corpus and the Infestation (think of the three races in Starcraft if you want to get a better idea). There are different types of missions, ranging from elimination, rescue, spy, to defense and rescue. As for weapons, basically you get to equip a primary weapon (rifle, shotgun, sniper and many others that are hard to categorize), a secondary weapon (categorization is hard for this as well) and a melee weapon (sword, mace, fist... you know the deal). As for your character, you will be using one out of the somewhat 10-ish (slightly less than 20, though the number is gradually increasing as more update comes by) Warframes. Each Warframe comes with different stats, such as self-repairing shields, like those in halo, health, energy (mana) and speed. Still, more importantly, each Warframe has its own unique set of 4 skills. These skills are great assets for the players as most of the times they will come in handy. One thing to note is that gender is preset, so those transsexuals don't have to fake their gender anymore, which is, well ... you decide if it's good or not. There are also mods (modifications) that you can insert into your weapons and Warframes to make them much stronger than they originally are.
Oh and there are parkour. Learn how to press "WASD" + "LShift" + "LCtrl" + "Space" in fluid coordination. It will be helpful and painful, but you will definitely need them.
Unlike many co-op shooters, Warframe definitely has its merits. One of the most apparent distinction of the game is that it has a leveling system that can be found in most MMOs. You can level up both your weapons and Warframes to a maximum rank of 30. Moreover, you can rank up your mods as well to make them more powerful. In this way, Warframe won't be a simple "run-shoot-kill see-score go-sleep" type of game. Never. There are things more important than that.
Another merit of Warframe is that there are frequent updates. When I say frequent, I mean FREQUENT, as in one big update per month or so. There will be new game modes, Warframes, weapons, mods ... etc. I mean, come on, who thinks that L4D2 came too fast after L4D1 is released? I do. Who is still waiting for L4D3 after all these years? I am. Who thinks that Gabe Newell should fulfill the unsaid promise of completing the trilogies of Valve games? I do. Come on, we have been waiting for L4D3 and Portal 3 and HL3, and we are sick and tired of being sick and tired of waiting. This won't happen for Warframe though. The game has a gradual and comfortable pace of updating. You get new contents every now and then, and they usually blends well with the game. Usually.
Still, like most games, there are pros and cons of Warframe and I have to sincerely admit that there are shortcomings with this game when compared to other games. One major shortcoming (I won't say flaw) of this game is that it lacks a concrete story line. Apart from some trivial storytelling, there really aren't much of a tale going on. There are stories told, I'm not saying there aren't, but they are rather weak. I know, that is not their aim, and that is not really the point of Warframe, but compared to the rich (though monotonous) storyline of L4D and Portal, Warframe needs to good a better job here.
Also, the game can be rather repetitive. You know, this applies for most Coop shooters, so there really isn't much to say about this. Yeah, repetitive.
So, in general, try Warframe. It's free. If you don't like it, drop it. Simple as that.… Expand
Average User Score: 8.1Jan 8, 2012This review contains spoilers, click expand to view. According to steam, I have clocked a total playtime of 20.5 hours. I believe I have spent 3 hours on the first try, another hour to get achievements, and the remaining 16 hours on getting the No point in dying achievement, which requires you to complete the game with 5 deaths or less. Having attained that achievement, and subsequently not touching the game since then, this is what I have to say: The game is interesting during the initial run. Mario-like gameplay and unique puzzles, together with the presence of the gothic greyscale theme of 2D sied scrolling, make this game quite an ejoyable and unique experience. However, that's basically it. There are, in fact, quite a number of shortcomings to this game. The first and most obvious one is, of course, it's short game play. 3 hours for 10 USD is real short, especially for a game in 2D. Furthermore, this game has absolutely no replayability. Unless you want to pass each and every level with perfect precision so that you can attain the achievement No Point in Dying, there really is no point in replaying the game. If that is not enough, this game's background music is relatively mundane, in a way that I have to load a few albums of my own if I don't want to fall asleep and end up pressing the wrong button and dying. Oh and one more problem. This game's controls is slightly problematic for the keyboard. You can adjust your movement speed with the xbox joystick, but that is not possible with the keyboard. This is a real problem in areas such as the part where you have to jump over a gap with the cocoon limbo.… Expand
Average User Score: 8.5Dec 15, 2011This is more than what most people call it - a minecraft ripoff in 2D. True enough, it's 2D and it has building mechanisms similar toThis is more than what most people call it - a minecraft ripoff in 2D. True enough, it's 2D and it has building mechanisms similar to minecraft, but there're more. It has a social interface similar to Animal Crossing: Wild World, where, after building your own town and clearing achievements, NPCs will start moving into your houses, provided that the conditions are met (of course, the social interface isn't as full developed as Animal Crossing). It also as a mining interface similar to motherlord, the acclaimed flash game in miniclip. You get to dig deep down into the earth for rare minerals and ores, and you can craft your items with those materials. It also has a 2D fighting interface similar to maple story, where you battle monsters and creeps in this side-scrolling game. As such, it's really is not simply a minecraft rip off in 2D, but a hybrid of many other titles that are acclaimed in their own genre of game. Get it, especially if it's on discount and you have the cash to spare.… Expand
Average User Score: 7.7Jul 19, 2011From the producers of Magicka, paradox interactive's newest title: Cities in Motion. Cooperational traffic simulation basically sums up withFrom the producers of Magicka, paradox interactive's newest title: Cities in Motion. Cooperational traffic simulation basically sums up with the game is about. You get to construct metro lines and bus lines, and basically you have the monopoly over the whole business of public transport (apart from taxis). As always, great concept. And similarly, as always, the game needs quite a serious amount of polish and further development. If you have been through Magicka, you'll remember that the game is released with a great amount of bugs and glitches. The good thing is that there aren't that many bugs for cities in motion. The only problem which I've faced after 3 hours of game play is that certain roads ends abruptly and it's possible that, because of this bug, you can't complete a bus route and thus certain area cannot be reached by bus. The bad thing is, there are a lot of flaws and incompetencies among the game concept. One major flaw is that all bus lines have to be made into circle lines. That means that either you have to make bus stops on both side of the road and let the bus loop on a route back and forth continuously, or you'll have to route the bus line in a circle. Another thing is you cannot interact with anything outside your map. That is, unlike sim city, you cannot have a "Cross border" bus or train. There are other problems too, such as, for most maps, you will realize that it's pretty much pointless to have metros or boat lines because a well established bus network can do the trick. Game mechanism aside, the contents provided are actually quite little, with 4 full maps and one tutorial maps, and you can choose 5 types of transport to construct: bus, tram, metro, helicopter and boat. Like other paradox interactive's games, Cities in Motion, although a single player game, relies heavily on DLC. That is, if you want additional contents, such as new transport types or new maps such as Tokyo, you will need to buy them as DLCs, and the total cost of the current available DLCs are double that of the game itself, which sells at 19.90 USD. I will give the game itself 6, but because of this marketing technique which paradox is implementing, and which I really detest, I'll give it a 4.… Expand
Average User Score: 4.0Jun 28, 2011Okay, I believe a little quote from their official website can do the trick here. "The fact that such game exists is quite an event. ItOkay, I believe a little quote from their official website can do the trick here. "The fact that such game exists is quite an event. It doesn't really matter what's behind the name or if the game is playable at all. The concept is enough. Simply makes your brain explode"
Got that? Simply put, the developers admitted that this isn't a game. This isn't something that is playable. This is a mere concept. Sorry man, I'm not paying for a concept, I'm paying for a game. And a concept won't receive any points, a game will.… Expand
Average User Score: 9.2Jun 28, 2011Gordon Freeman is THE legend. Half-Life two isTHE revolution. The original Half-Life is the game that brought fame and attention to firstGordon Freeman is THE legend. Half-Life two isTHE revolution. The original Half-Life is the game that brought fame and attention to first person shooter, and has gotten this game genre the hype it deserves. Half-Life 2 defines how first person shooter should develope. Simply put, Half-Life changed it all.… Expand
Average User Score: 3.7Jun 28, 2011Ok, look. Which game developers on Earth dared to publish such a game, may I ask? Who dares to fix the actual game setting as noclip, infiniteOk, look. Which game developers on Earth dared to publish such a game, may I ask? Who dares to fix the actual game setting as noclip, infinite reversing and infinite map? Who dares to include an opponent who can never win? Who dares, especially that only bits and pieces of the game is working? They did! And the game is not even in beta phrase (nor Alpha Charlie or Delta), but it is the actual, marketable (the definition of this word varies with people) product (this word too). They know that they're (the?) winner, because they are! They don't need your comments, because no one dares to coem up with such a game. If you want to give it a rotten score, you can't, because you aren't a winner, they are.… Expand
Average User Score: 7.6Jun 28, 2011After the first hour of the game, you'll be thinking that this game resembles Diablo, but not quite. The graphics are definitely not the best,After the first hour of the game, you'll be thinking that this game resembles Diablo, but not quite. The graphics are definitely not the best, or the better ones, for this era, but the game play is unique and innovative. You'll need to use your left hand (only the left) to come up with spell combination, and your right to cast, move around or to poke the monsters with whatever weapon you are holding on to. It feels like the time when you've first learnt how to type, trying to go as fast and as furious as you can with your fingers. Simply put, you'll think that it's cool. However, after 5 hours of gameplay, you'll think otherwise. Ever heard of the nintendo thumbs? This is much worse than that. 5 hours of left-hand-spell-spamming, your hand will ache so muc h that you won't be able to play your piano or guitar for one whole week. Worse still, it's the same thing from the start to the end. All you really need is a few spells and you can clear all 12 chapters within 3 to 4 hours solo. It's repetitive, and worse still, its buggy. For 10 bucks, it seems fine, but definitely not a contender for something that's worth more than a day of your time.… Expand
Average User Score: 7.9Jun 25, 2011Great graphics and sound. Amazing. Really brings out theme of fantasy and surrealism of the game. The colors, sounds and monsters areGreat graphics and sound. Amazing. Really brings out theme of fantasy and surrealism of the game. The colors, sounds and monsters are thematically designed and the music adds the hint of fantasy to everything. There's a good blend of fighting, puzzle solving and storyline in the game itself. The fighting mechanism is no where inferior when compared to games such as Assassin's creed or Batman: arkham asylum. The storyline fits well too, where it really draws out both the imaginary and eeriness of the game. The story line flips back and forth between fantasy and reality, of which a great contrast between those two is portrayed in terms of graphics and environment. The bleak and solemn reality sets off the imaginary world as a mysterious wonderland that has gone astray. The only area which can be improved will be its puzzles and environmental interaction. Certain puzzles are rather hard to complete, not because that it is hard to figure but there are certain limitations to the controls (I'm using a xbox controller). I have spent a few tries on a few of those invisible platforms and certain puzzles might just be a bit too tedious.… Expand